| Commit message (Collapse) | Author | Age | Files | Lines |
... | |
| | | | |
|
| | | |
| | | |
| | | |
| | | |
| | | |
| | | | |
accurately reflects the data sent by the viewer. Add times bans and the
expiration of timed bans.
Warning: Contains a Migration (and nuts)
|
| | | | |
|
|\ \ \ \
| |/ / /
| | | |
| | | |
| | | |
| | | | |
Conflicts:
OpenSim/Framework/TaskInventoryItem.cs
OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
|
| | |/
| |/|
| | |
| | | |
and loading scenarios which resulted in loss of continuity on item ids
|
| | |
| | |
| | |
| | | |
and loading scenarios which resulted in loss of continuity on item ids
|
|\ \ \
| |/ / |
|
| | |
| | |
| | |
| | |
| | |
| | |
| | | |
Util.EnvironmentTickCount(); when producing the threads report to reduce wraparound.
This matches the tickcount masking in the thread watchdog.
For some reason, Util.EnvironmentTickCount() masks ticks by 0x3fffffff instead of 0xffffffff
|
|\ \ \
| |/ /
| | |
| | |
| | | |
Conflicts:
OpenSim/Data/MySQL/MySQLSimulationData.cs
|
| | |
| | |
| | |
| | |
| | | |
Warning: Contains a Migration.
Warning: May contain nuts.
|
|\ \ \
| |/ / |
|
| | |
| | |
| | |
| | | |
agent id anyway
|
|\ \ \
| |/ /
| | |
| | |
| | | |
Conflicts:
OpenSim/Framework/EstateSettings.cs
|
| | |
| | |
| | |
| | |
| | |
| | | |
http://wiki.secondlife.com/wiki/LlManageEstateAccess
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
|
|\ \ \
| |/ /
| | |
| | |
| | |
| | | |
Conflicts:
OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
|
| | |
| | |
| | |
| | |
| | |
| | | |
http://wiki.secondlife.com/wiki/LlGetParcelMusicURL
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
|
|\ \ \
| |/ /
| | |
| | |
| | | |
Conflicts:
OpenSim/Region/Framework/Scenes/SceneGraph.cs
|
| | |
| | |
| | |
| | |
| | |
| | |
| | | |
been recorded for a very long time.
Some might make a comeback in the future but others are of dubious usefuless for health check purposes, or the complexity of collection outweighs their usefulness.
Some data is available via other means (e.g. "fcache status").
|
| | |
| | |
| | |
| | | |
only contained the now uncollected and irrelevant inventory cache number.
|
| | |
| | |
| | |
| | | |
spwan point positioning on rotated telehubs.
|
| | | |
|
| | | |
|
| | |
| | |
| | |
| | | |
spwan point positioning on rotated telehubs.
|
| | | |
|
| | | |
|
|\ \ \
| |/ /
| | |
| | |
| | |
| | | |
Conflicts:
OpenSim/Data/MySQL/MySQLSimulationData.cs
OpenSim/Framework/RegionSettings.cs
|
| | |
| | |
| | |
| | | |
additional redundant information.
|
|\ \ \
| |/ /
| | |
| | |
| | | |
Conflicts:
OpenSim/Data/MySQL/MySQLSimulationData.cs
|
| | | |
|
|\ \ \
| |/ /
| | |
| | |
| | | |
Conflicts:
OpenSim/Framework/RegionSettings.cs
|
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | | |
This is damage control es EstateSettings is not the place this can be put.
EstateSettings is nt unique to a region and therefore would introduce
a hard limit of one telehub per estate, completely shutting off the
option of having SL style telehubs, e.g. one per region. Whole
estate teleport routing can still be implemented id desiresd, this
way all options are open while the other way most options get closed
off.
|
| | |
| | |
| | |
| | | |
Telehub settings now persist to the database and are saved across sim restarts. So-far this only works on MySQL. this is a work in progress, teleport routing is not yet implemented.
|
|\ \ \
| |/ / |
|
| | |
| | |
| | |
| | | |
Support for viewer side of telehub management. Can manupulate Telehubs and SpawnPoints from the viewer estate managemnt tools. This is a work in progress and does not yet persist or affect teleport routing.
|
|\ \ \
| |/ / |
|
| | |
| | |
| | |
| | |
| | | |
monocov was a code coverage attempt 3 years ago which no longer works.
other removed targets have been commented out or unused for a very long time
|
|\ \ \
| |/ / |
|
| | | |
|
|\ \ \
| |/ / |
|
| | |
| | |
| | |
| | | |
location of the user's UAS. This corrects an earlier design which had some cases pointing to the profile server. WARNING: CONFIGURATION CHANGES in both the sims (*Common.ini) and the Robust configs (Robust.HG.ini). Please check diff of the example files, but basically all vars that were pointing to profile should point to the UAS instead and should be called HomeURI.
|
|\ \ \
| |/ /
| | |
| | |
| | | |
Conflicts:
OpenSim/Services/Connectors/Asset/AssetServiceConnector.cs
|
| |/ |
|
|\ \
| |/
| |
| |
| |
| | |
Conflicts:
OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
|
| |
| |
| |
| | |
Update basic profile to use the replaceable interface, making configuration less error-prone. Add support to query avatar's home user account and profile service for regions usng the updated OpenProfileModule with Hypergrid.
|
|\ \
| |/
| |
| |
| | |
Conflicts:
OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
|
| |\ |
|
| | | |
|
|\ \ \
| | |/
| |/| |
|
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | | |
AvatarFactoryModule from AppearanceInfoModule so that it can be used in debug (inactive).
Further filters "debug packet <level>" to exclused [Request]ObjectPropertiesFamily if level is below 25.
Adjust some method doc
Minor changes to some logging messages.
|
|\ \ \
| |/ / |
|