aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Framework (unfollow)
Commit message (Collapse)AuthorFilesLines
2009-10-14* Clean up the SetThrottle() code and add a maxBurstRate parameter to allow ↵John Hurliman1-5/+6
more tweaking in the future
2009-10-14* Switched to a plain lock for the ClientManager collections and protected ↵John Hurliman1-69/+81
the TryGetValues with try/catch instead of a lock * Added ClientManager.ForEachSync() for operations that need to run synchronously, such as "show connections"
2009-10-13* Split Task category into Task and StateJohn Hurliman1-4/+14
* Crude prioritization hack
2009-10-13* Copied LocklessQueue.cs into OpenSim.Framework and added the .Count ↵John Hurliman2-14/+139
property and .Clear() method * Changed the way the QueueEmpty callback is fired. It will be fired asynchronously as soon as an empty queue is detected (this can happen immediately following a dequeue), and will not be fired again until at least one packet is dequeued from that queue. This will give callbacks advanced notice of an empty queue and prevent callbacks from stacking up while the queue is empty * Added LLUDPClient.IsConnected checks in several places to prevent unwanted network activity after a client disconnects * Prevent LLClientView.Close() from being called twice every disconnect * Removed the packet resend limit and improved the client timeout check
2009-10-13* Consolidated adding / removing ClientManager IClientAPIs to two places in ↵John Hurliman1-0/+14
Scene * Added some missing implementations of IClientAPI.RemoteEndPoint * Added a ClientManager.Remove(UUID) overload * Removed a reference to a missing project from prebuild.xml
2009-10-13* Fixed a bug where clients were being added to ClientManager twiceJohn Hurliman2-11/+13
* Changed the ClientManager interface to reduce potential errors with duplicate or mismatched keys * Added IClientAPI.RemoteEndPoint, which can (hopefully) eventually replace IClientAPI.CircuitCode * Changed the order of operations during client shutdown
2009-10-13* Rewrote ClientManager to remove Lindenisms from OpenSim core, improve ↵John Hurliman2-27/+145
performance by removing locks, and replace LLUDPClientCollection * Removed the confusing (and LL-specific) shutdowncircuit parameter from IClientAPI.Close() * Updated the LLUDP code to only use ClientManager instead of trying to synchronize ClientManager and m_clients * Remove clients asynchronously since it is a very slow operation (including a 2000ms sleep)
2009-10-13* Unregister event handlers in LLUDPServer when a client logs out and ↵John Hurliman2-151/+13
disconnects * Move ViewerEffect handling to Scene.PacketHandlers * Removing the unused CloseAllAgents function * Trimming ClientManager down. This class needs to be reworked to keep LLUDP circuit codes from intruding into the abstract OpenSim core code
2009-10-10Use Util.UTF8 instead of creating a new heap object every time.Diva Canto1-5/+5
2009-10-09A slight improvement on name fetching -- using the local name cache, since ↵Diva Canto1-0/+6
it exists.
2009-10-09Use the cache, Luke!Diva Canto1-25/+8
2009-10-09Adding a hair item to the default wearables, fixes newly created avatars ↵Rob Smart2-0/+8
appearing as a cloud
2009-10-09Calling .Close() on AutoResetEvent and ManualResetEvent (those classes ↵John Hurliman3-3/+7
contain an unmanaged resource that will not automatically be disposed when they are GCed), and commenting out some ManualResetEvents that are not in use yet
2009-10-08Remove ThreadTrackerTest. It's no longer relevant because the threadMelanie1-56/+0
tracker now uses the system thread list
2009-10-07Bug fix.Diva Canto1-2/+6
2009-10-07Printout one more field in show threads, but this won't buy us much.Diva Canto1-1/+2
2009-10-06* One more debug message on FetchInventoryDescendantsDiva Canto1-17/+62
* More streams close on finally
2009-10-07Revert "Rewrote parts of the code that were double-locking different ↵Melanie1-27/+39
objects. This is about half of the code base reviewed." This reverts commit e992ca025571a891333a57012c2cd4419b6581e5.
2009-10-07Revert "Merging in diva's locking fixes"Melanie3-32/+44
This reverts commit 832cc685138b2244529f10b54b373c34adb4a633.
2009-10-06Rewrote parts of the code that were double-locking different objects. This ↵Diva Canto1-39/+27
is about half of the code base reviewed.
