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2018-02-01remove a duplicated fieldUbitUmarov1-1/+0
2018-01-30keepalive is defaultUbitUmarov1-1/+0
2018-01-30a few more changes on inventory library and inv fetchUbitUmarov1-0/+37
2018-01-27a few more changes on inventory library and inv fetchUbitUmarov1-0/+1
2018-01-27add a few more encoding to LLSDxmlEncode.. (W or S ?)UbitUmarov1-0/+224
2018-01-27add Cap_FetchLib2 note that this is still local to regions, not using grid as...UbitUmarov1-4/+4
2018-01-26Robust: allow Library assets to override old ones, so they can be updated eas...UbitUmarov1-1/+3
2018-01-25got tired of creating stringbuildersUbitUmarov1-1/+17
2018-01-25a few changes to encoder and a few more usesUbitUmarov1-8/+36
2018-01-25add a low level LLSDxml encoder for cases where it makes no sense to use more...UbitUmarov1-0/+457
2018-01-24avoid some large unnecessary stringsUbitUmarov1-1/+1
2018-01-24let MinHeap self trim on empty; cleanupUbitUmarov1-70/+80
2018-01-24simplify http bycontext keyUbitUmarov2-30/+15
2018-01-22retire our BlockingQueue replaced by BlockingCollection and cross fingersUbitUmarov1-148/+0
2018-01-22give BlockingCollection more chancesUbitUmarov1-10/+15
2018-01-21give BlockingCollection another chanceUbitUmarov1-17/+14
2018-01-21give concurrentqueue another chanceUbitUmarov1-21/+9
2018-01-20change version numbers back to 0.9.1.0UbitUmarov1-3/+3
2018-01-18iStackTrace(targetThread, true) is no longer safe on windoes alsoUbitUmarov1-0/+7
2018-01-17remove more xml things no longer needed on .net >4.5.2UbitUmarov2-2/+2
2018-01-17pesty warningsUbitUmarov2-5/+1
2018-01-17remove those xml things no longer needed on .net >4.5.2UbitUmarov8-15/+1
2018-01-15shut up some pesty warningsUbitUmarov2-2/+3
2018-01-13 change version to 0.9.1.1 so we can see it inworldUbitUmarov1-2/+2
2018-01-09give up on a property that old monos do compile, but then smore ok execUbitUmarov8-9/+3
2018-01-08fall back to a obsolete property since several monos in use (include our own)...UbitUmarov8-9/+9
2018-01-05 a few more xml thingsUbitUmarov8-9/+28
2018-01-04disable some XmlResolverUbitUmarov2-0/+2
2017-12-30mantis 8271: work around missing encoding of estate bans on the pseudo url en...UbitUmarov1-8/+35
2017-11-17move some sharable items out of Xmute to Framework; add another test mutelist...UbitUmarov2-0/+180
2017-11-16add missing part of mutes list protocolUbitUmarov1-1/+1
2017-10-30mantis 8258: change Mesh basic shape pathScaleY in case of TorusUbitUmarov1-0/+2
2017-09-16bug fix: Of course i had to pick a wrong number for profileBeginUbitUmarov1-1/+1
2017-09-16double request.ReadWriteTimeoutUbitUmarov1-2/+2
2017-09-16bug fix. Increase the values of profileHollow and profileBegin used to match ...UbitUmarov1-4/+4
2017-08-29fix cache.cs (used on parcels info)UbitUmarov1-10/+14
2017-08-17Make VERSION_FLAVOUR public too, per request. I question the practice of insu...Diva Canto1-1/+1
2017-07-29mantis 8222UbitUmarov1-1/+1
2017-07-28partial mantis 8219; on creating or updating items (animationsets, wearables)...UbitUmarov1-2/+20
2017-07-26 add new funtion bool MoveMoney(UUID fromUser, UUID toUser, int amount, Money...UbitUmarov1-0/+1
2017-07-13add Util.GetTimeStamp() that returns the stamp in seconds; use it on ubOde; s...UbitUmarov1-1/+8
2017-07-13replace the wrong libOMV user modifiable Utils.EnUSCulture by our own no User...UbitUmarov1-8/+8
2017-07-12 osSetParcelDetails: add more land update codeUbitUmarov1-0/+1
2017-07-10SimpleAngularDistance update prioritization scheme ameks no sense without ord...UbitUmarov1-0/+21
2017-06-28BUG FIX: change lludp hovertext utf-8 cut point. Thx djphilUbitUmarov1-3/+3
2017-06-19 revert EnvironmentTick back to orignal clock, since change may cause issues ...UbitUmarov1-4/+3
2017-06-16 framework main thread pool is always active and in use ( even id hard to cat...UbitUmarov2-24/+45
2017-06-15 change the clock source for EnvironmentTickCount so it does get a bit more r...UbitUmarov1-8/+10
2017-06-14 some cleanup.. remove some stats that only some do look at once on a lifetimeUbitUmarov1-10/+0
2017-06-14main generic use JobEngine also does not need a permanent thread.. actually d...UbitUmarov1-1/+1