| Commit message (Collapse) | Author | Age | Files | Lines |
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issues with the sun module.
Fixes Mantis #3295
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these are now inaccurate
* Correct count of assets in cache
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* Sometimes, null is a valid return value to indicate 'none found'. doh.
* Sometimes, the Grid server does not send simURI - this you need to reconstruct yourself. Euw.
(I believe) this solves mantis issue #3287
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- move a couple constants from InventoryArchiveConstants to
ArchiveConstants, now only one of these is needed
- change InventoryArchiveConstants references to ArchiveConstants
- remove InventoryArchive AssetInventoryServer plugin dependency on
OpenSim.Region.CodeModules
- trim trailing whitespace
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We now build OpenSim.Framework.Archive.dll which aims to contain code
used for archiving various things in OpenSim. Also remove trailing
whitespace.
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* In most cases, the setting in OpenSim.ini.example is taken as the canonical one since this is the file virtually everyone ends up using
* OpenSim will start up with a blank OpenSim.ini, in which case sqlite is the default database (as before)
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* Finally got to the point where I could pull up the CustomiseResponse function. Major de-duplication.
* Introduced FromRegionInfo on RegionProfileData
* This revision needs both grid and standalone testing galore.
Work in progress!
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RegionProfileData and RegionInfo
* Created ToRegionInfo method, still not using it pending peer review.
* This is a preparatory commit for a subsequent login service refactoring.
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* No functional changes
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* A saved archive now immediately expires the data in the asset cache that it used, rather than retaining all the assets (esp textures) in the cache.
* This is an imperfect solution. Ideally we would only expire the assets newly requested for the archive (not existing ones). But doing that would require a lot more
restructuring.
* I don't believe there are any locking issues due to the locking performed by the underlying memory cache, but please report any issues.
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correct order. Although it might not make a difference here, this pattern should be followed to avoid further issues.
From: Arthur Rodrigo S Valadares <arthursv@linux.vnet.ibm.com>
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There were multiple tests in one test method (T011_Auth_Login). This
test has been refactored into multiple tests. Common setup code was
placed into a SetUp method executed before each test.
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Recent changes in the code handling login_to_simulator XMLRPC method
calls caused two tests to fail because not enough parameters were being
supplied with the method call. The parameters added in this patch work,
but I'm not sure whether they are actually correct or even relevant.
Diva, please look over this.
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it. Other clients can launch the LL Viewer with something like this, for example:
Process.Start("C:\\Program Files\\SecondLife\\SecondLife.exe",
"-loginuri " + loginuri + "?web_login_key=" + web_login_key + " -login " + firstName + " " + lastName + " -multiple");
This requires a prior step for actually getting the key, which can be done like this:
http://localhost:9000/?method=login&firstname=barak&lastname=obama&password=123&show_login_form=FALSE
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Server will return the response as if it was a binary file pending discussion on the [opensim-dev] mailing list to be initiated by dmiles.
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to the client thread crashing if uncaught.
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when the tree root command is executes without another verb following it.
Fixes Mantis #3258
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it from OpenSim.Client.Linden to OpenSim.Framework.
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There are two region modules in there LLStandaloneLoginModule (for standalone mode) and LLProxyLoginModule (for grid mode which just handles incoming expect_user and logoff_user messages from the remote login server)
Changed OpenSim.Framework.Communications.Tests.LoginServiceTests to use the LLStandaloneLoginService (from the LLStandaloneLoginModule) rather than LocalLoginService. Really these login tests should most likely be somewhere else as they are testing specific implementations of login services.
Commented out the old LocalLoginService as its no longer used, but want to check there are no problems before it gets deleted.
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Plus some general cleanup of a few other files (deleting excess blank lines etc)
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we really still need RegionApplicationBase?]
Added a flag (bool m_autoCreateLindenStack = true) which says if the ClientStack will be autocreated and initialised when creating regions. This helps with moving ClientStacks to Region modules.
Currently this flag is hardcoded to true, as it is only for testing at the moment, so you need to change the value in the code if you want to turn off auto creating.
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of Scenes should implement and register with the ApplicationRegistry.StackModuleInterface<>(); So that other plugins can attach to their OnNewRegionCreated event.
Made some changes to IRegistryCore and RegistryCore so they support "Stacked" interfaces.
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Also in that plugin it registers the IUserService with all the Scenes (as they are created). So now we can start changing over all uses of IUserService, that currently access it from the CommunicationsManager to accessing it from the Scene.RequestModuleInterface call.
Once that is done we can move the UserService creation out to its own plugin and remove all references to it from the CommunicationsManager. Then we can take the next CommunicationsManager interface and repeat.
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* Fixed an issue with AssetCache where it would break unit tests randomly.
From: Arthur Rodrigo S Valadares <arthursv@linux.vnet.ibm.com>
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when it is ready to receive offline IM
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Added a ApplicationRegistry to OpenSimBase.
Changed LoadRegionsPlugin so it registers itself to that application registry.
Added a event to LoadRegionsPlugin, that is triggered when it creates a new scene ,although maybe this event should actually be in opensimBase incase other plugins are creating regions (like the RemoteAdminPlugin).
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Mantis #3225.
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- handle GetUser request for nonexistent user gracefully
- include throttle levels in ClientInfo
- code to save/restore throttles in client stack
- only update/send updates to active clients
- make animation classes serializable
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* Moves Entity Updates into a seperate thread, allowing for OpenSim to utilize a computers CPU more effectively in return for potentially greater user and prim capacity.
* Removes an expensive Sqrt call performed during Update on each object. This should lower CPU requirements for high-prim regions with physics enabled.
* MXP Changes: Centers the region around 0,0 for primitives instead of 128,128. Prim display should now look more correct for MXP viewers.
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* Added log4net dependency to physxplugin in prebuild.xml.
* Added missing m_log fields to classes.
* Replaced Console.WriteLine with appropriate m_log.Xxxx
* Tested that nant test target runs succesfully.
* Tested that local opensim sandbox starts up without errors.
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being set, and that's what's being used in SendAppearanceToOtherAgent. Mantis #3204.
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