Commit message (Collapse) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | Add the AnimationSet skel | Melanie Thielker | 2014-09-25 | 1 | -0/+99 |
| | |||||
* | Fix stupid stuff. | Melanie Thielker | 2014-09-24 | 1 | -8/+11 |
| | |||||
* | Add a link number field to ColliderArgs | Melanie Thielker | 2014-09-24 | 1 | -0/+1 |
| | |||||
* | When a ghosted avatar is removed, also remove any remaining CAPS | Melanie Thielker | 2014-09-22 | 1 | -0/+40 |
| | |||||
* | A stab at brute force fixing the locking - one, make m_itemLock volatile, two, | Melanie Thielker | 2014-09-21 | 1 | -4/+4 |
| | | | | reset the lock even if the write lock is not apparently held. | ||||
* | add some _response.close. RestClient still looks bad. It should be a | UbitUmarov | 2014-09-17 | 1 | -0/+6 |
| | | | | proper IDisposable object. | ||||
* | dispose some tmp streams | UbitUmarov | 2014-09-17 | 1 | -14/+18 |
| | |||||
* | *test* | UbitUmarov | 2014-09-09 | 1 | -0/+36 |
| | |||||
* | add method to get a category throttle rate | UbitUmarov | 2014-08-29 | 1 | -0/+1 |
| | |||||
* | Remove entities from updates queues on kill. Do it sync so enqueues after | UbitUmarov | 2014-08-23 | 1 | -0/+15 |
| | | | | the kill work | ||||
* | add a direct sendpartfullUpdate to send a full object update to a part, | UbitUmarov | 2014-08-21 | 1 | -0/+2 |
| | | | | optionally overriding its parentID. check what it does to attachments | ||||
* | reserve updates priority queue 2 for attachments, send them by it on | UbitUmarov | 2014-08-20 | 1 | -1/+3 |
| | | | | | | BestAvatarResp scheme. Attachments cannot be sent on imediate queues, since they will block everything. Changed distance to priority math, keeping identical result, shifted to start at queue 3. | ||||
* | make webutilmore verbose on PUT for avatar updates. Reduce LargeTime debug | UbitUmarov | 2014-08-17 | 1 | -2/+17 |
| | | | | level to 500ms from 3000ms | ||||
* | remove duplication of textures, wearables and attachments on crossings. | UbitUmarov | 2014-08-15 | 1 | -34/+49 |
| | | | | receiver checks old method if it doesnt get packed appeareace | ||||
* | add a estimator of client ping time, and painfully make it visible in show | UbitUmarov | 2014-08-14 | 1 | -0/+2 |
| | | | | connections console command | ||||
* | *DANGER* dont send baked textures assets to Neighbours. Possible we could | UbitUmarov | 2014-08-14 | 1 | -3/+10 |
| | | | | send a lot less | ||||
* | *DANGER* make baked textures cross and make use of it * UNTESTED * | UbitUmarov | 2014-08-14 | 2 | -2/+75 |
| | | | | issue: alll this seems to be sent back to childs, need to stop that | ||||
* | fix the damm thing | UbitUmarov | 2014-08-12 | 1 | -6/+13 |
| | |||||
* | Comment out stupid XEngine-bound message about script vs non-script startup, ↵ | Melanie Thielker | 2014-08-09 | 1 | -6/+6 |
| | | | | it's annoyed me for a long time. Comment out periodic stats as well, they've never been useful to us and just cause console spew. | ||||
* | DANGER back to right current max number of wearables ( TP out of regions | UbitUmarov | 2014-08-08 | 1 | -3/+3 |
| | | | | with this may kill old regions) | ||||
* | back to max 15 wearables until its safe ( and before i kill other grid | UbitUmarov | 2014-08-08 | 1 | -3/+3 |
| | | | | regions) | ||||
* | max 16 for testing | UbitUmarov | 2014-08-07 | 1 | -3/+4 |
| | |||||
* | add limites checks on wearables size, revert to max 15 for | UbitUmarov | 2014-08-07 | 3 | -6/+19 |
| | | | | compatibility/testing | ||||
* | update the max number of texture faces and wearables to current values. | UbitUmarov | 2014-08-07 | 3 | -6/+12 |
| | | | | This should be safe now.. | ||||
* | DANGER... changed bakedtextures caching. Assuming grid baking is cache | UbitUmarov | 2014-08-07 | 1 | -1/+1 |
| | | | | only, reduced number of accesses to it. TESTING | ||||
* | dont assume that all zero folded perms are to ignore ( coerence with old | UbitUmarov | 2014-08-05 | 1 | -2/+2 |
| | | | | code in avn-current ) | ||||
* | MESS: changes in MakeRootAgent and CompleteMovement reordering things. | UbitUmarov | 2014-07-31 | 1 | -0/+2 |
| | | | | | | Added sending of land overlay and parcel information. This in order to only send avatar related information after having its position well defined and on the right parcel. THIS MAY STILL BE BAD :) | ||||
