| Commit message (Collapse) | Author | Files | Lines |
|
|
|
|
|
This should reduce impact of absurd dns fails observed on my test ubuntu VM
|
|
be acceptable in all cases ?
|
|
|
|
|
|
|
|
|
|
|
|
|
|
issues
|
|
avoid null refs on JobEngine
|
|
|
|
watchdog before exit
|
|
|
|
|
|
|
|
|
|
|
|
except on SceneBanner, later it my be also removed from there and
everywhere
|
|
|
|
also. About previus commit, it maybe a modified ingen-e3s-v1.33 script that is broken, and not the original version, can't tell
|
|
multitask makes no sense on already heavy multitasked server application like opensim. CPU cores are already busy or needed elsewhere.
|
|
|
|
Resolution is 2.5min aprox.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
mks it rare, but looks nice)
|
|
|
|
|
|
easys code readability
|
|
use master for TESTING also
|
|
|
|
PrimitiveBaseShape.cs
|
|
|
|
they should be use to bypass normal delayed updates, for debug
|
|
prebuild is required
|
|
|
|
app.exe.config
|
|
|
|
There is way too much in these stats to expose them to the world, at
least for some of us.
|
|
Also fixes some merge artefacts in HGAssetBroker where cached assets
were requested but not actually used and completely squelch a materials
debug message because there is nothing the user can do to fix it anyway.
|
|
null refs, report correct count of returned objects, make obkects counts by ownership coerent with return rules, etc
|
|
|
|
changes). But still doing full aggregation on checks, so still heavy
|
|
New objects now get only the real slam bit.
|