| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
| |
scene about position scale or rotation change by client (others can be added). Its served at SceneGraph that does permition checks, undostore and sends down to SOG. changed values are stored in a class (ObjectChangeData) and what is changed as a enum (ObjectChangeWhat) with bit fields and 'macros' of this for better readability (at top of scenegraph.cs lasy to find better place for now) this can be extended for other things clients changes and need undo/redo. SOG process acording to what is changed. Changed UNDO/redo to use this also (warning is only storing what is changed, previus stored all, this must be checked for side efects. to save all PRS change commented line in scenegraph). Still have excessive calls to ScheduleGroupForTerseUpdate. **** UNTESTED ****
|
|\ |
|
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | |
<category/module>" to display commands in a category.
This is to deal with the hundred lines of command splurge when one previously typed "help"
Modelled somewhat on the mysql console
One can still type help <command> to get per command help at any point.
Categories capitalized to avoid conflict with the all-lowercase commands (except for commander system, as of yet).
Does not affect command parsing or any other aspects of the console apart from the help system.
Backwards compatible with existing modules.
|
|\ \
| |/
| |
| |
| |
| |
| | |
Conflicts:
OpenSim/Framework/Servers/VersionInfo.cs
OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
OpenSim/Region/Framework/Scenes/ScenePresence.cs
|
| |
| |
| |
| |
| |
| |
| |
| | |
from CommandConsole.
This is so that the static MainConsole.Instance doesn't retain references to methods registered by scene and other modules to service commands.
This prevents the scene from being garbage collected at the end of a test.
This is not the final thing preventing GC - next up is the timer started by SimStatsReporter that holds a reference to Scene that prevents end of test gc.
|
| | |
|
| | |
|
|\ \
| |/ |
|
| |
| |
| |
| | |
This is how it was originally. This stops a very long running alarm callback from causing a problem.
|
| |
| |
| |
| | |
returns and for consistency.
|
| |
| |
| |
| |
| |
| |
| |
| | |
On the first frame, all startup scene objects are added to the physics scene.
This can cause a considerable delay, so we don't start raising the alarm on scene loop timeouts until the second frame.
This commit also slightly changes the behaviour of timeout reporting.
Previously, a report was made for the very first timed out thread, ignoring all others until the next watchdog check.
Instead, we now report every timed out thread, though we still only do this once no matter how long the timeout.
|
|\ \
| |/
| |
| | |
Conflicts:
|
| | |
|
|\ \
| |/
| |
| |
| |
| | |
Conflicts:
OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
|
| |
| |
| |
| |
| |
| |
| |
| |
| | |
whether the process is 32-bit or 64-bit
In theory, this means that a 64-bit Windows OS user can now run OpenSim.exe with ODE and use more than 2 (or 3) GB of memory.
However, this is completely untested since I don't currently own a 64-bit Windows box. Feedback appreciated.
Using OpenSim.32BitLaunch.exe should continue to work. Other platforms are unaffected.
This will currently not work with sqlite - I will add that too if this works.
|
|\ \
| | |
| | |
| | | |
careminster
|
| | |
| | |
| | |
| | |
| | | |
but unscripted default sit anim is lost. Still some Gfx glitching. Physical
crossing doesn't work yet.
|
|\ \ \
| |/ /
|/| /
| |/ |
|
| |\ |
|
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | | |
than ERROR. Restore extra log message if shape processing fails.
Logging level was DEBUG before 312e145 (Fri Feb 3 2012).
312e145 also accidentally removed the 'general error' log message if any shape deserialization failed.
This commit restores it, though this has no functional impact.
|
|\ \ \
| | |/
| |/| |
|
| | |
| | |
| | |
| | | |
as an OptionSet long option
|
| | |
| | |
| | |
| | | |
call where the first was unused.
|
| |/ |
|
| |
| |
| |
| | |
as an OptionSet long option
|
|\ \
| |/
| |
| |
| | |
Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
|
| | |
|
| |
| |
| |
| | |
RegionInfo setting will override only if it is > 0
|
|\ \
| |/
| |
| |
| |
| | |
Conflicts:
OpenSim/Data/MySQL/Resources/RegionStore.migrations
OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
|
| | |
|
| |\ |
|
| | |\ |
|
| | | |\ |
|
| | | | |
| | | | |
| | | | |
| | | | |
| | | | |
| | | | | |
http://opensimulator.org/mantis/view.php?id=5869
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
|
| | | |/
| | |/|
| | | |
| | | | |
corresponding RemoteAdmin parameter
|
| | |/
| |/|
| | |
| | |
| | |
| | | |
ExternalRepresentationUtils.ExecuteReadProcessors() methods.
Adds ability to submit a customized exception message to match logging.
|
| | |
| | |
| | |
| | | |
ExternalRepresentationUtils.ExecuteReadProcessors()
|
| |/
| |
| |
| |
| |
| | |
care about extra elements or element order.
This brings it into line with other deserializations such as object and will improve future backward compatibility.
|
|\ \
| |/ |
|
| |\ |
|
| | | |
|
| |\ \ |
|
| | | | |
|
|\ \ \ \
| | |_|/
| |/| | |
|
| | | | |
|
| | | |
| | | |
| | | |
| | | |
| | | |
| | | | |
accurately reflects the data sent by the viewer. Add times bans and the
expiration of timed bans.
Warning: Contains a Migration (and nuts)
|
| | | | |
|
|\ \ \ \
| |/ / /
| | | |
| | | |
| | | |
| | | | |
Conflicts:
OpenSim/Framework/TaskInventoryItem.cs
OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
|
| | |/
| |/|
| | |
| | | |
and loading scenarios which resulted in loss of continuity on item ids
|
| | |
| | |
| | |
| | | |
and loading scenarios which resulted in loss of continuity on item ids
|