| Commit message (Collapse) | Author | Age | Files | Lines |
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work. Will eat your babies. Yada. Yada.
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teleports:
- It's not configurable anymore, it's fixed in code. Each number means an increase in features of the teleport procedure
- Its definition moved to the global VersionInfo class
As of now it's still 0.3.
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Also, bump the interface version to 8
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eliminating 2 top-level dlls that didn't make much sense.
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OpenSim.Framework.
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used anywhere.
Also folded GenericAsyncResult into RestClient, since it is used only there. This is preparation to remove Framework.Communications entirely.
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last 30 seconds. Use a sliding window to calculate this.
Notes:
- This metric provides a better indication of which scripts are taking up a lot of CPU (and therefore should be optimized).
- Previously the execution time was reset to 0 in every new measurement period, causing the reported time to fluctuate for no reason. This has been fixed by using a sliding window.
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logging
If the XML was truncated for some reason then ExecuteReadProcessors() would get into an infinite loop, using high CPU. Now it detects EOF (and several other error cases) and aborts.
The rest of the changes just improve logging of XML in case of errors, so that we can see what the bad XML is.
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inventory folders. The newest version of libomv itself is committed here. Basically, everything that was using the AssetType enum has been combed through; many of those uses were changed to the new FolderType enum.
This means that from now on, [new] root folders have code 8 (FolderType.Root), as the viewers expect, as opposed to 9, which was what we had been doing. Normal folders are as they were, -1. Also now sending folder code 100 for Suitcase folders to viewers, with no filter.
All tests pass, but fingers crossed!
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Another change: removed the second call to userManager.AddUser(). UserManagementModule won't modify an existing record.
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assets being passed around via HG and archives. No guarantees that all the leaks have been found, but at least it detects and fixes these bad assets upon:
(1) storing and getting assets over HG -- assuming the core HG asset service is being used (not the case with OSGrid!)
(2) importing assets via OAR and IAR
Instantiation of bad assets now should also work, instead of producing an exception, but the bad assets themselves aren't being fixed in the DB. That should be done with a cleaning tool -- see Perl script in Mantis #7657.
Virus!
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Signed-off-by: Diva Canto <diva@metaverseink.com>
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Whilst this can be very useful to identify threads held too long by incoming packet processing,
it can also be very misleading as the count updates are not atomic (race conditions lead to growth in numbers over time).
This could be solved by making the counts volatile but I don't currently have time to assess the performance impact, though it's almost certainly negligible.
If anybody else wants to do that and re-enable this command then please feel free.
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IIventoryService that fetches sets of folders at once. Also added folder id in the InventoryCollection data structure, so that we don't need to go to inventory server again just for that. This reduces the chatter between sims and inventory server by... a lot. On my tests, this reduces initial inventory download down to 30% of what it currently is.
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rewriting. Also added some unit tests that relate to mantis #7514
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This reverts commit 365f46bfa91245e6e277a180dc6bbf757ea2540f.
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Mono bug introduces double xmlns attribute names when rewriting the asset in HGAssetService, e.g. <SceneObjectPart xmlns:xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xmlns:xsd="http://www.w3.org/2001/XMLSchema">.
Solution: remove all attributes before saving.
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AssemblyVersion("0.8.2.*")
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reporting stats. The bug was caused by the current process threads which can return null references.
Test Plan: Tested on windows using opensim standalone and the json stats.
Reviewers: rlouden, ssirigam, clattin, martin, kboswell
Reviewed By: rlouden, ssirigam, clattin, martin, kboswell
Differential Revision: http://cr.irl.ucf.edu/D277
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reporting stats. The bug was caused by the current process threads which can return null references.
Test Plan: Tested on windows using opensim standalone and the json stats.
Reviewers: rlouden, kboswell, clattin, martin, ssirigam
Differential Revision: http://cr.irl.ucf.edu/D277
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repository is now the master branch from OpenSim).
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not the parcel owners name. This change also fixes a bug where if the avatar enters and does not move, creating or editing a ProfilePick would set the parcelId as an empty UUID. This is because ScenePresence.currentParcelUUID is not set until the avatar moves.
Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
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This is a security risk when people distribute logs for debug purposes.
If necessary the information can be retrieved via config console commands.
Relates to http://opensimulator.org/mantis/view.php?id=7501
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Unlike the other connectors, XBakes uses a service auth retrieved from ServiceAuth.Create() and not code inherited from BaseServiceConnector.
Fixes regression from 7d3bafd5 (Wed 4 Mar 2015) where the new CompoundAuthenticator did not implement IServiceAuth.AddAuthorization()
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parser failing, e.g. login text """
This reverts commit 129cc49eb4d2f43cdda3804447f84bd3df397ff1.
It was causing the "alert" console command to fail.
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not set up when invoking the RemoteAdmin create region facility.
Changes by MarcelEdward from http://opensimulator.org/mantis/view.php?id=7497. Thanks.
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failing, e.g. login text ""
Relates to http://opensimulator.org/mantis/view.php?id=7489
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it does not consider GridUser as a viable source for residents' data.
it does not consider Friends, Inventory Creators to be trusted at all. There are lots of broken entries in existence.
There are lots of broken creator data fields in assets.
The following issues arise from the broken data in the old User Management Module:
failing HG IM
failing HGFriends Requests
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
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operation is very expensive
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have the X-SecondLife-Shard header.
If you need to enable this, set AllowHttpRequestIn = true in [Network] for all private services or individual [*Service] sections.
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script functions.
This is to address an issue where HTTP script functions could make calls to localhost and other endpoints inside the simulator's LAN.
By default, calls to all private addresses are now blocked as per http://en.wikipedia.org/wiki/Reserved_IP_addresses
If you require exceptions to this, configure [Network] OutboundDisallowForUserScriptsExcept in OpenSim.ini
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bytes (127 + null terminator)
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
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well.
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
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Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
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BlockingCollection.Take() to propogate if the running thread checked IsRunning before the stop thread set it and disposed of the canellation source.
Looks to address http://opensimulator.org/mantis/view.php?id=7453
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