* | missing file in commit 5fe1f878372b5490304a2ad7c0a41293ae36aaa0 | UbitUmarov | 2014-07-30 | 1 | -1/+1 |
| | |||||
* | Try to plumb the other half | Melanie Thielker | 2014-07-29 | 1 | -0/+3 |
| | |||||
* | Send new parcel permissions to activate viewer options - done right this time | Melanie Thielker | 2014-07-29 | 1 | -10/+20 |
| | |||||
* | change previus code, send a NoEvents response back to http server, even | UbitUmarov | 2014-07-24 | 1 | -3/+0 |
| | | | | | if we know there is no one there, so that the server finishes handling it. | ||||
* | let BlockingQueue timeout work as its suposed to and not wait for ever | UbitUmarov | 2014-07-24 | 1 | -3/+2 |
| | |||||
* | request.DoHTTPGruntWork(..) is now identical to our version, so use | UbitUmarov | 2014-07-23 | 1 | -40/+5 |
| | | | | | those again, getting code closer to os again | ||||
* | Merge branch 'avination-current' | Melanie Thielker | 2014-07-19 | 1 | -1/+6 |
|\ | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs | ||||
| * | Merge branch 'avination-current' into ubitwork | UbitUmarov | 2014-07-16 | 5 | -7/+29 |
| |\ | |||||
| * \ | Merge branch 'avination-current' into ubitwork | UbitUmarov | 2013-06-08 | 2 | -319/+0 |
| |\ \ | |||||
| * | | | add indexes for new visual parameters shape_hover and | UbitUmarov | 2013-06-07 | 1 | -1/+6 |
| | | | | | | | | | | | | | | | | | | | | APPEARANCEMESSAGE_VERSION. For reference only, this aren't used in sim for now | ||||
* | | | | Merge branch 'master' of ssh://3dhosting.de/var/git/careminster | Melanie Thielker | 2014-06-21 | 82 | -663/+4118 |
|\ \ \ \ | |_|_|/ |/| | | | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | ||||
| * | | | Merge branch 'master' into careminster | Melanie | 2014-01-28 | 5 | -24/+70 |
| |\ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Framework/RegionSettings.cs OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs OpenSim/Region/Framework/Interfaces/IInterregionComms.cs OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs | ||||
| | * \ \ | Merge branch 'justincc-master' | Justin Clark-Casey (justincc) | 2014-01-20 | 1 | -14/+7 |
| | |\ \ \ | |||||
| | | * | | | Stop exceptions being generated on agent connection if a telehub object has ↵ | Justin Clark-Casey (justincc) | 2014-01-20 | 1 | -14/+7 |
| | | | | | | | | | | | | | | | | | | | | | | | | been deleted or has no spawn points. | ||||
| | * | | | | Materials module: a) Store materials as assets; b) Finalized it (removed the ↵ | Oren Hurvitz | 2014-01-20 | 2 | -7/+36 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | "Demo" label; removed most of the logging); c) Enabled by default Changed UuidGatherer to use 'sbyte' to identify assets instead of 'AssetType'. This lets UuidGatherer handle Materials, which are defined in a different enum from 'AssetType'. | ||||
| | * | | | | Fix casting error for float type INI file parameter parsing. | Robert Adams | 2014-01-19 | 1 | -1/+1 |
| | | | | | | |||||
| | * | | | | minor: Add method doc to IImproveAssetCache | Justin Clark-Casey (justincc) | 2014-01-18 | 1 | -1/+25 |
| | | | | | | |||||
| * | | | | | Merge branch 'master' into careminster | Melanie | 2014-01-28 | 2 | -1/+90 |
| |\ \ \ \ \ | | |/ / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | ||||
| | * | | | | Merge branch 'justincc-master' | Justin Clark-Casey (justincc) | 2014-01-11 | 1 | -1/+3 |
| | |\ \ \ \ | | | |/ / / | |||||
| | | * | | | Allow Boolean nodes in XML to be specified as "0/1". AuroraSim does that. | Oren Hurvitz | 2014-01-11 | 1 | -1/+3 |
| | | | | | | |||||
| | * | | | | Merge branch 'justincc-master' | Justin Clark-Casey (justincc) | 2014-01-10 | 1 | -0/+87 |
| | |\ \ \ \ | | | |/ / / | |||||
| | | * | | | Refactored: use a single function to apply an object's folded permissions to ↵ | Oren Hurvitz | 2014-01-10 | 1 | -0/+19 |
| | | | | | | | | | | | | | | | | | | | | | | | | its main permissions | ||||
| | | * | | | Refactored setting permissions when rezzing items: use the same function ↵ | Oren Hurvitz | 2014-01-10 | 1 | -0/+68 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | when rezzing from user inventory and prim inventory. Also, fixed a bug: when rezzing a coalesced object from a prim's inventory, apply the coalesced object's name and description only to the first sub-object; not to all the objects in the coalescence. (This was already done correctly when rezzing from a user's inventory.) |