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2017-10-30mantis 8258: change Mesh basic shape pathScaleY in case of TorusUbitUmarov1-0/+2
2017-09-16bug fix: Of course i had to pick a wrong number for profileBeginUbitUmarov1-1/+1
2017-09-16double request.ReadWriteTimeoutUbitUmarov1-2/+2
2017-09-16bug fix. Increase the values of profileHollow and profileBegin used to match ↵UbitUmarov1-4/+4
pbs number of faces and the Mesh number of faces. The small values i used before seem to be randomly lost.
2017-08-29fix cache.cs (used on parcels info)UbitUmarov1-10/+14
2017-08-17Make VERSION_FLAVOUR public too, per request. I question the practice of ↵Diva Canto1-1/+1
insulating modules against OS versions this way, but hey! -- different folks, different styles. Given that all other components of the version info are public, there's no reason for keeping this one different.
2017-07-29mantis 8222UbitUmarov1-1/+1
2017-07-28partial mantis 8219; on creating or updating items (animationsets, ↵UbitUmarov1-2/+20
wearables) that reference assets, and user does not have permissions on those, abort and warn, instead of silent invalition of the references to those assets, creating a broken item
2017-07-26 add new funtion bool MoveMoney(UUID fromUser, UUID toUser, int amount, ↵UbitUmarov1-0/+1
MoneyTransactionType type, string text). this should be called async allowing time for money module to process it. If returns true, the transation did sucess, so if its use was to pay something, the payed item/service must be provided without fail, otherwise another method is needed so a refund is possible
2017-07-13add Util.GetTimeStamp() that returns the stamp in seconds; use it on ubOde; ↵UbitUmarov1-1/+8
separed land collsions dispatch from the others...
2017-07-13replace the wrong libOMV user modifiable Utils.EnUSCulture by our own no ↵UbitUmarov1-8/+8
User modifiable Culture.FormatProvider, and also for internal coerence. We do use the libomv on other code paths, so that must be fixed
2017-07-12 osSetParcelDetails: add more land update codeUbitUmarov1-0/+1
2017-07-10SimpleAngularDistance update prioritization scheme ameks no sense without ↵UbitUmarov1-0/+21
ordered dequeue of the updates
2017-06-28BUG FIX: change lludp hovertext utf-8 cut point. Thx djphilUbitUmarov1-3/+3
2017-06-19 revert EnvironmentTick back to orignal clock, since change may cause issues ↵UbitUmarov1-4/+3
on some code paths. Clean a bit get mesh and get texture throttle
2017-06-16 framework main thread pool is always active and in use ( even id hard to ↵UbitUmarov2-24/+45
catch) so show in on show stats. Disable ServerStatsCollector by default, since most don't use it, Adicionally it uses shared framework performance counters system that may be affected if a region crashs
2017-06-15 change the clock source for EnvironmentTickCount so it does get a bit more ↵UbitUmarov1-8/+10
resolution if avaiable (1ms) specially on windows. This until all calls to this are removed. Coment out some stats in workpool/threads creation path
2017-06-14 some cleanup.. remove some stats that only some do look at once on a lifetimeUbitUmarov1-10/+0
2017-06-14main generic use JobEngine also does not need a permanent thread.. actually ↵UbitUmarov1-1/+1
doesn't even seem to be in use
2017-06-13make JobEngine be a workitem of mail pool (smartThread), with the option to ↵UbitUmarov1-48/+41
release thread after a idle time, so is free to do other service elsewhere
2017-06-13add option for Fireandforget not timeout (our access to main smartThreadPool)UbitUmarov2-9/+9
2017-06-12make some web request errors visible, so cause of later asset not found is clearUbitUmarov1-7/+13
2017-06-10revert. The .net concurrent objects look nice, but mono5 cpu load with them ↵UbitUmarov1-32/+30
does not
2017-06-10 replace some locked objects by .net4.0 concurrent objectsUbitUmarov1-30/+32
2017-06-09only silent remove threads from watch list if they stopped ( ie still ↵UbitUmarov1-4/+2
consider aborted etc )
2017-06-08keep the reverted code, that does work. Our code likes to have pbs.Media == ↵UbitUmarov1-15/+28
null when there is no MOAD defined, so handle possible odd oars that may have llsd <array /> on that case
2017-06-06some changes on polleventUbitUmarov2-19/+3
2017-06-03cross mouse buttons stateUbitUmarov1-0/+9
2017-05-31remove debug messagesUbitUmarov1-2/+2
2017-05-30put back soft http closeUbitUmarov1-6/+4
2017-05-30webrequests serialiazation per endpoint its now ServicePointManager jobUbitUmarov2-101/+2
2017-05-29change servicePoint dns expire also to 5min, let the endpoints expire slide. ↵UbitUmarov1-1/+7
This should reduce impact of absurd dns fails observed on my test ubuntu VM
2017-05-29cache endpoints (and other paths) dns requests for 5min, this delay should ↵UbitUmarov1-5/+25
be acceptable in all cases ?
2017-05-29some cleanup and assume Linux/mono DNS is just broken...UbitUmarov1-34/+42
2017-05-29 no.. still a failUbitUmarov1-19/+13
2017-05-29 mono is a total crapUbitUmarov1-19/+22
2017-05-29 cleanup util.cs get dnsUbitUmarov1-77/+80
2017-05-28 enclose GetRequestStream on try/catchUbitUmarov1-12/+13
2017-05-28 a null ref check left behind on previus commitsUbitUmarov1-1/+2
2017-05-27stupid mono5 doesn't know about Subject Alternative Name IPAddressUbitUmarov1-1/+17
2017-05-27fix wrong cert ip compareUbitUmarov1-1/+1
2017-05-27remove a accent from a method nameUbitUmarov1-1/+1
2017-05-26cleanup (grid)region info endpoint; add log to try to find some xml decode ↵UbitUmarov2-36/+61
issues
2017-05-26missing file change.. actually use watchdog threads on assetsconnector andUbitUmarov1-2/+5
avoid null refs on JobEngine
2017-05-26change wrong watchdog stopped thread check code, and don't log itUbitUmarov1-3/+10
2017-05-25move assetsconnector threads to whatchdog; Abort all alive threads known to ↵UbitUmarov3-1/+27
watchdog before exit
2017-05-25use threads from main pool on assetsconnectorUbitUmarov1-1/+0
2017-05-25make a few more threads background onesUbitUmarov1-2/+2
2017-05-24add a bit more pre exit cleanupUbitUmarov2-4/+14
2017-05-23 stop a few more threads on exitUbitUmarov2-1/+7