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* Updates to LibSL revision 1498. Thanks Johan!Adam Johnson2007-12-074-11/+21
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* * Added hacked support for 'anyone can move' and 'anyone can copy'.Teravus Ovares2007-12-071-1/+1
| | | | | | | * BACKUP YOUR PRIM BEFORE UPDATING TO THIS and then double check the prim permissions after applying it with a different avatar (then the master avatar or the prim owner avatar). * Also, beware that any objects created under the old permission scheme may react oddly. They may automatically allow anyone to modify them, (which you'll then have to un-set). * It's hacked support because when 'anyone can move is set', any avatar can modify the prim (texture, shape, scale, etc)
* added one more command to the console help.Jeff Ames2007-12-072-11/+2
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* reversing the r2599 patch, as this started causing CreateThread errors for Sean Dague2007-12-061-6/+1
| | | | | | | | | me on Mono 1.2.4, which led to client crashes. I think the Timer.Stop() wasn't doing what was desired on Mono. The Queue refactoring should address the readability issues lbsa71 was working on as soon as I get the merge together.
* removed obsolete Verbose() functionJeff Ames2007-12-061-15/+0
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* * now the throttle timer is stopped whilst processing Queue so that it won't ↵lbsa712007-12-061-1/+6
| | | | | | | | fire twice * started to refactored throttling method * some code convention refactorings
* Fixed conversation bug in InventoryConfig MW2007-12-061-1/+1
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* removed some duplicate hard-coded port numbers. changed ports to uint.Jeff Ames2007-12-069-27/+24
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* Some refactoring of the RestObjectPoster (and related classes).MW2007-12-053-4/+14
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* * Applied MSSQL Patch from akokko, Thanks! akokkoTeravus Ovares2007-12-0512-74/+2369
| | | | | * This hasn't been tested in MSSQL mode, however it's been checked to make sure it doesn't cause any issues with mySQL/SQLlite
* * Refactored Permissions into ScenePresence as requested by MWTeravus Ovares2007-12-051-0/+4
| | | | | | | * Un-hackerized generating the client_flags * Now handling the ObjectPermissions Update packet * Warning: Backup your prim before updating. If you fail to do so and something goes wrong then, All Yr prim are belong to us!
* keeping opensim safe for children -- made some namespace references less ↵Jeff Ames2007-12-041-2/+2
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* * Avatar picker works in grid mode now.Teravus Ovares2007-12-042-19/+25
| | | | | | * To test, click the communicate button, then click the 'add' button and type a name. You will get a list of closely matching avatar names. * Before this'll work on your sim in grid mode, the UGA needs to be updated. If it isn't updated, then you'll get a message on the sim console when searching like, 'got invalid queryid'.
* * More console message fixesAdam Frisby2007-12-043-15/+15
| | | | | * Tagged Verbose("msg",...) as obsolete. Please use Verbose("AREA","msg",...) instead.
* * Fixed a whole bunch of console messages.Adam Frisby2007-12-043-6/+6
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* * Removed 12 compiler warnings.Adam Frisby2007-12-042-2/+1
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* * Fixed compile issue.Adam Frisby2007-12-041-1/+1
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* * Added SSL Support to HttpListenerAdam Frisby2007-12-042-1/+22
| | | | | | | * Added SSL Option to User Server to allow logins to be done via SSL. * Added sane handling for when Remote Admin Plugin configuration is not found * Added some performance boosts to an area of libTerrain which was highlighted in profiling.
* From Justin Casey (IBM)Sean Dague2007-12-031-4/+7
| | | | | | | | | | | | | | | | | | | | | | | While exploring what it would take to get the 'new script' button working, I encountered the fact, some way down in the rabbit hole, that if a user renamed an item in their inventory and logged out (without a restart of the simulator), on log in the new name was not preserved. As far as I can see, this was because any updates which didn't occur inside a transaction were ignored by opensim. This patch pays attention to those changes. It generates a new asset when an item is updated and changes the user's inventory properties appropriately. I believe this behaviour is in line with the copy-on-write semantics used in the Second Life protocol - perhaps it could be optimized if we knew for sure that the only copy of the object was in the user's inventory. This also means that if you rename an item (e.g. a script) before you drag it into an object's inventory, the inventory will receive the item's most recent name and description.
* This is a simple patch which just renames an IClientAPI method toSean Dague2007-12-032-2/+8
| | | | | | | | | SendInventoryItemCreateUpdate() in order to reflect the actual packet it sends (UpdateCreateInventoryItem). From Justin Casey (IBM)
* minor meaningless changesJeff Ames2007-12-031-2/+2
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* Attempt to fix mantis issue #82, taking prims into inventory and then ↵MW2007-12-023-5/+26
| | | | rezzing them in another region.
* Added some error handling (and console output) to BaseHttpServer.MW2007-12-021-14/+22
| | | | | a few other bits of refactoring.
* Very partial Avatar Appearance (ie, clothes/body parts) "storage". In ↵MW2007-12-022-11/+7
| | | | | | | | standalone mode it will mean that when you log off and log back on ,as long as the region server hasn't been restarted , your avatar will start with wearing the clothes that it wore on log off. In grid mode its even more limited in that wearing/removing clothes/body parts are only stored in the region server instance you are one. so if you are in a different region to your login region (which are on different region server instances), and then change clothes, those changes won't be remembered. So as said, its very limited but is a small step towards having proper appearance persist. Just need to store this data out to a database.
* Fixes a bug that my last commit introduced.MW2007-12-021-1/+1
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* Some refactoring , mainly on Inventory code. MW2007-12-027-215/+148
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* New Inventory folder should now be stored to the inventory server/database. ↵MW2007-12-021-1/+8
| | | | This also seems to fix the problem of Body parts not being persisted properly.
