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2014-10-03Also store names of assets in the AnimationSetMelanie Thielker1-6/+36
2014-09-27Make changes to AnimationSet to allow indexing by names rather than indices. ...Melanie Thielker1-35/+26
2014-09-26change permitions againUbitUmarov1-3/+3
2014-09-26change it again...UbitUmarov1-11/+36
2014-09-26 remove unnecessary argument refUbitUmarov1-1/+1
2014-09-26make c# more happyUbitUmarov1-2/+2
2014-09-26 change animset permitions to reflect no transfer natureUbitUmarov1-4/+8
2014-09-26 add centerlized AnimationSet item permitions settingUbitUmarov1-0/+19
2014-09-25Rename = too genericMelanie Thielker1-2/+2
2014-09-25Add the AnimationSet skelMelanie Thielker1-0/+99
2014-09-24Fix stupid stuff.Melanie Thielker1-8/+11
2014-09-24Add a link number field to ColliderArgsMelanie Thielker1-0/+1
2014-09-22When a ghosted avatar is removed, also remove any remaining CAPSMelanie Thielker1-0/+40
2014-09-21A stab at brute force fixing the locking - one, make m_itemLock volatile, two,Melanie Thielker1-4/+4
2014-09-17add some _response.close. RestClient still looks bad. It should be aUbitUmarov1-0/+6
2014-09-17dispose some tmp streamsUbitUmarov1-14/+18
2014-09-09*test*UbitUmarov1-0/+36
2014-08-29 add method to get a category throttle rateUbitUmarov1-0/+1
2014-08-23Remove entities from updates queues on kill. Do it sync so enqueues afterUbitUmarov1-0/+15
2014-08-21add a direct sendpartfullUpdate to send a full object update to a part,UbitUmarov1-0/+2
2014-08-20 reserve updates priority queue 2 for attachments, send them by it onUbitUmarov1-1/+3
2014-08-17make webutilmore verbose on PUT for avatar updates. Reduce LargeTime debugUbitUmarov1-2/+17
2014-08-15remove duplication of textures, wearables and attachments on crossings.UbitUmarov1-34/+49
2014-08-14add a estimator of client ping time, and painfully make it visible in showUbitUmarov1-0/+2
2014-08-14*DANGER* dont send baked textures assets to Neighbours. Possible we couldUbitUmarov1-3/+10
2014-08-14*DANGER* make baked textures cross and make use of it * UNTESTED *UbitUmarov2-2/+75
2014-08-12fix the damm thingUbitUmarov1-6/+13
2014-08-09Comment out stupid XEngine-bound message about script vs non-script startup, ...Melanie Thielker1-6/+6
2014-08-08DANGER back to right current max number of wearables ( TP out of regionsUbitUmarov1-3/+3
2014-08-08 add wearables array size checks on unpackUbitUmarov2-3/+18
2014-08-08back to max 15 wearables until its safe ( and before i kill other gridUbitUmarov1-3/+3
2014-08-07max 16 for testingUbitUmarov1-3/+4
2014-08-07add limites checks on wearables size, revert to max 15 forUbitUmarov3-6/+19
2014-08-07update the max number of texture faces and wearables to current values.UbitUmarov3-6/+12
2014-08-07DANGER... changed bakedtextures caching. Assuming grid baking is cacheUbitUmarov1-1/+1
2014-08-05dont assume that all zero folded perms are to ignore ( coerence with oldUbitUmarov1-2/+2
2014-07-31MESS: changes in MakeRootAgent and CompleteMovement reordering things.UbitUmarov1-0/+2
2014-07-30 missing file in commit 5fe1f878372b5490304a2ad7c0a41293ae36aaa0UbitUmarov1-1/+1
2014-07-29Try to plumb the other halfMelanie Thielker1-0/+3
2014-07-29Send new parcel permissions to activate viewer options - done right this timeMelanie Thielker1-10/+20
2014-07-24 change previus code, send a NoEvents response back to http server, evenUbitUmarov1-3/+0
2014-07-24let BlockingQueue timeout work as its suposed to and not wait for everUbitUmarov1-3/+2
2014-07-23 request.DoHTTPGruntWork(..) is now identical to our version, so useUbitUmarov1-40/+5
2014-04-26Convert region loading to new formatMelanie Thielker2-6/+8
2014-04-26Allow opening a https port using only http so that nginx can be used for sslMelanie Thielker1-0/+2
2014-01-20Stop exceptions being generated on agent connection if a telehub object has b...Justin Clark-Casey (justincc)1-14/+7
2014-01-20Materials module: a) Store materials as assets; b) Finalized it (removed the ...Oren Hurvitz2-7/+36
2014-01-19Fix casting error for float type INI file parameter parsing.Robert Adams1-1/+1
2014-01-18minor: Add method doc to IImproveAssetCacheJustin Clark-Casey (justincc)1-1/+25
2014-01-11Allow Boolean nodes in XML to be specified as "0/1". AuroraSim does that.Oren Hurvitz1-1/+3