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* The last 4 commits are a patch from otakup0pe that's supposed to make URLs better somehow in an effort to make it easier to do hypergrid (I think).. But as it seems that I'm the only one who was able to apply the patch.. and I looked it over and it doesn't look like it breaks anything via the diffs.. I'll sign off on it.
Signed-off-by: Teravus Ovares (Dan Olivares) <teravus@gmail.com>
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Set the projection parameters in the host prim ...
osSetProjectionParam(bool Enabled,
key TextureMaskUUID,
float FOV,
float Focus,
float Ambiance);
Set the projection parameters in a target prim ...
osSetProjectionParam(ikey target uuid,
bool Enabled,
key TextureMaskUUID,
float FOV,
float Focus,
float Ambiance);
Threat Level very high
Signed-off-by: Melanie <melanie@t-data.com>
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Signed-off-by: Teravus Ovares (Dan Olivares) <teravus@gmail.com>
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Requires the LL Mesh Beta viewer
Signed-off-by: Teravus Ovares (Dan Olivares) <teravus@gmail.com>
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* Binary error on downloading the mesh though.. so still not yet working.
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before it was done.
* Shouldn't break the build.
* Doesn't work yet either.
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Conflicts:
OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
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The formatting of lines with the help of a regular expression match will be done only for output with an explicitly given logging level.
This fixes the issue of colons being added to help texts on the local console.
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halting visual behavior of large group deletes and eliminates the packet flood
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client ip address to agent circuit data, so that it's always there.
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ssh://melanie@3dhosting.de/var/git/careminster into careminster-presence-refactor
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* Added more mundane tests.
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* Does anyone have an example raw notecard to look at and test the notecard parser?
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* SL Util tests of AssetType2ContentType and ContentType2AssetType
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text/plain.
Non-error responses to requests SessionCommand and CloseSession should use the appropriate content type for their XML data payload.
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Though this is actually thread-safe on .net 4.0 and mono today, the .net sdk states that Dictionary instance members are not guaranteed thread-safe
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OpenSim/Framework/Tests/PrimeNumberHelperTests.cs
I'm assuming the lowercase tests was a mistake. Please revert if it actually wasn't
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* Added MundaneFrameworkTests.cs for the really mundane tests like testing properties,constructors, etc in OpenSim.Framework.
* Fixed LeftAxis and UpAxis unpacking from OSD to AgentPosition (copy and paste error caught while writing mundane test) (Good thing nobody uses the camera frustum from remote regions yet)
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* Tests Animation Constructors
* Tests Animation OSD Packing/Unpacking
* Tests the PrimeNumberHelper class which is used in the cache.
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Integrate the next large patch.
Don't use this version, it has a ghost avatar issue. Next push
will fix it.
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MapAndArray collection
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All methods had already been deleted, only GetThreads() was left
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OpenSim.Framework.Watchdog
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The modules will need to be updated for this to compile and run again. Please
don't use until I do the companion commit to modules later on.
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* Removed StorageManager
* CONFIG CHANGE: There are no more database settings in OpenSim.ini. Check the config-include configuration files for region store and estate store database settings
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prevented passwords from being echoed after enter is pressed.
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under 27 chars
Can't quite remember why this has to be <=27 chars, maybe something to do with the space available for the version string in a typical client
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avoid repeated requests for missing avatar IDs
* Updated to OpenMetaverse r3442 to fix a timezone issue with ExpiringCache
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then adjust the inventory items to point to the new uuid as well
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