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* Mostly debugging verbosity which I shall very shortly comment out.Justin Clarke Casey2008-02-091-1/+6
| | | | | | Just want to try this out on windows quickly.
* * Stop asset transactions hanging around after they've completedJustin Clarke Casey2008-02-082-11/+79
| | | | | | | * Still not enough to solve the memory leak, though hopefully this is another step on the path * All these changes are pretty temporary - this will be addressed with a more fundamental refactor in the future
* Still chasing logout memory leak. Putting in small changes and temporary ↵Justin Clarke Casey2008-02-082-5/+15
| | | | light verbosity to this end
* * Applying mantis 339 patches round 2 -- Thanks daediusAdam Frisby2008-02-081-2/+36
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* fix the issue found on IRC this morning. The logging call was mistructuredSean Dague2008-02-081-1/+2
| | | | | | | so threw and exception when attempting to log that we missed an asset and were waiting for it.
* * This update contains a bucket-full of network optimizations.Teravus Ovares2008-02-071-0/+1
| | | | | | | | | * ParcelProperties are sent only when needed instead of on any movement * Terse Updates and other temporary data packets are marked unreliable * After a certain amount of users, the sim actually sends updates on things less * Experimental * Tested to 68 avatar with pCampBot (And it's surprising what actually causes the most lag.. the text chat!)
* Update version numbers to 0.5Jeff Ames2008-02-071-1/+1
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* Additional debugging print on LOGOUT if/else in userServer.Charles Krinke2008-02-071-2/+1
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* make a couple more changes to get us back very close to old color schemeSean Dague2008-02-061-3/+16
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* ummm... removed 1 too many newlines, formating a bit better nowSean Dague2008-02-061-1/+1
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* * Chasing down memory leak where memory used by a client is not returned on ↵Justin Clarke Casey2008-02-061-1/+1
| | | | | | | | client logout * This code may or may not be on the right track, but I want to save my work so far.
* pass 1 on getting colors back to the consoleSean Dague2008-02-061-0/+69
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* Removed super-stealth mode from PasswdPrompt. (Now you can see the prompt)Jeff Ames2008-02-061-0/+1
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* Revert color console changes until a cross-platform method is found.Jeff Ames2008-02-061-1/+0
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* Added colors back to console output.Jeff Ames2008-02-061-10/+0
| | | | | Fixed line duplication in console output.
* Converted logging to use log4net.Jeff Ames2008-02-0550-557/+523
| | | | | | Changed LogBase to ConsoleBase, which handles console I/O. This is mostly an in-place conversion, so lots of refactoring can still be done.
* some small changes, like adding a couple of extra methods to ↵MW2008-02-052-0/+12
| | | | IInventoryServices so that a check can be done to see if a inventory set exists for a certain user.
* Reverted MySQLDataStore.cs to not use static mutexes any more, patch didn't ↵Tedd Hansen2008-02-051-37/+24
| | | | | | | work anyway. Added js to OpenSim.ini.example.
* * Refactored the sound calls to SceneObjectPart Teravus Ovares2008-02-051-0/+4
| | | | | | * Fixed a few bugs * Wrote an example module to make certain event systems more mature.
* Added copyright statements.Jeff Ames2008-02-057-9/+196
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* * Fixing the console write on shutdown where the object is already disposed.Teravus Ovares2008-02-051-46/+63
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* * Rebase all current servers on common abstract BaseOpenSimServer classJustin Clarke Casey2008-02-041-2/+45
| | | | | | | * The immediate upshot is that "show uptime" from the console will now show uptime on all server types (user, asset, grid, etc) * DEV: This refactoring is far from complete - only just enough to makes the "show uptime" command common accross the servers. More is needed, but in this case it's somewhat like eating cabbage, which I prefer not to do all at once
* * Synchronize asset storage operations to mysql as well as readsJustin Clarke Casey2008-02-041-31/+35
| | | | | | * This may help with asset server mysql problems, since both the previous osgrid failures occurred when both a read and write were attempted in the same second
* A smidgen more error info for the asset serverJustin Clarke Casey2008-02-041-4/+5
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* Refactor only: serve stats objects directly through StatsManager singletonJustin Clarke Casey2008-02-044-30/+33
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* Patch from mikkopa/_someone Thanks! adds support for llPreloadSound, ↵Teravus Ovares2008-02-041-1/+2
| | | | | | | llTriggerSound, llPlaySound, llPreloadSound. * Time to make music boxes?
* First part of avatar persistence, currently only really works in standalone ↵MW2008-02-048-15/+40
| | | | | | | | | mode (with accounts_authenticate set to true), it also only currently has a mysql database connector. (sqlite one will follow soon). It also uses the tribalmedia database system, so this needs checking to see if the old problems with mono have been fixed. To use, see the appearance section in opensim.ini.example, set "persist = true", then add the correct connection string for your database.(see mysql-AvatarAppearance.sql in share folder for a example of the table mysql table structure). This could possible be used in a very small grid, but would mean each region server would need to connect to the same mysql database. But the work to move the code to one of the grid servers shouldn't be too much.
