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* Merge branch 'master' into bigmergeMelanie2011-10-2615-80/+330
|\ | | | | | | | | Conflicts: OpenSim/Framework/Watchdog.cs
| * Restart the event queue worker threads that I accidentally disabled earlier ↵Justin Clark-Casey (justincc)2011-10-252-9/+11
| | | | | | | | | | | | today in 8a0a78c. Also adds these to the watchdogs with very large timeouts (should really be infinite)
| * In Watchdog, add ability to specific timeout for a thread.Justin Clark-Casey (justincc)2011-10-251-16/+56
| | | | | | | | This also changes the point of registration to the StartThread() call rather than the first Update()
| * Add m_threads dictionary locking to Watchdog.GetThreads()Justin Clark-Casey (justincc)2011-10-251-1/+2
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| * minor: add "threads show" as synonym for "show threads" for consistencyJustin Clark-Casey (justincc)2011-10-251-0/+5
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| * Add "threads abort <thread-id>" simulator console command that allows us to ↵Justin Clark-Casey (justincc)2011-10-252-2/+48
| | | | | | | | | | | | abort a watchdog managed thread. This is for diagnostic purposes.
| * Make OpenSim.Framework.Servers.HttpServer rely on OpenSim.Framework instead ↵Justin Clark-Casey (justincc)2011-10-2513-64/+212
| | | | | | | | | | | | | | | | | | of the other way around. This is necessary so that code in HttpServer can use framework facilities such as the thread watchdog for monitoring purposes. Doing this shuffle meant that MainServer was moved into OpenSim/Framework/Servers Also had to make OpenSim.Framework.Console rely on OpenSim.Framework rather than the other way around since it in turn relies on HttpServer MainConsole and some new interfaces had to be moved into OpenSim/Framework to allow this. This can be reverted if parts of OpenSim.Framework stop relying on console presence (cheifly RegionInfo)
* | Merge commit 'e14cb45b9bc4c78300cb804833cb66c1c2e62187' into bigmergeMelanie2011-10-251-12/+2
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| * Drop some unnecessary ContainsKey() checking before Remove() in BaseHttpServer()Justin Clark-Casey (justincc)2011-10-241-12/+2
| | | | | | | | Remove() presumably does this check anyway since it just returns false if the key is not in the collection.
* | Merge commit '9ec672c70b28b8c1d6d81bab7744fcf7bf9b83c7' into bigmergeMelanie2011-10-252-5/+9
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| * Fix bugs in EventQueueGetModule.ClientClosed() and ↵Justin Clark-Casey (justincc)2011-10-242-5/+9
| | | | | | | | | | | | BaseHttpServer.RemovePollServerHTTPHandler() that stopped existing code in ClientClosed() from actually tearing down the poll handler Actually doing the tear down appear to have no ill effects with region crossing and teleport.
* | Merge commit 'ffdf59a57c936189e3b161b79b4a76a3a9b260bb' into bigmergeMelanie2011-10-252-5/+6
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| * Get UUIDGatherer to scan notecards in the graph for asset uuids.Justin Clark-Casey (justincc)2011-10-222-5/+6
| | | | | | | | | | This is to support npc baked texture saving in oars and iars. May address http://opensimulator.org/mantis/view.php?id=5743
* | Merge commit '120114e96becc6fee1311300359dcefaf4013c0e' into bigmergeMelanie2011-10-251-2/+2
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| * refactor: Make IClientAPI.DebugPacketFormat a property rather than a setter ↵Justin Clark-Casey (justincc)2011-10-171-2/+2
| | | | | | | | without a getter
* | Merge commit 'ddf54b5537f2701deeb615ef8e1eeef20b746ea1' into bigmergeMelanie2011-10-251-5/+0
|\ \ | |/ | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/Scene.cs
| * move see_into_this_sim_from_neighbor [Startup] flag parsing into Scene with ↵Justin Clark-Casey (justincc)2011-10-151-5/+0
| | | | | | | | the others
* | Merge commit '528cc8136e567b5bac583728fbb0235baaba2f02' into bigmergeMelanie2011-10-251-5/+2
|\ \ | |/ | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/Scene.cs OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
| * fetch physical_prim switch from [Startup] config from inside scene, as is ↵Justin Clark-Casey (justincc)2011-10-151-5/+2
| | | | | | | | done for most other scene config params
* | Merge commit '3843efe478ed682fd08bf12ea8bd7377c68a36fb' into bigmergeMelanie2011-10-251-0/+6
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| * Restore [Startup] physical_prim flag which can stop any prims being subject ↵Justin Clark-Casey (justincc)2011-10-151-0/+6
| | | | | | | | | | | | | | to physics This had stopped working. However, at the moment it still allows the physics flag to be set even though this has no effect. This needs to be fixed. Default for this flag is true as previously.
* | Merge commit 'aa19ccf65c9cd235e0ba941e9832c5240df4412c' into bigmergeMelanie2011-10-251-1/+8
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| * refactor: rename IClientAPI.SendPrimUpdate() to SendEntityUpdate() since it ↵Justin Clark-Casey (justincc)2011-10-141-1/+8
| | | | | | | | sends entity updates (including presence ones), not just prims.
* | Merge commit '631d5e16ef8c5340b6283b1a9ed9cc95aea3e3a1' into bigmergeMelanie2011-10-252-38/+0
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| * Get rid of some traces of the old pre-ROBUST grid architecture configJustin Clark-Casey (justincc)2011-10-122-38/+0
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* | Adjust CM version tagMelanie2011-10-121-1/+1
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* | Merge commit 'f8c06c61149b1ab3e3002247280be250b558a79e' into bigmergeMelanie2011-10-121-1/+1
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| * flip master version up to 0.7.3Justin Clark-Casey (justincc)2011-10-071-1/+1
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| * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2011-10-031-2/+1
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* | \ Merge commit '37ae6451f9ddb2e07402a5e79a9ab58668781104' into bigmergeMelanie2011-10-111-3/+0
|\ \ \ | |/ / | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/Scene.cs
| * | Remove vestigal RegionStatus.SlaveScene.Justin Clark-Casey (justincc)2011-10-031-3/+0
| | | | | | | | | | | | This appears to be code clutter since the code that uses this has long gone.
