| Commit message (Collapse) | Author | Age | Files | Lines |
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they use the defaults instead.
Some items had completely wrong permissions - this is easier than correcting them all.
The ability to set permissions in xml is retained since there are use cases for this (e.g. to create no-mod library scripts)
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item xml files - always use PermissionMask.All instead (which was the existing default)."
There actually are uses for this. I will correct the perms instead since some entries appear to be wrong.
This reverts commit 667b54f5a2a04fa5a2859397868d270eab3913f1.
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files - always use PermissionMask.All instead (which was the existing default).
Library items always need the same permissions, so it doesn't make sense to load them from the xml files. This just opens the door to permissions mistakes.
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from XML properly.
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Signed-off-by: root <root@grid00001.t-data.com>
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remove OpenSim.Framework.UndoStack
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own homebrew.
system stack also uses an array, so no performance penalty.
Also exposes undo count and adds a test assertion for correct undo count after resize
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WebException rather than proceeding.
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404, log the exception for diagnostic purposes
This is instead of logging "Invalid XML" for all failures, even if they weren't a result of invalid xml.
A default TReponse is returned in the event of a 404, which is the same behaviour as previously.
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from XML properly.
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ssh://3dhosting.de/var/git/careminster into careminster-presence-refactor
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(setting SculptData is done through the property)
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Unable to get to the bottom of why resizing a mesh fails to properly reset the physics proxy, when toggling phantom does
After a mesh is generated, the existing sculptdata is set to zero in PrimitiveBaseShape to save memory
When phantom is toggled, the sculptdata is regenerated before remeshing.
But on resize, the sculptdata is not regenerated.
So clearly, resetting sculptdata is possible, but haven't quite been able to pin down how this is being done when phantom is toggled.
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an existing one with the same id.
We compare existing and loaded asset by doing an SHA1 on both, so that a changed library asset will still update the store.
This cuts asset library load time from 10 seconds to <1 sec.
Note, a fix on the previous commit revealed a bug where a library script cannot be copied except on the first login after a cache clear.
This is unrelated to this commit and needs to be fixed at some subsequent time.
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As per http://wiki.secondlife.com/wiki/Mesh/Mesh_Asset_Format, some submesh blocks may just have the flag "NoGeometry" to signal that they provide no mesh data.
If a block contains this, ignore it for meshing purposes rather than suffer a ClassCastException
This fixes physics proxy meshing, so you can now walk through mesh doorways, properly stand on the trailer of mesh trucks, etc.
To get mesh physics proxy, the UseMeshiesPhysicsMesh must be true in a [Mesh] config section in OpenSim.ini (example in OpenSimDefaults.ini).
Convex hull physics not currently supported.
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going to help squash bugs!
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Disabled temporarily since file system caching disrupts subsequent test runs
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user expectations.
It also matches the default setting in the OpenSim.ini.example file
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automatically by dereferencing .git/HEAD
A blank bin/.version file will stop this being displayed.
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bin/.version doesn't necessary have to be a git hash
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If a user with a very large inventory right-clicks on their "My Inventory" folder, viewer 1 code will send a massive number of Fetchinventory requests.
Even though each is handled asynchronously via a pool thread, the sheer frequency of requests overwhelms the pool and freezes inbound packet handling.
This change makes the first Fetchinventory thread also handle subsequent requests, freeing up the other threads.
Further efficiencies could be made by handling all the items in a particular FetchInventory request together, rather than separately.
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ssh://3dhosting.de/var/git/careminster into careminster-presence-refactor
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some issues with the zoom level -- TBD.
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If we don't do this then viewer 2.8 crashes.
Resolves http://opensimulator.org/mantis/view.php?id=5510
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security to friendship identifiers so that they can safely be deleted across worlds. Had to change Get(string) to use LIKE because the secret in the identifier is not always known -- affects only HG visitors. BOTTOM LINE SO FAR: HG friendships established and deleted safely across grids, local rights working but not (yet?) being transmitted back.
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correctly handled. Friends list showing correct foreign names. TODO: GrantRights.
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ssh://3dhosting.de/var/git/careminster into careminster-presence-refactor
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OpenSim.Tests.Common instead
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but I can't immediately see where it's being accessed from another thread. For now, this will protect the server
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friendly 500 error instead of crashing out with a null reference and letting the connection hang
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instance methods since it didn't make sense to use anything other than the instance themselves.
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