* as a Test, attempted to disable mysql inventory table auto creation.MW2007-12-011-1/+1
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* Attempt to fix mantis issue # 73MW2007-12-011-8/+12
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* Initial working Grid Inventory server. Only been tested on a very small ↵MW2007-12-018-6/+129
| | | | | | | grid, so likely to have problems on a larger grid with more people? To use , both the user server and Inventory server need to be running this latest revision. (older regions should be able to still be used, just the user won't have inventory on them). Also and HERE IS THE BIG BREAK ISSUE, currently, so that the initial inventory details for a user are added to the inventory db , you need to recreate the accounts using the user server "create user" feature. It should be quite easy to manual populate the inventory database instead but I someone else will need to look into that) Also I've only tested using SQLite as the database provider, there is a Mysql inventory provider but I don't know if it works (SQLite is set as default, so you will need to change it in the inventory server config.xml)
* Attempt to fix mantis issue # 65, seems like it is a race condition between ↵MW2007-12-011-4/+7
| | | | two regions trying to add a user to the AssetTransactionManager at the same time. So have placed a lock around the Dictionary add.
* Part 1 of a commit. This revision will not compile, part 2 will be added in ↵MW2007-12-011-6/+32
| | | | | | | | | | | a couple of minutes that should fix that. Some work towards persisting Avatar Appearance (what is being worn). Added OnAvatarNowWearing event to IClientAPI that is triggered by AgentIsNowWearing packets. stub code to subscribe to this event in AvatarFactoryModule. Todo: code needs to be added to AvatarFactoryModule to save the uuids to a database and then read them back when that modules TryGetIntialAvatarAppearance() method is called. Done some changes to Scene to make it easier to subclass it: including changed some private fields to protected and made some methods virtual.
* * Fixed a bug in my 'user already logged in' fix that could cause a null ↵Teravus Ovares2007-11-301-2/+4
| | | | reference exception.
* Patch for mantis 0000015: Textures don't display in the objectSean Dague2007-11-303-9/+25
| | | | | | | | | properties window From Justin Casey (IBM)
* return of the inv-lib-root patch from Justin Casey (IBM)Sean Dague2007-11-302-1/+16
| | | | | | | | Should fix libsl login ability. No long breaks my login to test environment.
* * This extends my first hack to clear out the useragent table for that ↵Teravus Ovares2007-11-301-1/+1
| | | | | | | | specific user. * This helps people who have multiple records in their useragent table. * This update should be looked at.. because really what it should be doing is initiating a grid wide logoff.
* * Here's the issue, on log-off, the routine sets up a null useragent member ↵Teravus Ovares2007-11-302-1/+22
| | | | and then tries to save it to the database.. where it was going wrong, is the database had a check to do *nothing* when it got a null useragent. I made it delete the userAgent row. This should be a good enough fix to solve the problem. It still needs to be looked at by a DB guy
* * Temporary fix for 'User already online' issue in standalone mode.Teravus Ovares2007-11-301-0/+5
| | | | | * Revert this once we get a working logoff.
* revert r2510, this seems to break normal logins, at least fromSean Dague2007-11-292-16/+1
| | | | | | Linux clients.
* return an appropriate inv_lib_root, which the libsl folks haveSean Dague2007-11-292-1/+16
| | | | | | | | identified as the reason libsl can't currently connect to OpenSim. Patch from Justin Casey (IBM)
* * Thanks to _SomeOne_, Server side permissions on object editing. Be aware, ↵Teravus Ovares2007-11-291-2/+2
| | | | that if you're editing an object on your client that you're not allowed to, it'll appear that it's moving to you, but won't actually be moving on the sim.
* fixed duplicate login in standalone mode (mostly untested in grid mode)Jeff Ames2007-11-293-7/+6
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* * Fixed about 7 issues with restarting sims and resolved interRegion comms ↵Teravus Ovares2007-11-291-1/+1
| | | | | | | issues. This includes the issue that MW described this morning. There's a lot of little nit picky changes that make a world of difference.
* set svn:eol-styleJeff Ames2007-11-291-195/+195
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* Moved the m_sceneGridService.RegisterRegion(RegionInfo); call out of ↵MW2007-11-281-1/+1
| | | | | | | LoadWorldMap and into its own public method (which is called during region creation). We shouldn't have things like that in methods like LoadWorldMap as some regions might not being having a worldmap loaded via the LoadWorldMap method (like in custom applications). Deleted the CreateTerrainTextureInitial Method which was a 99% duplicate of CreateTerrainTexture, with just a bool field setting difference. That bool is now passed to CreateTerrainTexture as a param.
* * Restaring the sim works fine in grid mode now. Sims announce themselves ↵Teravus Ovares2007-11-283-4/+207
| | | | | | | to their neighbors when they start up. Neighbors get this message and tell their agents that there's a new sim up. * Certain unrecoverable physics based crashes in ODE are now hooked up to the 'restart the sim' routine.
* Fixed an event in the events chain in inter-region communications.Teravus Ovares2007-11-274-1/+6
| | | | | As a consequence, restarting sims in the same process instance now shows them when they come back up in grid mode and standalone mode.
* Attempt to handle MYSQL error fetching assetsBrian McBee2007-11-261-10/+17
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* * Restarting regions with the estate tools works in sandbox mode. I'm still ↵Teravus Ovares2007-11-264-3/+19
| | | | working on grid mode, however. It doesn't break anything, but that feature doesn't work in grid mode yet either.
* Added new configuration item to User Server: X and Y of region to send user ↵Brian McBee2007-11-251-0/+12
| | | | to if their logon region is down. Known good region, sort of.