| Commit message (Collapse) | Author | Files | Lines |
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into "one-to-many" and "many-to-one" makes it possible to call the right function on presence creation (both child and root) and when a child agent is promoted to root. This brings the total number of appearance sends down to one or two on login.
Cleaned up the avatar update calls in the groups code. Cleaned up
some commented and debugging code, and a few formating fixes.
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en_US. This fixes Mantis #5177.
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themselves. Tested. Seems to be working, main tests pass. Nothing done for IARs or HG transfers yet -- this only works for OARs for the time being.
New migration in inventory table in order to make CreatorID varchar(255).
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cmdline.ToString() again
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comands. does not store passwords
also, blank lines are not stored to history
this makes it easier to go back and correct a command which was simply mistyped rather than having to type it out again
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save properly, as will the results of a resizer script working. Attachment
positions are no longer saved on each move, but instead are saved once on
logout. Attachment script states are saved as part of the attachment now
when detaching.
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midday defaults when no specific LightShare profile is set.
This prevents LightShare info being send out when the region has no LightShare
profile, allowing normal day/night cycles to happen.
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Signed-off-by: Melanie <melanie@t-data.com>
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Enables RemoteConsole to add the appropriate HTTP header when responding to requests that use Cross-Origin Resource Sharing (CORS with simple requests). The allowed origin is set with configuration option "ConsoleAllowedOrigin" in section [Network]. For a suggestion to make this configuration option more flexible, see the TODO comment in the source code.
The WifiConsole uses this functionality with grid mode.
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This will cause visual params to be persisted along with worn items. With
this, alpha and tattoo laters will be saved. Multiple layers MAY work, but
not tested because I don't use Viewer 2.
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tattoo and alpha layers. Any change of appearance in the sim makes the green
gnome reappear on next login. Progress of sorts.
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client displays a blank error box.
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It contains a major interface version bump and will NOT work with earlier grid
services. This is preliminary work that will lead to layers support.
Rest appearance services are commented out completely, they will have to be
adapted by someone who actually uses them. Remote admin is working, but has
no layers support. There is no layers support in the database. Login likely
won't work. You have been warned.
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commenting out most of them as per Mic
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and avatar data are sent. And the number of times they
are stored.
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This work conflicts with cmickeyb's more extensive, related work
This reverts commit 9c829c0410da89fdbb873f706d7ba63cf26b088f.
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to accommodate batching of the many updates that happen on login
and teleport.
Fixed handling of the serial property in appearance.
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old data works. Teleport out of a new region with old data works.
Teleport into a new region with old data does not trigger the
necessary rebake.
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This reverts commit 21187f459ea2ae590dda4249fa15ebf116d04fe0, reversing
changes made to 8f34e46d7449be1c29419a232a8f7f1e5918f03c.
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This reverts commit 55974df14b6d64c1e1f9e386a3eacce3ba86dc98.
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This reverts commit 58f75fa19d9aea18283ecdbd44559efb81781c9d.
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This reverts commit 017b83d0a3e3ac6a1c8bc86b9bef1ee47cba059e.
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Save and reload appears okay for the duck mesh at https://collada.org/owl/download.php?sess=0&parent=126&expand=1&order=name&curview=0&binary=1&id=698/
However, one attempt at trying to load a more complicated scene failed (errors on console, only triangles appearing in mesh viewer).
Not sure if this is really and OAR load problem. Needs more investigation.
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Save and reload appears okay for the duck mesh at https://collada.org/owl/download.php?sess=0&parent=126&expand=1&order=name&curview=0&binary=1&id=698/
However, one attempt at trying to load a more complicated scene failed (errors on console, only triangles appearing in mesh viewer).
Not sure if this is really and OAR load problem. Needs more investigation.
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The attachment code appears to work correctly for 1.23 viewers so, in
spite of some big changes in the internal representation, there don't
appear to be regressions. That being said, I still can't get a viewer2
avatar to show correctly.
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* The last 4 commits are a patch from otakup0pe that's supposed to make URLs better somehow in an effort to make it easier to do hypergrid (I think).. But as it seems that I'm the only one who was able to apply the patch.. and I looked it over and it doesn't look like it breaks anything via the diffs.. I'll sign off on it.
Signed-off-by: Teravus Ovares (Dan Olivares) <teravus@gmail.com>
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AvatarService -- add two new methods, GetAppearance and SetAppearance
to get around the lossy encoding in AvatarData. Preseve the old
functions to avoid changing the behavior for ROBUST services.
AvatarAppearance -- major refactor, moved the various encoding
methods used by AgentCircuitData, ClientAgentUpdate and
ScenePresence into one location. Changed initialization.
AvatarAttachments -- added a class specifically to handle
attachments in preparation for additional functionality
that will be needed for viewer 2.
AvatarFactory -- removed a number of unused or methods duplicated
in other locations. Moved in all appearance event handling from
ScenePresence. Required a change to IClientAPI that propogated
throughout all the IClientAPI implementations.
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Set the projection parameters in the host prim ...
osSetProjectionParam(bool Enabled,
key TextureMaskUUID,
float FOV,
float Focus,
float Ambiance);
Set the projection parameters in a target prim ...
osSetProjectionParam(ikey target uuid,
bool Enabled,
key TextureMaskUUID,
float FOV,
float Focus,
float Ambiance);
Threat Level very high
Signed-off-by: Melanie <melanie@t-data.com>
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Signed-off-by: Teravus Ovares (Dan Olivares) <teravus@gmail.com>
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Requires the LL Mesh Beta viewer
Signed-off-by: Teravus Ovares (Dan Olivares) <teravus@gmail.com>
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* Binary error on downloading the mesh though.. so still not yet working.
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before it was done.
* Shouldn't break the build.
* Doesn't work yet either.
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