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2014-11-06 scale ChildAgentThrottles with distance (internal to child server and notUbitUmarov1-0/+1
root as was done before )
2014-11-01remove last debug msgUbitUmarov1-1/+1
2014-11-01debug msgUbitUmarov1-1/+1
2014-10-31Add "region set" console command.Justin Clark-Casey (justincc)1-8/+4
This current allows one to set two region parameters agent-limit <int> will set the current root agent limit for the region, as also settable through the viewer, though some impose a max setting (e.g. 100). max-agent-limit <int> will set the maximum allowed root agent limit. This can also be set via the MaxAgent parameter in region config.
2014-10-27Add hypergrid teleporting support to user profiles picksBlueWall1-0/+1
2014-10-26 missing fileUbitUmarov1-2/+1
2014-10-26 dont send baked textures assets, but send cache informationUbitUmarov1-0/+4
2014-10-24 don't send pack baked texture assets into updates.UbitUmarov1-1/+2
2014-10-24 TEST**** wingridproxy detection at grid login. Untested possible notUbitUmarov1-0/+15
very reliable. Adds some load even on region servers because of code at BaseHttpServer.
2014-10-20 Assume childreen don't need to know caps seedsUbitUmarov1-0/+37
2014-10-19 try to fix propagation of seeds to all relevante regionsUbitUmarov1-0/+38
2014-10-17 send motion control state in update to childs. Reset CollisionPlane onUbitUmarov1-0/+9
makechild
2014-10-15 fix some errors when using http debug level > 4UbitUmarov1-6/+8
2014-10-13on util thread pool reduce the min number of threads, increase theUbitUmarov1-1/+1
maximum and increase the idle time before release to OS
2014-10-13 change/fix previus commitsUbitUmarov1-2/+10
2014-10-13 tune poll smartThreadpool use and give it a nameUbitUmarov1-2/+5
2014-10-03Also store names of assets in the AnimationSetMelanie Thielker1-6/+36
2014-09-27Make changes to AnimationSet to allow indexing by names rather than indices. ↵Melanie Thielker1-35/+26
Add some debugging output and prepare for parsing an ascii-based format.
2014-09-26change permitions againUbitUmarov1-3/+3
2014-09-26change it again...UbitUmarov1-11/+36
2014-09-26 remove unnecessary argument refUbitUmarov1-1/+1
2014-09-26make c# more happyUbitUmarov1-2/+2
2014-09-26 change animset permitions to reflect no transfer natureUbitUmarov1-4/+8
2014-09-26 add centerlized AnimationSet item permitions settingUbitUmarov1-0/+19
2014-09-26Fix long-lived thread name logging.Justin Clark-Casey (justincc)1-1/+1
2014-09-25Rename = too genericMelanie Thielker1-2/+2
2014-09-25Add the AnimationSet skelMelanie Thielker1-0/+99
2014-09-24Fix stupid stuff.Melanie Thielker1-8/+11
2014-09-24Add a link number field to ColliderArgsMelanie Thielker1-0/+1
2014-09-23Add persistent command history in consoleJak Daniels1-2/+56
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2014-09-22When a ghosted avatar is removed, also remove any remaining CAPSMelanie Thielker1-0/+40
2014-09-21A stab at brute force fixing the locking - one, make m_itemLock volatile, two,Melanie Thielker1-4/+4
reset the lock even if the write lock is not apparently held.
2014-09-17Undo "Revert "Small changes to threading to send thread names to unmanaged ↵BlueWall3-9/+10
threads. Needs Mono 3.6+ to see thread names in utilities like top -H . Some formatting of the thread name to fin in the 16 byte limit on Linux. Please test on Windows to see if the work has any adverse effects."" Fix for break in next commit This reverts commit 376fab140227e92dbd841436509a97b87c9e7792.
2014-09-17Revert "Small changes to threading to send thread names to unmanaged ↵BlueWall3-10/+9
threads. Needs Mono 3.6+ to see thread names in utilities like top -H . Some formatting of the thread name to fin in the 16 byte limit on Linux. Please test on Windows to see if the work has any adverse effects." This reverts commit af286d5fcb688e8b64202b6deca4f249e9a2b6b8. Issue with Jenkins builds
2014-09-17Small changes to threading to send thread names to unmanaged threads. Needs ↵BlueWall3-9/+10
Mono 3.6+ to see thread names in utilities like top -H . Some formatting of the thread name to fin in the 16 byte limit on Linux. Please test on Windows to see if the work has any adverse effects.
2014-09-17add some _response.close. RestClient still looks bad. It should be aUbitUmarov1-0/+6
proper IDisposable object.
2014-09-17dispose some tmp streamsUbitUmarov1-14/+18
2014-09-09*test*UbitUmarov1-0/+36
2014-09-09Make proper fix for last commit wrt Mantis 7317 by replacing disallowed c ↵Justin Clark-Casey (justincc)1-1/+1
char and not literal 'c'
2014-09-09For stat names containing periods, replace with '#' rather than throw exceptionJustin Clark-Casey (justincc)1-1/+2
In relation to http://opensimulator.org/mantis/view.php?id=7317
2014-09-05For monitoring purposes, start non-timeout tasks (which do not currently use ↵Justin Clark-Casey (justincc)2-41/+49
a threadpool) via Watchdog.RunInThread() rather than Util.RunThreadNoTimeout() The functionality is the same but this allow us to monitor such tasks via "show threads" and abort them for test purposes, etc. Also extends thread names to provide more info (e.g. SendInitialDataToClient says what client the task is for).
2014-08-29Ignore whitespace when reading serialized XML objects.Justin Clark-Casey (justincc)4-36/+36
This was previously effectively being done by XmlDocument in the multiple passes through the XML. This change tells XmlReader to ignore whitespace. This also means changing arguments to use XmlReader instead of XmlTextReader (a descendent of XmlReader) directly. XmlReader.Create() has been the recommend way to create XML readers since .NET 2.0 as per MS SDK and is the only way to specific ignore whitespace settings.
2014-08-29 add method to get a category throttle rateUbitUmarov1-0/+1
2014-08-23Remove entities from updates queues on kill. Do it sync so enqueues afterUbitUmarov1-0/+15
the kill work
2014-08-21add a direct sendpartfullUpdate to send a full object update to a part,UbitUmarov1-0/+2
optionally overriding its parentID. check what it does to attachments
2014-08-20 reserve updates priority queue 2 for attachments, send them by it onUbitUmarov1-1/+3
BestAvatarResp scheme. Attachments cannot be sent on imediate queues, since they will block everything. Changed distance to priority math, keeping identical result, shifted to start at queue 3.
2014-08-17make webutilmore verbose on PUT for avatar updates. Reduce LargeTime debugUbitUmarov1-2/+17
level to 500ms from 3000ms
2014-08-15If a user moves back in sight of a child region before the agent has been ↵Justin Clark-Casey (justincc)1-0/+5
closed on teleport, don't unnecessarily resend all avatar and object data about that region.
2014-08-15On teleport to a region that already has a child agent established (e.g. a ↵Justin Clark-Casey (justincc)1-1/+1
neighbour) don't resend all the initial avatar and object data again. This is unnecessary since it has been received (and data continues to be received) in the existing child connection.
2014-08-15remove duplication of textures, wearables and attachments on crossings.UbitUmarov1-34/+49
receiver checks old method if it doesnt get packed appeareace