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2019-08-18i do not not store banTime as DateTime, fix the EstateBan decoderUbitUmarov1-4/+4
2019-08-17EstateAccess do fill the fields(mySQL only); fix the responseUbitUmarov2-16/+20
2019-08-07Put a scope un users. Should fix Unknown UserUMMAU43 unless the user IS unknownMelanie Thielker1-0/+1
2019-08-02cosmeticsUbitUmarov2-12/+4
2019-07-30now i can login on win .net4.8, but just a little drop on a large (broken) ↵UbitUmarov6-106/+131
OSD ocean. some of this changes are actually good even on good JIT. Failure seems to be on same code pattern, but same points seem to vary with each JIT compilation, sometimes work, others don't, others always fail, etc
2019-07-30Don't try to print XML if a corrupted asset is actually binary dataMelanie1-0/+9
2019-07-06mantis 8558: send sane values for Agents and objects capability (max hard limit)UbitUmarov1-1/+3
2019-06-09reduce some useless array copiesUbitUmarov1-1/+2
2019-04-30primbasicshape: convert eventual MeshEP to SculpEPUbitUmarov1-1/+9
2019-04-10missing fileUbitUmarov1-0/+1
2019-04-04change region cacheid on restart. This should not be needed in future if ↵UbitUmarov1-0/+5
objects cache info is stored on region db
2019-04-04send agent view range to new child agentsUbitUmarov4-1/+12
2019-03-30a few more changes on initial objects sendUbitUmarov1-2/+2
2019-03-28changes on teleports v7UbitUmarov1-7/+9
2019-03-24some more changes on objects sendingUbitUmarov1-8/+0
2019-03-23add more test code to make usage od compressed updates etc. Should be ↵UbitUmarov1-3/+14
disable, but well many things can go wrong.
2019-03-20RegionHandshake IS critical llupd protocol not to be done by odd modulesUbitUmarov2-5/+5
2019-03-19take the deafult on the parameter overlayUbitUmarov1-1/+1
2019-03-19do not send parceloverlay on crossings (may be bad, or not)UbitUmarov1-1/+1
2019-03-17remove redundant codeUbitUmarov1-2/+0
2019-03-12try to work around robust shutdown/quit blocking on monoUbitUmarov1-1/+2
2019-03-02direct encode lludp terse object update, let contain texture entryUbitUmarov1-1/+0
2019-02-27Add Thread.ResetAbort() to various thread loops to clean up errors onRobert Adams1-13/+19
shutdown. Fixes Mantis #8494. Threads are aborted when shutting down and ThreadAbortException is odd in that it is rethrown at the end of the catch unless the abort is reset. No functional changes but fewer error messages on shutdown.
2019-02-20missing file on the kick commitUbitUmarov1-1/+1
2019-02-15(almost) useless changeUbitUmarov1-23/+42
2019-02-15minor cleanupUbitUmarov2-29/+0
2019-01-29cosmeticsUbitUmarov1-9/+27
2019-01-28change encoding of a another event cap messageUbitUmarov1-13/+27
2019-01-26change encoding of a few event caps messagesUbitUmarov1-42/+42
2019-01-25mess around with prioritizerUbitUmarov1-20/+7
2019-01-25a few changes on priority queues and their heapUbitUmarov2-52/+45
2019-01-21give up on Lazy<T>UbitUmarov1-1/+0
2019-01-21remove terraindata abstraction layer, since we only have heightmap typeUbitUmarov2-120/+61
2019-01-20cosmetics on terrain patchsUbitUmarov3-17/+30
2019-01-20cosmeticsUbitUmarov1-11/+39
2019-01-19reduce some delay on shutdownUbitUmarov1-2/+1
2019-01-14test a change to TP protocolUbitUmarov1-2/+2
2019-01-14a few more changes to texturesentry handling on libomv and osUbitUmarov1-0/+2
2019-01-06more changes on scenegraph etcUbitUmarov2-89/+37
2019-01-06change its foreachUbitUmarov1-21/+5
2019-01-06let DoubleDictionary... also have a values arrayUbitUmarov1-0/+47
2019-01-06change mapandarray array update timeUbitUmarov1-21/+25
2019-01-04change cancel kill update flagsUbitUmarov1-1/+3
2019-01-02more on the hack (runprebuild)UbitUmarov1-1/+1
2019-01-01replace my hack by others hackUbitUmarov1-1/+1
2018-12-31temporary HACK to not kill some viewersUbitUmarov1-0/+1
2018-12-28now break several things at same time... sog/sop updates, threads options,...UbitUmarov2-58/+28
2018-12-28update pbsUbitUmarov1-7/+64
2018-12-07return a proper http errorUbitUmarov1-13/+11
2018-12-03clean a bitUbitUmarov3-70/+57