* | | Merge commit 'e77c919290e166f19e77f3ef040418dd39f2f5bd' into bigmergeMelanie2011-10-111-2/+1
|\ \ \ | | |/ | |/| | | | | | | Conflicts: OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
| * | Remove usage of Linden packet types from inside Attachments Module and interfaceDan Lake2011-10-031-2/+1
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* | Merge commit 'e742cffe15d3e50841908d7babc2e4c4a7630635' into bigmergeMelanie2011-10-111-1/+1
|\ \ | |/ | | | | | | Conflicts: OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
| * Add Enabled switch in new [Attachments] section in OpenSimDefaults.ini to ↵Justin Clark-Casey (justincc)2011-09-301-1/+1
| | | | | | | | | | | | allow attachments to be temporarily turned off. This is for debugging purposes. Defaults to Attachments Enabled
* | Merge commit '39d7945efc8daa6e5cd0f4728b499e7a624526cd' into bigmergeMelanie2011-10-112-35/+62
|\ \ | |/ | | | | | | Conflicts: OpenSim/Framework/RegionLoader/Web/RegionLoaderWebServer.cs
| * Added a setting to [Startup] section of config that will allow the simulator ↵Kevin Houlihan & Michelle Argus2011-09-242-21/+51
| | | | | | | | | | | | to start up with no regions configured. I added the boolean config setting "allow_regionless", defaulting to false. If set to true, opensim will start up ok if no region configurations are found in the specified region_info_source. It will not ask the user to create a region.
* | Merge commit 'c8304b7f84b1a8d9fb978cae510f684e36419deb' into bigmergeMelanie2011-10-112-0/+3
|\ \ | |/ | | | | | | Conflicts: OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs
| * Fix avatar parameter updating for viewer 3 and maybe 2.Justin Clark-Casey (justincc)2011-09-232-0/+3
| | | | | | | | | | | | | | | | | | When a slider parameter is changed, the viewer uploads a new shape (or other asset) and the item is updated to point to it. Viewer 1 uploaded the data in the initial request itself, so the asset references was almost always correctly updated. However, viewer 3/2 always uploads data in a subsequent xfer, which exposed a race condition where the viewer would make the item update before the asset had uploaded. This commit shuffles the order of operations to avoid this race, the item is updated with the new asset id instead of the old one while the upload was still taking place. A second race had to be fixed where avatar appearance would also be updated with the old asset id rather than the new one. This was fixed by updating the avatar appearance ids when the appearance was actually saved, rather than when the wearables update was made.
* | Merge commit 'd358125cac4e01194dae4b1f0bc9afc87e463f76' into bigmergeMelanie2011-10-111-1/+1
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| * Reinstate option to land an npc when it reaches a target.Justin Clark-Casey (justincc)2011-09-221-1/+1
| | | | | | | | This is moved into ScenePresence for now as a general facility
* | Merge commit '903d5c02cb372af3fef5884d95312110229fbc1e' into bigmergeMelanie2011-10-111-91/+88
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| * Updated some variables to be closer to the coding standards (and easier to ↵Kevin Houlihan2011-09-161-91/+88
| | | | | | | | | | | | | | understand). There were a few variables in LocalConsole with single character names, and the class fields did not use the m_ prefix. I also removed a redundant variable, h. It was being set to 1 in a couple of places, and incremented in another, but never actually used.
* | Merge commit '923f2459cfa8106c6de52dc694c700ab07d8109b' into bigmergeMelanie2011-10-111-1/+4
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| * Passwords could be revealed in console by pressing backspace.Kevin Houlihan2011-09-161-1/+4
| | | | | | | | Pressing backspace causes hidden input (such as passwords) to be revealed on the console. The echo state was not being taken into account when handling a backspace key press.
* | Bring us up to date.Tom2011-09-143-20/+96
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| * In an object return message, send a null-terminated empty string in binary ↵Justin Clark-Casey (justincc)2011-09-131-2/+40
| | | | | | | | | | | | | | | | | | bucket to prevent a viewer 3 crash. This is the message sent to the client when the object is returned. We were sending byte[0] in the binary bucket. This didn't kill viewer 1 but did terminate viewer 3 (don't know about viewer 2). So sending "\0" instead. This is to address http://opensimulator.org/mantis/view.php?id=5683
| * lock AvatarAppearance.m_attachments when we use itJustin Clark-Casey (justincc)2011-09-121-33/+58
| | | | | | | | This is partly to address http://opensimulator.org/mantis/view.php?id=5644, though something more thorough is needed.
| * lock attachments when enumerating through them in ScenePresence.CopyTo().Justin Clark-Casey (justincc)2011-09-101-1/+0
| | | | | | | | May have some effect on http://opensimulator.org/mantis/view.php?id=5644
| * In SetAttachment, if the existing attachment has no asset id then carry on ↵Justin Clark-Casey (justincc)2011-09-062-3/+34
| | | | | | | | | | | | | | | | | | | | | | rather than abort. When a user logs in, the attachment item ids are pulled from persistence in the Avatars table. However, the asset ids are not saved. When the avatar enters a simulator the attachments are set again. If we simply perform an item check then the asset ids (which are now present) are never set, and NPC attachments later fail unless the attachment is detached and reattached. Hopefully resolves part of http://opensimulator.org/mantis/view.php?id=5653