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* varregion: refactor use of 'double heightmap[,]' into references to new ↵Robert Adams2015-03-271-0/+464
| | | | | | class TerrainData and push the implementation from Scene into the database readers and writers.
* Varregion: first cut at removing Border class checks for region crossings.Robert Adams2015-03-221-5/+26
| | | | | Added Scene.PositionIsInCurrentRegion(pos) to sense when new position needs some crossing work. Many changes made to EntityTransferModule to accomodate new crossing sense logic.
* Allow setting the size of the wearables array from config, for core ↵Melanie Thielker2015-03-101-1/+1
| | | | compatibility
* Abbreviate the stats by removing unneeded and redundant elements. Human ↵Melanie Thielker2015-02-183-3/+68
| | | | readability is overrated. Also add a (hardcoded) password.
* Remove the Invisible stuff and add more baked caching. Refactor selection of ↵Melanie Thielker2014-11-111-28/+0
| | | | textures to save to Bakes module.
* Second part of invisible base avatar optionMelanie Thielker2014-11-101-0/+28
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* scale ChildAgentThrottles with distance (internal to child server and notUbitUmarov2014-11-061-0/+1
| | | | root as was done before )
* remove last debug msgUbitUmarov2014-11-011-1/+1
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* debug msgUbitUmarov2014-11-011-1/+1
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* missing fileUbitUmarov2014-10-261-2/+1
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* dont send baked textures assets, but send cache informationUbitUmarov2014-10-261-0/+4
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* don't send pack baked texture assets into updates.UbitUmarov2014-10-241-1/+2
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* TEST**** wingridproxy detection at grid login. Untested possible notUbitUmarov2014-10-241-0/+15
| | | | | very reliable. Adds some load even on region servers because of code at BaseHttpServer.
* Assume childreen don't need to know caps seedsUbitUmarov2014-10-201-0/+37
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* try to fix propagation of seeds to all relevante regionsUbitUmarov2014-10-191-0/+38
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* send motion control state in update to childs. Reset CollisionPlane onUbitUmarov2014-10-171-0/+9
| | | | makechild
* fix some errors when using http debug level > 4UbitUmarov2014-10-151-6/+8
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* on util thread pool reduce the min number of threads, increase theUbitUmarov2014-10-131-1/+1
| | | | maximum and increase the idle time before release to OS
* change/fix previus commitsUbitUmarov2014-10-131-2/+10
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* tune poll smartThreadpool use and give it a nameUbitUmarov2014-10-131-2/+5
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* Merge branch 'ubitworkmaster'Melanie Thielker2014-10-031-0/+48
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| * Merge branch 'master' into ubitworkmasterUbitUmarov2014-09-291-35/+26
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| * | change permitions againUbitUmarov2014-09-261-3/+3
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| * | change it again...UbitUmarov2014-09-261-11/+36
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| * | remove unnecessary argument refUbitUmarov2014-09-261-1/+1
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| * | make c# more happyUbitUmarov2014-09-261-2/+2
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| * | change animset permitions to reflect no transfer natureUbitUmarov2014-09-261-4/+8
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| * | add centerlized AnimationSet item permitions settingUbitUmarov2014-09-261-0/+19
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* | | Also store names of assets in the AnimationSetMelanie Thielker2014-10-031-6/+36
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* | Make changes to AnimationSet to allow indexing by names rather than indices. ↵Melanie Thielker2014-09-271-35/+26
|/ | | | Add some debugging output and prepare for parsing an ascii-based format.
* Rename = too genericMelanie Thielker2014-09-251-2/+2
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* Add the AnimationSet skelMelanie Thielker2014-09-251-0/+99
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* Fix stupid stuff.Melanie Thielker2014-09-241-8/+11
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* Add a link number field to ColliderArgsMelanie Thielker2014-09-241-0/+1
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* When a ghosted avatar is removed, also remove any remaining CAPSMelanie Thielker2014-09-221-0/+40
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* A stab at brute force fixing the locking - one, make m_itemLock volatile, two,Melanie Thielker2014-09-211-4/+4
| | | | reset the lock even if the write lock is not apparently held.
* add some _response.close. RestClient still looks bad. It should be aUbitUmarov2014-09-171-0/+6
| | | | proper IDisposable object.
* dispose some tmp streamsUbitUmarov2014-09-171-14/+18
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* *test*UbitUmarov2014-09-091-0/+36
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* add method to get a category throttle rateUbitUmarov2014-08-291-0/+1
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* Remove entities from updates queues on kill. Do it sync so enqueues afterUbitUmarov2014-08-231-0/+15
| | | | the kill work
* add a direct sendpartfullUpdate to send a full object update to a part,UbitUmarov2014-08-211-0/+2
| | | | optionally overriding its parentID. check what it does to attachments
* reserve updates priority queue 2 for attachments, send them by it onUbitUmarov2014-08-201-1/+3
| | | | | | BestAvatarResp scheme. Attachments cannot be sent on imediate queues, since they will block everything. Changed distance to priority math, keeping identical result, shifted to start at queue 3.
* make webutilmore verbose on PUT for avatar updates. Reduce LargeTime debugUbitUmarov2014-08-171-2/+17
| | | | level to 500ms from 3000ms
* remove duplication of textures, wearables and attachments on crossings.UbitUmarov2014-08-151-34/+49
| | | | receiver checks old method if it doesnt get packed appeareace
* add a estimator of client ping time, and painfully make it visible in showUbitUmarov2014-08-141-0/+2
| | | | connections console command
* *DANGER* dont send baked textures assets to Neighbours. Possible we couldUbitUmarov2014-08-141-3/+10
| | | | send a lot less
* *DANGER* make baked textures cross and make use of it * UNTESTED *UbitUmarov2014-08-142-2/+75
| | | | issue: alll this seems to be sent back to childs, need to stop that
* fix the damm thingUbitUmarov2014-08-121-6/+13
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* Comment out stupid XEngine-bound message about script vs non-script startup, ↵Melanie Thielker2014-08-091-6/+6
| | | | it's annoyed me for a long time. Comment out periodic stats as well, they've never been useful to us and just cause console spew.