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2018-02-01remove a duplicated fieldUbitUmarov1-1/+0
2018-01-30keepalive is defaultUbitUmarov1-1/+0
2018-01-30a few more changes on inventory library and inv fetchUbitUmarov1-0/+37
2018-01-27a few more changes on inventory library and inv fetchUbitUmarov1-0/+1
2018-01-27add a few more encoding to LLSDxmlEncode.. (W or S ?)UbitUmarov1-0/+224
2018-01-27add Cap_FetchLib2 note that this is still local to regions, not using grid ↵UbitUmarov1-4/+4
as it possible should, but this needs more work, and issue with HG older grids/regions
2018-01-26Robust: allow Library assets to override old ones, so they can be updated ↵UbitUmarov1-1/+3
easily from the xml files keeping same id (left FSAssets out)
2018-01-25got tired of creating stringbuildersUbitUmarov1-1/+17
2018-01-25a few changes to encoder and a few more usesUbitUmarov1-8/+36
2018-01-25add a low level LLSDxml encoder for cases where it makes no sense to use ↵UbitUmarov1-0/+457
more heavy things like OSD, and use it on displaynames
2018-01-24avoid some large unnecessary stringsUbitUmarov1-1/+1
2018-01-24let MinHeap self trim on empty; cleanupUbitUmarov1-70/+80
2018-01-24simplify http bycontext keyUbitUmarov2-30/+15
2018-01-22retire our BlockingQueue replaced by BlockingCollection and cross fingersUbitUmarov1-148/+0
2018-01-22give BlockingCollection more chancesUbitUmarov1-10/+15
2018-01-21give BlockingCollection another chanceUbitUmarov1-17/+14
2018-01-21give concurrentqueue another chanceUbitUmarov1-21/+9
2018-01-20change version numbers back to 0.9.1.0UbitUmarov1-3/+3
2018-01-18iStackTrace(targetThread, true) is no longer safe on windoes alsoUbitUmarov1-0/+7
2018-01-17remove more xml things no longer needed on .net >4.5.2UbitUmarov2-2/+2
2018-01-17pesty warningsUbitUmarov2-5/+1
2018-01-17remove those xml things no longer needed on .net >4.5.2UbitUmarov8-15/+1
2018-01-15shut up some pesty warningsUbitUmarov2-2/+3
2018-01-13 change version to 0.9.1.1 so we can see it inworldUbitUmarov1-2/+2
2018-01-09give up on a property that old monos do compile, but then smore ok execUbitUmarov8-9/+3
2018-01-08fall back to a obsolete property since several monos in use (include our ↵UbitUmarov8-9/+9
own) do not suporte the proper .net4.0 one
2018-01-05 a few more xml thingsUbitUmarov8-9/+28
2018-01-04disable some XmlResolverUbitUmarov2-0/+2
2017-12-30mantis 8271: work around missing encoding of estate bans on the pseudo url ↵UbitUmarov1-8/+35
encode used on POST, without changing the xml also used elsewhere. Possible this can be used in other case
2017-11-17move some sharable items out of Xmute to Framework; add another test ↵UbitUmarov2-0/+180
mutelistmodule, ignore it
2017-11-16add missing part of mutes list protocolUbitUmarov1-1/+1
2017-10-30mantis 8258: change Mesh basic shape pathScaleY in case of TorusUbitUmarov1-0/+2
2017-09-16bug fix: Of course i had to pick a wrong number for profileBeginUbitUmarov1-1/+1
2017-09-16double request.ReadWriteTimeoutUbitUmarov1-2/+2
2017-09-16bug fix. Increase the values of profileHollow and profileBegin used to match ↵UbitUmarov1-4/+4
pbs number of faces and the Mesh number of faces. The small values i used before seem to be randomly lost.
2017-08-29fix cache.cs (used on parcels info)UbitUmarov1-10/+14
2017-08-17Make VERSION_FLAVOUR public too, per request. I question the practice of ↵Diva Canto1-1/+1
insulating modules against OS versions this way, but hey! -- different folks, different styles. Given that all other components of the version info are public, there's no reason for keeping this one different.
2017-07-29mantis 8222UbitUmarov1-1/+1
2017-07-28partial mantis 8219; on creating or updating items (animationsets, ↵UbitUmarov1-2/+20
wearables) that reference assets, and user does not have permissions on those, abort and warn, instead of silent invalition of the references to those assets, creating a broken item
2017-07-26 add new funtion bool MoveMoney(UUID fromUser, UUID toUser, int amount, ↵UbitUmarov1-0/+1
MoneyTransactionType type, string text). this should be called async allowing time for money module to process it. If returns true, the transation did sucess, so if its use was to pay something, the payed item/service must be provided without fail, otherwise another method is needed so a refund is possible
2017-07-13add Util.GetTimeStamp() that returns the stamp in seconds; use it on ubOde; ↵UbitUmarov1-1/+8
separed land collsions dispatch from the others...
2017-07-13replace the wrong libOMV user modifiable Utils.EnUSCulture by our own no ↵UbitUmarov1-8/+8
User modifiable Culture.FormatProvider, and also for internal coerence. We do use the libomv on other code paths, so that must be fixed
2017-07-12 osSetParcelDetails: add more land update codeUbitUmarov1-0/+1
2017-07-10SimpleAngularDistance update prioritization scheme ameks no sense without ↵UbitUmarov1-0/+21
ordered dequeue of the updates
2017-06-28BUG FIX: change lludp hovertext utf-8 cut point. Thx djphilUbitUmarov1-3/+3
2017-06-19 revert EnvironmentTick back to orignal clock, since change may cause issues ↵UbitUmarov1-4/+3
on some code paths. Clean a bit get mesh and get texture throttle
2017-06-16 framework main thread pool is always active and in use ( even id hard to ↵UbitUmarov2-24/+45
catch) so show in on show stats. Disable ServerStatsCollector by default, since most don't use it, Adicionally it uses shared framework performance counters system that may be affected if a region crashs
2017-06-15 change the clock source for EnvironmentTickCount so it does get a bit more ↵UbitUmarov1-8/+10
resolution if avaiable (1ms) specially on windows. This until all calls to this are removed. Coment out some stats in workpool/threads creation path
2017-06-14 some cleanup.. remove some stats that only some do look at once on a lifetimeUbitUmarov1-10/+0
2017-06-14main generic use JobEngine also does not need a permanent thread.. actually ↵UbitUmarov1-1/+1
doesn't even seem to be in use