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* | work around some 'tests' error: normalization of <0,0,0> no longer causes ↵ | UbitUmarov | 2015-11-16 | 1 | -3/+4 | |
| | | | | argument exception, missed a few more | |||||
* | work around some 'tests' error: normalization of <0,0,0> no longer causes ↵ | UbitUmarov | 2015-11-16 | 1 | -2/+2 | |
| | | | | argument exception | |||||
* | Fix a merge conflict | Melanie Thielker | 2015-11-16 | 1 | -7/+0 | |
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* | Merge branch 'master' into avinationmerge0.9.0 | Melanie Thielker | 2015-11-16 | 1 | -0/+7 | |
|\ | | | | | | | | | Conflicts: OpenSim/Framework/AvatarAppearance.cs | |||||
| * | fix the protection for more Wearables than region suports | UbitUmarov | 2015-11-15 | 1 | -6/+9 | |
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| * | fix cut points of UTF-8 strings | UbitUmarov | 2015-11-10 | 1 | -10/+28 | |
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* | | handle diferente number of wearables on getting assets form another appearance | UbitUmarov | 2015-11-15 | 1 | -2/+10 | |
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* | | add a StringToBytes variant that takes Maximum lenght as argument. | UbitUmarov | 2015-11-10 | 1 | -0/+50 | |
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* | | fix avatarAppearance wearables copy | UbitUmarov | 2015-11-02 | 1 | -3/+8 | |
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* | | Add forgotten file | Melanie Thielker | 2015-11-02 | 1 | -0/+70 | |
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* | | More EntityTransferContext plumbing | Melanie Thielker | 2015-11-01 | 5 | -27/+21 | |
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* | | More plumbing of the EntityTransferContext (not yet complete) | Melanie Thielker | 2015-11-01 | 5 | -34/+57 | |
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* | | Merge branch 'master' into avinationmerge | UbitUmarov | 2015-11-01 | 2 | -4/+9 | |
|\ \ | |/ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Framework/AvatarAppearance.cs OpenSim/Framework/Servers/ServerBase.cs OpenSim/Framework/VersionInfo.cs OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs OpenSim/Region/Framework/Scenes/SceneObjectPart.cs OpenSim/Region/PhysicsModules/ConvexDecompositionDotNet/Properties/AssemblyInfo.cs OpenSim/Region/PhysicsModules/Ode/ODEPrim.cs OpenSim/Region/PhysicsModules/Ode/OdeScene.cs OpenSim/Services/Connectors/Simulation/SimulationServiceConnector.cs OpenSim/Services/HypergridService/GatekeeperService.cs OpenSim/Services/Interfaces/IAvatarService.cs OpenSim/Services/LLLoginService/LLLoginService.cs | |||||
| * | Testing stage of the new versioning system. Use at own risk. May not | Melanie Thielker | 2015-10-31 | 2 | -5/+10 | |
| | | | | | | | | work. Will eat your babies. Yada. Yada. | |||||
| * | On to 0.8.3! | Diva Canto | 2015-10-18 | 5 | -5/+5 | |
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| * | Clean up of simulation version, the number that rules the compatibility of ↵ | Diva Canto | 2015-10-18 | 2 | -11/+21 | |
| | | | | | | | | | | | | | | | | teleports: - It's not configurable anymore, it's fixed in code. Each number means an increase in features of the teleport procedure - Its definition moved to the global VersionInfo class As of now it's still 0.3. | |||||
| * | Make regions tolerant to newer regions with more werables. | Melanie Thielker | 2015-09-14 | 2 | -3/+6 | |
| | | | | | | | | Also, bump the interface version to 8 | |||||
* | | fix cut points of UTF-8 strings | UbitUmarov | 2015-10-28 | 1 | -10/+28 | |
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* | | add basic SendFindAgent() to lludp. Future use may require a list of pairs ↵ | UbitUmarov | 2015-10-26 | 1 | -0/+2 | |
| | | | | | | | | (X,Y). For now one pair is good enough. | |||||
* | | On to 0.8.3! | Diva Canto | 2015-10-18 | 5 | -5/+5 | |
| | | | | | | | | | | Conflicts: OpenSim/Region/PhysicsModules/ConvexDecompositionDotNet/Properties/AssemblyInfo.cs | |||||
* | | Fixed merge conflicts | Diva Canto | 2015-10-18 | 2 | -11/+21 | |
| | | | | | | | | | | | | | | | | | | | | Clean up of simulation version, the number that rules the compatibility of teleports: - It's not configurable anymore, it's fixed in code. Each number means an increase in features of the teleport procedure - Its definition moved to the global VersionInfo class As of now it's still 0.3. Conflicts: OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs | |||||
* | | change version string | UbitUmarov | 2015-09-28 | 1 | -2/+2 | |
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* | | add missing SendAgentGroupDataUpdate to llClientView | UbitUmarov | 2015-09-27 | 1 | -0/+1 | |