2009-10-06* Change some more default ports to the robust default of 8003Justin Clark-Casey (justincc)2-5/+5
* Make these use existing constants rather than hardcoding * These will probably go away soon anyway once all services are under ROBUST
2009-10-06* Try/catch around EndInvoke() when Util.FireAndForget() returns to catch ↵John Hurliman1-1/+3
exceptions thrown in the async method * Added packet stats handling to the new LLUDP implementation * Attempting to avoid a race condition when creating a new LLUDPClient
2009-10-06Corrected words in error message.Diva Canto1-2/+2
2009-10-06Fixing a few compile errors in the previous commitJohn Hurliman2-159/+8
2009-10-06* Continued work on the new LLUDP implementation. Appears to be functioning, ↵John Hurliman3-122/+248
although not everything is reimplemented yet * Replaced logic in ThreadTracker with a call to System.Diagnostics that does the same thing * Added Util.StringToBytes256() and Util.StringToBytes1024() to clamp output at byte[256] and byte[1024], respectively * Fixed formatting for a MySQLAssetData error logging line
2009-10-05Beginning work on the new LLUDP implementationJohn Hurliman1-7/+1
2009-10-05* GridServerPostHandler.cs: Try/catch in HandleDiva Canto1-1/+7
* BaseOpenSimServer.cs: Added thread pool numbers in show threads
2009-10-05More error messages to warn when/if things go wrong.Diva Canto1-2/+14
2009-10-04Closing more streams even if things fail.Diva Canto1-6/+25
2009-10-04Leaving the MemoryStreams unclosed.Diva Canto2-2/+4
2009-10-03Slightly better message with status code for WebException.Diva Canto1-1/+1
2009-10-03Close was being called to early on the Memory stream.Diva Canto3-3/+7
2009-10-03More streams closed.Diva Canto2-2/+18
2009-10-03MOre streams closed. Corrected word in GridCommon.ini.exampleDiva Canto1-0/+1
2009-10-03Closing more streams.Diva Canto1-4/+27
2009-10-02Closing another stream.Diva Canto1-4/+19
2009-10-02* Creates Util.UTF8 and switches some references of Encoding.UTF8 to ↵John Hurliman7-12/+14
Util.UTF8 (not all references were switched since not all OpenSim libraries reference OpenSim.Framework) * Shrinks the largest in-memory object, the LLRAW.HeightmapLookupValue struct (only used for exporting to LLRAW terrain files), to the minimum possible size. This seems to have the odd side effect of cutting the size of the two double[256,256] terrain objects in half. Possibly an alignment optimization?
2009-10-02Close streams in MakeRequest.Diva Canto1-6/+20
2009-10-02- cleaning up LandData/ILandObject capitalization issuesdr scofield (aka dirk husemann)2-1/+7
- adding LandDataSerializer to OAR mechanics
2009-10-01- adding new LandDataSerializer testcase to "test-xml" target as welldr scofield (aka dirk husemann)2-14/+52
- adding another LandDataSerializer testcase
2009-10-01fixing LandDataSerializer (yeah! for testcases)dr scofield (aka dirk husemann)2-19/+29
2009-10-01adding meat to the LandDataSerializerTest cases.dr scofield (aka dirk husemann)1-1/+4
2009-10-01adding testcase for LandDataSerializer; fixing LandDataSerializer ;-)dr scofield (aka dirk husemann)2-32/+118
2009-10-01Fixing LLClientView memory leakJames J Greensky2-2/+4
Fixing LLClientView memory leak by disposing of all timers utilized in LLClientView as they contain references to the callback method. This required the use of the Terminate and Close infrastructure that was already in place but was not being utilized.
2009-10-01Formatting cleanup.Jeff Ames7-8/+8
2009-09-30* Change the signature of the agent set appearance callback to prevent ↵John Hurliman3-9/+8
unnecessary serialization/deserialization of TextureEntry objects and allow TextureEntry to be inspected for missing bakes * Inspect incoming TextureEntry updates for bakes that do not exist on the simulator and request the missing textures * Properly handle appearance updates that do not have a TextureEntry set
2009-09-30Limit the number of packet data blocks to 50, as packets are already limitedMelanie1-1/+2
This is enough to prevent the fast back and forth of allocation and release the pool is meant to prevent, but not too much so we don't hog memory
2009-09-30Add RebakeAvatarTexturesPacket to the client viewMelanie1-0/+2
2009-09-30Remove some tests that no longer applyMelanie2-205/+0
2009-10-01Formatting cleanup.Jeff Ames46-198/+198