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* primbasicshape: convert eventual MeshEP to SculpEPUbitUmarov2019-04-301-1/+9
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* missing fileUbitUmarov2019-04-101-0/+1
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* change region cacheid on restart. This should not be needed in future if ↵UbitUmarov2019-04-041-0/+5
| | | | objects cache info is stored on region db
* send agent view range to new child agentsUbitUmarov2019-04-044-1/+12
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* a few more changes on initial objects sendUbitUmarov2019-03-301-2/+2
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* changes on teleports v7UbitUmarov2019-03-281-7/+9
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* some more changes on objects sendingUbitUmarov2019-03-241-8/+0
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* add more test code to make usage od compressed updates etc. Should be ↵UbitUmarov2019-03-231-3/+14
| | | | disable, but well many things can go wrong.
* RegionHandshake IS critical llupd protocol not to be done by odd modulesUbitUmarov2019-03-202-5/+5
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* take the deafult on the parameter overlayUbitUmarov2019-03-191-1/+1
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* do not send parceloverlay on crossings (may be bad, or not)UbitUmarov2019-03-191-1/+1
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* remove redundant codeUbitUmarov2019-03-171-2/+0
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* try to work around robust shutdown/quit blocking on monoUbitUmarov2019-03-121-1/+2
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* direct encode lludp terse object update, let contain texture entryUbitUmarov2019-03-021-1/+0
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* Add Thread.ResetAbort() to various thread loops to clean up errors onRobert Adams2019-02-271-13/+19
| | | | | | | | shutdown. Fixes Mantis #8494. Threads are aborted when shutting down and ThreadAbortException is odd in that it is rethrown at the end of the catch unless the abort is reset. No functional changes but fewer error messages on shutdown.
* missing file on the kick commitUbitUmarov2019-02-201-1/+1
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* (almost) useless changeUbitUmarov2019-02-151-23/+42
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* minor cleanupUbitUmarov2019-02-152-29/+0
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* cosmeticsUbitUmarov2019-01-291-9/+27
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* change encoding of a another event cap messageUbitUmarov2019-01-281-13/+27
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* change encoding of a few event caps messagesUbitUmarov2019-01-261-42/+42
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* mess around with prioritizerUbitUmarov2019-01-251-20/+7
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* a few changes on priority queues and their heapUbitUmarov2019-01-252-52/+45
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* give up on Lazy<T>UbitUmarov2019-01-211-1/+0
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* remove terraindata abstraction layer, since we only have heightmap typeUbitUmarov2019-01-212-120/+61
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* cosmetics on terrain patchsUbitUmarov2019-01-203-17/+30
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* cosmeticsUbitUmarov2019-01-201-11/+39
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* reduce some delay on shutdownUbitUmarov2019-01-191-2/+1
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* test a change to TP protocolUbitUmarov2019-01-141-2/+2
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* a few more changes to texturesentry handling on libomv and osUbitUmarov2019-01-141-0/+2
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* more changes on scenegraph etcUbitUmarov2019-01-062-89/+37
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* change its foreachUbitUmarov2019-01-061-21/+5
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* let DoubleDictionary... also have a values arrayUbitUmarov2019-01-061-0/+47
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* change mapandarray array update timeUbitUmarov2019-01-061-21/+25
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* change cancel kill update flagsUbitUmarov2019-01-041-1/+3
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* more on the hack (runprebuild)UbitUmarov2019-01-021-1/+1
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* replace my hack by others hackUbitUmarov2019-01-011-1/+1
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* temporary HACK to not kill some viewersUbitUmarov2018-12-311-0/+1
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* now break several things at same time... sog/sop updates, threads options,...UbitUmarov2018-12-282-58/+28
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* update pbsUbitUmarov2018-12-281-7/+64
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* return a proper http errorUbitUmarov2018-12-071-13/+11
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* clean a bitUbitUmarov2018-12-033-70/+57
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* avoid a data copyUbitUmarov2018-12-032-7/+9
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* avoid a data copyUbitUmarov2018-12-032-1/+43
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* stats heap allocation rate can negativeUbitUmarov2018-12-021-10/+7
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* avoid a data copyUbitUmarov2018-12-021-52/+60
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* replace GetMeshModule and GetTextureModuleUbitUmarov2018-12-012-13/+8
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* LLSDxmlencode uint and ulongUbitUmarov2018-11-301-9/+55
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* move http range parser to utilUbitUmarov2018-11-301-0/+32
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* remove a dev only conditional on lludp handlers; change parcel lists updates ↵UbitUmarov2018-11-252-5/+3
| | | | a bit;