| Commit message (Collapse) | Author | Age | Files | Lines |
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starting to work! - but can't be activated incrementally, the flip needs to be global for all inventory ops.
* Added a base inventory connector that does common processing of inventory among all reference connector implementations. E.g. AddItem requires additional processing before being forwarded to service.
* Added if (m_Enabled) upon RemoveRegion
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llsd+xml instead of llsd+json --- the latter seems to break existing
bots. this assumes that those bots that want llsd+json will properly
signal that desire, if that is not the case, we need to revisit
this. fixes mantis #3977.
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commit. Changing new inventory ops to POST.
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Store and retrieve user profile url at runtime
Not yet persisted
Thanks Fly-Man
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show the last git commit hash together with the conmit date and time. The data is retrieved form a file bin/.version This file can be generated automatically using the post commit script by adding the following to the script:
git log -n 1 --pretty="format:%h: %ci" > bin/.version
This command can also be run manually to create the bin/.version file.
This command genrates a short form of the commit hash and a date and time of the commit in ISO8601 format.
If a full commit hash is required then change %h to %H
The logic that is used to extract the deprecated svn revision is still included.
It will be removed at a future date
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inventory code can be written with the async inventory fetch
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inventory and asset, service modules. The boolean startServices was replaced with realServices string. If the string contains the word asset, it will start a real asset module, if it contains inventory, it starts a real inventory. Otherwise, it use mock (NullPlugin-like) objects, for tests that don't really need functionality.
* SetupScene is now actually sharing the asset and inventory modules if the tester wishes to have multiple regions connected. To link regions, just start SetupScene with the same CommunicationManager for all scenes. SceneSetupHelper will hold a static reference to the modules and won't initialize them again, just run the scenes through the modules AddRegion, RegionLoaded and PostInitialize.
* With the recent changes, both asset and inventory (and in the future, user) services should always be asked from the scene, not instantiated alone. The tests should reflect this new behavior and always start a scene.
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GetFolderContent. Some meat to it, but not completed. None of this code is called anywhere yet.
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ISecureInventoryService interfaces removed.
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everything-inventory in CommsManager, which wasn't actively used anymore.
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mainly to point out 'yes you can input information here.' since it seems to elude some users.
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developed outside.
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Commenting it for the moment.
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files only from last path component.
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use this abstraction.
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Include-Modules = "addin-modules/*/config/*.ini" will now work.
Adds Util.Glob, which will resolve a globbed path into a string list.
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content format. *should allow both json and xml serializations of llsd to work properly.
Signed-off-by: Teravus Ovares (Dan Olivares) <teravus@gmail.com>
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The region dearchive module assumes extra null bytes will be appended
to the end of every OAR file. This may be due to the block nature of
storage but it seems like an unsafe assumption. When streaming region
archives over a network or through a memory stream, no additional null
bytes are added to the end and this an exception.
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the documentation.
* Automatically generated using the BuildVisualParamsEnum Method that gets data from the libOMV VisualParams NameValue definitions which they generate from the the avatar_lad.xml file
* Want to know what element controls the eye size, jowls. pointy ears? no problem.
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Groundwork to finish HTTP IN.
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* It's possible it could re-cause mantis #3953, but the FreeContext isn't always necessary because Connection: close ---> Disconnect(SocketError.Success) { FreeContext(); }
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eventqueue)
* If this doesn't melt the Http Server, this will significantly reduce the number of threads in use on regions with many users.
* Adds AddPollServiceHTTPHandler, and RemovePollServiceHTTPHandler to BaseHttpServer
* Generic enough to be used for many long poll services, not only the EventQueue.
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crash in search.
Fixes Mantis #3952
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https://lists.berlios.de/pipermail/opensim-dev/2009-July/007223.html
I'm bumping gridcomms interface version to 5.
MajorInterfaceVersion = 5
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* Uses mantis #3811 as a base (thanks jhuliman) with changes.
* E-mail regarding interface changes sent to the opensim-dev list
* Archive: https://lists.berlios.de/pipermail/opensim-dev/2009-July/007219.html
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applied a few mods from the old version (now up on opensim-libs (VS 3.5 project).
* Made various changes to BaseHttpServer to accommodate the new interfaces.
* This version has been significantly re-architected and may fail in unusual and insidious ways.
* Please pay attention to any errors you get and post a Mantis if you can reproduce an issue with the HTTPServer. I'm including the pdb and having the http server compiled in debug for a few weeks so that when an error occurs, it'll print the pertenant data.
* Once again, this is the full C# WebServer, not the lite branch that is included in LibOMV (we need SSL!)
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a raycast test safely.
* Test for prim obstructions between the avatar and camera. If there are obstructions, inform the client to move the camera closer. This makes it so that walls and objects don't obstruct your view while you're moving around. Try walking inside a hollowed tori. You'll see how much easier it is now because your camera automatically moves closer so you can still see.
* Created a way to know if the user's camera is alt + cammed or just following the avatar.
* Changes IClientAPI interface by adding SendCameraConstraint(Vector4 CameraConstraint)
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