| Commit message (Collapse) | Author | Files | Lines |
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ordered dequeue of the updates
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on some code paths. Clean a bit get mesh and get texture throttle
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catch) so show in on show stats. Disable ServerStatsCollector by default, since most don't use it, Adicionally it uses shared framework performance counters system that may be affected if a region crashs
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resolution if avaiable (1ms) specially on windows. This until all calls to this are removed. Coment out some stats in workpool/threads creation path
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doesn't even seem to be in use
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release thread after a idle time, so is free to do other service elsewhere
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consider aborted etc )
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null when there is no MOAD defined, so handle possible odd oars that may have llsd <array /> on that case
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This should reduce impact of absurd dns fails observed on my test ubuntu VM
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be acceptable in all cases ?
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issues
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avoid null refs on JobEngine
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watchdog before exit
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except on SceneBanner, later it my be also removed from there and
everywhere
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also. About previus commit, it maybe a modified ingen-e3s-v1.33 script that is broken, and not the original version, can't tell
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multitask makes no sense on already heavy multitasked server application like opensim. CPU cores are already busy or needed elsewhere.
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Resolution is 2.5min aprox.
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mks it rare, but looks nice)
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easys code readability
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