* * Whole buncha stuff.Adam Frisby2008-02-041-2/+4
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* * Lowered maxchunk from 1500 bytes to 1250 bytes to make sure packets fit ↵Adam Frisby2008-02-041-1/+1
| | | | below the average maximum MTU of 1500 bytes inc. header. Thanks Alex for reporting this.
* * Default inventory permissions patch (#444), courtesy of alex_carnell -- ↵Adam Frisby2008-02-041-0/+1
| | | | thanks!
* Thanks to Brianw for pointing out the definition of OwnerUUIDCharles Krinke2008-02-031-1/+1
| | | | | | needed to be consistent with the definition of owner_uuid. They are both varchar(36) now.
* Implements LSL function llDialog().alondria2008-02-021-0/+1
| | | | | The ScriptDialogReply packet handler is a bit of a hack job. It is currently handled similar to ChatFromViewer, which will trigger the listen() event, however this is not exactly how LL's implementation works and will/can be fixed up later.
* fix for error on null owner_uuid fieldBrian McBee2008-02-021-1/+8
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* Change casting slightly for reading owner_uuid from mysql.Charles Krinke2008-02-021-2/+3
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* Thank you very much daTwitch for your first contribution to the C# simulator.Charles Krinke2008-02-021-5/+36
| | | | | | This is the beginnings of support for storage of region owner in the MySQLManager table and the use of "owner_uuid".
* In an attempt to solve multihomed UDP problem I seem to have bound UDP ↵Tedd Hansen2008-02-021-1/+1
| | | | socket to external IP instead of internal :)
* * Added Full support for llSetTextureAnim. To ckrinke: Let the fountains ↵Teravus Ovares2008-02-021-3/+3
| | | | | | | | of Wright Plaza flow! * Fixed another bug in LibSL. This is the same version, as before just with a bug fix.
* Added commands to change config file from console:Tedd Hansen2008-02-022-4/+14
| | | | | | | | | CONFIG SET section key value value value CONFIG GET section key CONFIG SAVE (it saves, but does it save correctly?:) ScriptEngine will react correctly to any config change made while it is running.
* Hopefully fixed MySQL DB crash on startup issue (so we can remove 3 sec wait).Tedd Hansen2008-02-024-4/+33
| | | | | | Added option to try alternate UDP ports if the one configured is in use. UDP packets are now bound to the actual outside IP address and hopefully won't "randomly" select IP on multihomed systems.
* Last patch was a disaster... reset terrain whenever bug occurred. Trying ↵Tedd Hansen2008-02-021-65/+64
| | | | again with some modifications on Mutex.
* And one more patch before sleepTedd Hansen2008-02-021-28/+43
| | | | | This annoying sleep during startup-problem still sometimes causes exceptions, so added some retry...
* Add last entry "owner_uuid" back into regions table definition.Charles Krinke2008-02-021-1/+19
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* * Committing some untested stuff regarding texture animations. This won't ↵Teravus Ovares2008-02-021-0/+4
| | | | break anything, but the llSetTextureAnim function is completely untested.. (though it may be functional once the script engine works again)
* Removed "Loading inventory for Primitive" message.Tedd Hansen2008-02-011-1/+1
| | | | | Fixed small bug in thread counter.
* * setting some readonlieslbsa712008-01-311-1/+1
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* * Add asset/texture cache statistics to region server consoleJustin Clarke Casey2008-01-313-3/+144
| | | | | | | | | | | | | | | * You can type 'stats' at the REGION# prompt to get this information in grid or standalone mode * Don't take these numbers as gospel yet, since for some reason textures displayed from inventory which require downloading from the server are being recorded as assets rather than textures * But I don't have any reason to believe they aren't broadly accurate. * I've put these in so I can tell whether the high memory usage on regions is down to the asset/texture cache * This will require a prebuild * DEV: Only adds needed to be implemented since, as far as I can tell, assets cached are currently never released. For my part, seeing large cache memory numbers will provoke me to think about doing something about this. * DEV: Now switched to using a singleton to get the stats reporters rather than threading the object through various layers * DEV: Will refactor the other server stats reporters to do this in one of the next commits
* * Add 'asset not found' statistics to grid asset server statsJustin Clarke Casey2008-01-301-8/+23
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* * Print out exception information when a mysql asset fetch failsJustin Clarke Casey2008-01-301-16/+29
| | | | | | * Attempt reconnection on fetch and create exceptions.
* * Insert 'assets served per hour' speed to asset server statsJustin Clarke Casey2008-01-301-6/+15
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* * Add total logouts (and total logins) to server side user statsJustin Clarke Casey2008-01-282-4/+42
| | | | | | | * Passing the stats collector through object chains is not ideal - this will change when more stats come in * This change will need a prebuild