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* | | change console main help to match master | UbitUmarov | 2015-09-24 | 1 | -13/+8 | |
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* | | dont let http keepalive and context reuse be true | UbitUmarov | 2015-09-23 | 2 | -3/+16 | |
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* | | remove duplicated and breaking code | UbitUmarov | 2015-09-21 | 1 | -3/+0 | |
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* | | temporary reduce maxwearables, so teleport testing can be performed before ↵ | UbitUmarov | 2015-09-15 | 1 | -3/+3 | |
| | | | | | | | | other regions get updated | |||||
* | | Bump Interface Version to 8 | Melanie Thielker | 2015-09-14 | 1 | -1/+1 | |
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* | | Remove the last proprietary copyright headers, insert BSD ones. | Melanie Thielker | 2015-09-13 | 2 | -2/+2 | |
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* | | remove a avn thing before it gets into core | UbitUmarov | 2015-09-10 | 1 | -11/+0 | |
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* | | revert SynchronousRestObjectRequester timeout to miliseconds, and fix where ↵ | UbitUmarov | 2015-09-09 | 1 | -1/+1 | |
| | | | | | | | | it was wrong set in seconds | |||||
* | | Merge of ubitworkvarnew with opensim/master as of 20150905. | Robert Adams | 2015-09-08 | 23 | -1670/+338 | |
|\ \ | |/ | | | | | | | | | | | | | This integrates the OpenSim refactoring to make physics, etc into modules. AVN physics hasn't been moved to new location. Does not compile yet. Merge branch 'osmaster' into mbworknew1 | |||||
| * | Amend to previous commit: delete the corresponding AssemblyInfo's | Diva Canto | 2015-09-05 | 2 | -66/+0 | |
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| * | Moved the two region loaders into the RegionLoaderPlugin dll, therefore ↵ | Diva Canto | 2015-09-05 | 3 | -300/+0 | |
| | | | | | | | | eliminating 2 top-level dlls that didn't make much sense. | |||||
| * | Deleted unused file. | Diva Canto | 2015-09-05 | 1 | -77/+0 | |
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| * | Deleted OpenSim.Framework.Communications. Moved its two remaining files to ↵ | Diva Canto | 2015-09-04 | 3 | -68/+3 | |
| | | | | | | | | OpenSim.Framework. | |||||
| * | Deleted old unfinished code under Framework.Communications that wasn't being ↵ | Diva Canto | 2015-09-04 | 13 | -1007/+154 | |
| | | | | | | | | | | | | used anywhere. Also folded GenericAsyncResult into RestClient, since it is used only there. This is preparation to remove Framework.Communications entirely. | |||||
| * | Deleted unused interface | Diva Canto | 2015-09-04 | 1 | -157/+0 | |
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| * | All physics plugins are now region modules. Compiles but doesn't run. | Diva Canto | 2015-08-31 | 1 | -0/+181 | |
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* | | let extra stats travel side by side with viewers ones... try to fix damm ↵ | UbitUmarov | 2015-09-06 | 2 | -12/+30 | |
| | | | | | | | | array indexes all over the place | |||||
* | | fix modifing m_threads on a foreach scanning it | UbitUmarov | 2015-09-05 | 1 | -1/+3 | |
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* | | add a GetTimeStampMS method, this returns a time stamp in miliSeconds with ↵ | UbitUmarov | 2015-09-04 | 1 | -0/+11 | |
| | | | | | | | | the resolution avaiable for StopWatchs. Value in double since it can be large (as machine uptime in high resolution ticks) | |||||
* | | missing file | UbitUmarov | 2015-09-03 | 1 | -0/+530 | |
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* | | at last we can login and see objects ( friends is dead and disable in | UbitUmarov | 2015-09-03 | 6 | -73/+21 | |
| | | | | | | | | scenepresence) | |||||
* | | seems to compile ( tests comented out) | UbitUmarov | 2015-09-02 | 16 | -537/+151 | |
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* | | bad merge? | UbitUmarov | 2015-09-01 | 52 | -334/+2809 | |
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| * | more on tps and crossings | UbitUmarov | 2015-08-30 | 1 | -7/+16 | |
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| * | minor clear. Use isTainted in is read clear form | UbitUmarov | 2015-08-27 | 1 | -9/+8 | |
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| * | remove rest of ushort test code | UbitUmarov | 2015-08-25 | 1 | -94/+31 | |
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| * | change terrain internal representation to float. ushort work with legal | UbitUmarov | 2015-08-25 | 1 | -79/+162 | |
| | | | | | | | | | | sl terrain, but may break existent terrain and that may cost a lot more than the cost of memory |