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* Fix for typo in updateInventoryItem in MSSQLInventoryData.cs (thanks Grumly!)Brian McBee2008-01-051-1/+1
* Changes to ScriptServer to (hopefully) make it compile on both .Net and Mono.Tedd Hansen2008-01-051-0/+7
* * Applying jhurliman's LLSD login enablement patch.Teravus Ovares2008-01-055-5/+434
* * possibly the least significant commit so far into 2008lbsa712008-01-041-1/+1
* *Added ability to skip any use of the console when configuring and assume def...mingchen2008-01-0410-17/+19
* * Added the ability for estate managers to use the magic secondlife blue card...Teravus Ovares2008-01-042-0/+5
* * Made covenant changes made in the estate tools persist across sim restarts.Teravus Ovares2008-01-031-0/+5
* * Added lock to Contains to avoid enumeration exceptionslbsa712008-01-031-1/+4
* Packet recycling has been temporarily disabled to avoid the performance probl...Johan Berntsson2008-01-031-0/+5
* I have fixed the ZeroDecodeCommand bug, and restored my packet recycling code...Johan Berntsson2008-01-031-1/+2
* * Added the ability for Region Owners to add and remove estate managers using...Teravus Ovares2008-01-021-3/+58
* Fixed buffer overrun bug in ZeroDecodeCommandJohan Berntsson2008-01-021-2/+23
* * Fixed an issue where the PacketPool would ZeroDecodeCommand into a too smal...lbsa712008-01-021-1/+2
* * Did a bit of estate work. Added some fields to EstateSettings.xml for est...Teravus Ovares2008-01-021-0/+252
* * Trying to address TextureSender issueslbsa712008-01-024-41/+48
* * Refactored out function to load specified AssetSet Xmllbsa712008-01-023-11/+17
* * Fixed an issue where the RegionFlags and SimAccess settings were being save...Teravus Ovares2008-01-021-2/+2
* * Re-wrote IM that sends the friend request so that it displays the name of t...Teravus Ovares2008-01-021-1/+1
* * Updates UserServer Teravus Ovares2008-01-022-5/+1
* * You can add and remove a friend in standalone now within the same simulator...Teravus Ovares2008-01-017-11/+196
* Make it possible for new inventory 'libraries' to be added without changing t...Justin Clarke Casey2007-12-313-86/+122
* * Added database and UserManagerBase glue for FriendsList managementTeravus Ovares2007-12-319-7/+482
* Correctly output library inventory folder type and version informationJustin Clarke Casey2007-12-312-5/+5
* Standard library folders can now be configued in the xml in inventory/OpenSim...Justin Clarke Casey2007-12-312-46/+129
* * Fixed References in Prebuild so the project compilesTeravus Ovares2007-12-306-0/+181
* Add an extra check that we don't create new inventory folders for a user that...Justin Clarke Casey2007-12-302-5/+24
* Shift default OpenSim library into its own directoryJustin Clarke Casey2007-12-301-1/+1
* * This update rolls back the packetpool and LibSL changes. Please retest and...Teravus Ovares2007-12-301-2/+1
* * Applied Melanie's same instance IM fix. This will make IMs work within the...Teravus Ovares2007-12-301-14/+4
* Make inventory items nominate explicit inventory folders rather than hardcodingJustin Clarke Casey2007-12-291-7/+12
* Allow OpenSim operators to specify their own asset sets without needing to ch...Justin Clarke Casey2007-12-292-19/+64
* * Patch from Melanie provides Util.CleanString and uses it on the prim name a...Teravus Ovares2007-12-281-5/+28
* Migrate opensim default assets up another directory in preparation for extrac...Justin Clarke Casey2007-12-281-2/+2
* Move OpenSimAssetSet assets file up into assets pending further changesJustin Clarke Casey2007-12-281-1/+1
* Factor out common asset loading from AssetServerBase and Grid/AssetServer/MainJustin Clarke Casey2007-12-285-105/+162
* Move inventory contents configuration files to bin/inventory folderJustin Clarke Casey2007-12-281-3/+3
* * Rezzing items from Inventory on top of other prim rezzes them 0.5 meters ab...Teravus Ovares2007-12-281-1/+17
* Set svn:eol-style.Jeff Ames2007-12-282-4/+4
* Patch from Johan: LibSL updated to the latest revision (1568) and all packets...Adam Johnson2007-12-282-13/+144
* * Moved PrimitiveBaseShape subclasses into factory methods - the subclassing ...lbsa712007-12-282-60/+50
* * Patch from Melanie. Thanks Melanie!Teravus Ovares2007-12-281-2/+2
* * Added ability to create new prim on existing prim (rezzing prim from invent...Teravus Ovares2007-12-282-1/+13
* * Optimized usingslbsa712007-12-27114-1299/+1340
* * removed always true iflbsa712007-12-271-15/+12
* * Fixed MonoSQLite Update Table routineTeravus Ovares2007-12-271-14/+27
* Move hardcoded texture library inventory items out into OpenSimLibrary/xml. ...Justin Clarke Casey2007-12-273-18/+4
* * AssetServerBase: _ProcessRequest is now called GetAssetlbsa712007-12-276-13/+48
* * Added Sit Target persistence over sim restarts for mySQL and MonoSQLite.Teravus Ovares2007-12-271-0/+42
* Prim inventory persistence phase 1: Creation of preliminary table in sqlite.Justin Clarke Casey2007-12-271-1/+2
* * Patch from Charlie Omega for standard secondlife inventory folders: see man...Teravus Ovares2007-12-261-4/+103