| Commit message (Collapse) | Author | Age | Files | Lines |
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was missing in TryParseConsole2DVector(). xbuild still compiles.
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region co-ordinate.
For debug purposes.
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Per http://wiki.secondlife.com/wiki/Tips_for_Creating_Heightfields_and_Details_on_Terrain_RAW_Files#Notes_for_Creating_Height_Field_Maps_for_Second_Life
terrain heights up to 508 are possible on the LL grid (and were available on previous releases of OpenSimulator).
The obvious way to allow both this and equivalent -z values, is to rewiden the internal terrain height storage from short to int.
The memory tradeoff is most noticeable on the maximum 8192x8192 var region (equiv to 1024 normal regions), where it adds 128mb to resident use (128k on a normal region)
This is still better than the double used in previous releases.
This does not affect physics or data storage since they already use float and double respectively.
This may not be the final solution if we actually want to sacrifice -z, >327 or something else.
Relates to http://opensimulator.org/mantis/view.php?id=7076
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config option, LogOverloads, to log when a thread pool overload occurs.
This option defaults to "True" because the logging data is useful for
diagnosing threading issues.
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we do for other types of HTTP activity.
- Changed OpenProfileClient to use the new XML-RPC sending function
- Improved logging in WebUtil
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constructing the HTTP requests manually. This allows the calls to be logged when using "debug http all 6".
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No one needs to see every thread launch.....
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pre-truncate the description of dynamic textures.
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added as they are already exposed through an API when using Nini. That will
remove the need to always edit RegioInfo just to add a region based setting.
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Signed-off-by: Melanie <melanie@t-data.com>
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"/map" handler uses it
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entire path component (ending with '/' or a similar character).
For example, these should match: "/assets" and "/assets/12345", but these shouldn't match: "/assets" and "/assets_exist".
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while handling a request.
The previous code didn't actually send the response, so the caller was stuck until the timeout (100 seconds).
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list of assets exist.
This method is used to optimize sending assets with embedded assets: e.g., when a Hypergrid visitor takes an item into the inventory.
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non-seekable
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are benign (e.g., can't send Friend status update to a region that is down), so don't log them as ERROR so soon. We rethrow the exception, so the caller can still decide to log the error as an ERROR.
Resolves http://opensimulator.org/mantis/view.php?id=7077
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both a public field and a get property
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- Changed a few places that launch long-lasting threads to skip the timeout altogether
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OpenSims fail if they get an unknown "Content-Encoding"
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(Previously many exceptions were ignored)
Resolves http://opensimulator.org/mantis/view.php?id=6949
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- MemoryBuffer isn't seekable, so we can't log it. Log the string instead.
- Handle compressed streams
- Don't attempt to dump binary data. Either don't log it at all (if we know it's binary), or at least convert non-ASCII characters to ASCII.
- Log responses to HTTP requests
- Use the same log prefix for all of these log messages ("[LOGHTTP]"), to make them easy to see at a glance
- Increased the snippet length to 200 (80 doesn't show enough), and add "..." only if the message was actually truncated
Resolves http://opensimulator.org/mantis/view.php?id=6949
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(which has a 1-minute timeout)
Resolves http://opensimulator.org/mantis/view.php?id=6945
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threadpool level" to set the logging level.
Resolves http://opensimulator.org/mantis/view.php?id=6945
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If a task in the thread pool hangs then it will permanently take up
one of the threads. If this happens repeatedly then the thread pool will
become exhausted and OpenSim will fail. This watchdog terminates threads in the
thread pool that have been executing for over a minute (which probably
means they're hung).
Resolves http://opensimulator.org/mantis/view.php?id=6945
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packet type
Resolves http://opensimulator.org/mantis/view.php?id=6945
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Resolves http://opensimulator.org/mantis/view.php?id=6945
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Resolves http://opensimulator.org/mantis/view.php?id=6945
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threadpool.
Resolves http://opensimulator.org/mantis/view.php?id=6945
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"CreatorData" field is calculated, to ensure uniformity
Resolves http://opensimulator.org/mantis/view.php?id=6933
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CreatorIdAsUuid field as well
Resolves http://opensimulator.org/mantis/view.php?id=6933
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Recent versions of Firestorm and Singularity have started sending the viewer name in the 'Channel' field, leaving only their version number in the 'Viewer' field. So we need to search both of these fields for the viewer name.
This resolves http://opensimulator.org/mantis/view.php?id=6952
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Signed-off-by: Melanie <melanie@t-data.com>
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These have the format server.thread.<thread-name>
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This reverts commit 52b7b40034ddbb21d06b11ddc4eb6d766b0f616d.
Got the semantics wrong - the sempahore is required so that the blocking thread waits for a signal.
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Exclusion is already guaranteed by the lock on m_syncRoot.
Semaphore could not allow more than one thread in these sections anyway since the underlying SDK structures are not thread-safe.
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from debug to general command category
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