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2017-07-29mantis 8222UbitUmarov1-1/+1
2017-07-28partial mantis 8219; on creating or updating items (animationsets, ↵UbitUmarov1-2/+20
wearables) that reference assets, and user does not have permissions on those, abort and warn, instead of silent invalition of the references to those assets, creating a broken item
2017-07-26 add new funtion bool MoveMoney(UUID fromUser, UUID toUser, int amount, ↵UbitUmarov1-0/+1
MoneyTransactionType type, string text). this should be called async allowing time for money module to process it. If returns true, the transation did sucess, so if its use was to pay something, the payed item/service must be provided without fail, otherwise another method is needed so a refund is possible
2017-07-13add Util.GetTimeStamp() that returns the stamp in seconds; use it on ubOde; ↵UbitUmarov1-1/+8
separed land collsions dispatch from the others...
2017-07-13replace the wrong libOMV user modifiable Utils.EnUSCulture by our own no ↵UbitUmarov1-8/+8
User modifiable Culture.FormatProvider, and also for internal coerence. We do use the libomv on other code paths, so that must be fixed
2017-07-12 osSetParcelDetails: add more land update codeUbitUmarov1-0/+1
2017-07-10SimpleAngularDistance update prioritization scheme ameks no sense without ↵UbitUmarov1-0/+21
ordered dequeue of the updates
2017-06-28BUG FIX: change lludp hovertext utf-8 cut point. Thx djphilUbitUmarov1-3/+3
2017-06-19 revert EnvironmentTick back to orignal clock, since change may cause issues ↵UbitUmarov1-4/+3
on some code paths. Clean a bit get mesh and get texture throttle
2017-06-16 framework main thread pool is always active and in use ( even id hard to ↵UbitUmarov2-24/+45
catch) so show in on show stats. Disable ServerStatsCollector by default, since most don't use it, Adicionally it uses shared framework performance counters system that may be affected if a region crashs
2017-06-15 change the clock source for EnvironmentTickCount so it does get a bit more ↵UbitUmarov1-8/+10
resolution if avaiable (1ms) specially on windows. This until all calls to this are removed. Coment out some stats in workpool/threads creation path
2017-06-14 some cleanup.. remove some stats that only some do look at once on a lifetimeUbitUmarov1-10/+0
2017-06-14main generic use JobEngine also does not need a permanent thread.. actually ↵UbitUmarov1-1/+1
doesn't even seem to be in use
2017-06-13make JobEngine be a workitem of mail pool (smartThread), with the option to ↵UbitUmarov1-48/+41
release thread after a idle time, so is free to do other service elsewhere
2017-06-13add option for Fireandforget not timeout (our access to main smartThreadPool)UbitUmarov2-9/+9
2017-06-12make some web request errors visible, so cause of later asset not found is clearUbitUmarov1-7/+13
2017-06-09only silent remove threads from watch list if they stopped ( ie still ↵UbitUmarov1-4/+2
consider aborted etc )
2017-06-08keep the reverted code, that does work. Our code likes to have pbs.Media == ↵UbitUmarov1-15/+28
null when there is no MOAD defined, so handle possible odd oars that may have llsd <array /> on that case
2017-06-03cross mouse buttons stateUbitUmarov1-0/+9
2017-05-31remove debug messagesUbitUmarov1-2/+2
2017-05-30put back soft http closeUbitUmarov1-6/+4
2017-05-30webrequests serialiazation per endpoint its now ServicePointManager jobUbitUmarov2-101/+2
2017-05-29change servicePoint dns expire also to 5min, let the endpoints expire slide. ↵UbitUmarov1-1/+7
This should reduce impact of absurd dns fails observed on my test ubuntu VM
2017-05-29cache endpoints (and other paths) dns requests for 5min, this delay should ↵UbitUmarov1-5/+25
be acceptable in all cases ?
2017-05-29some cleanup and assume Linux/mono DNS is just broken...UbitUmarov1-34/+42
2017-05-29 no.. still a failUbitUmarov1-19/+13
2017-05-29 mono is a total crapUbitUmarov1-19/+22
2017-05-29 cleanup util.cs get dnsUbitUmarov1-77/+80
2017-05-28 enclose GetRequestStream on try/catchUbitUmarov1-12/+13
2017-05-28 a null ref check left behind on previus commitsUbitUmarov1-1/+2
2017-05-26cleanup (grid)region info endpoint; add log to try to find some xml decode ↵UbitUmarov2-36/+61
issues
2017-05-26missing file change.. actually use watchdog threads on assetsconnector andUbitUmarov1-2/+5
avoid null refs on JobEngine
2017-05-26change wrong watchdog stopped thread check code, and don't log itUbitUmarov1-3/+10
2017-05-25move assetsconnector threads to whatchdog; Abort all alive threads known to ↵UbitUmarov3-1/+27
watchdog before exit
2017-05-25use threads from main pool on assetsconnectorUbitUmarov1-1/+0
2017-05-25make a few more threads background onesUbitUmarov1-2/+2
2017-05-24add a bit more pre exit cleanupUbitUmarov2-4/+14
2017-05-23 stop a few more threads on exitUbitUmarov2-1/+7
2017-05-23 please DIE! PLEASE??UbitUmarov3-6/+26
2017-05-22 fix IClientIPEndpoint broken by justin long ago.. but stop using itUbitUmarov1-1/+1
except on SceneBanner, later it my be also removed from there and everywhere
2017-05-22make sure we drop requests if DoHTTPGruntWork failsUbitUmarov1-4/+9
2017-05-21remove LongPoll type and queues. Events should now have reduced latency ↵UbitUmarov2-35/+3
also. About previus commit, it maybe a modified ingen-e3s-v1.33 script that is broken, and not the original version, can't tell
2017-05-15remove a Paralell.For (actually not used). That kind of fine gained ↵UbitUmarov1-39/+9
multitask makes no sense on already heavy multitasked server application like opensim. CPU cores are already busy or needed elsewhere.
2017-05-14clear land object on deleteUbitUmarov1-0/+2
2017-05-14fix some issue on parcels loading and make parcels dwell show something. ↵UbitUmarov1-4/+8
Resolution is 2.5min aprox.
2017-05-13find parcels by GlobalID.. well most timeUbitUmarov1-0/+2
2017-05-13we can't allow abort to change only one dicUbitUmarov1-29/+33
2017-05-13fix wrong locking on unused path it case it does get uses. Thanks LaNani SundaraUbitUmarov1-1/+1
2017-05-08some conditional dispose on http requests inputstreamUbitUmarov2-1/+8
2017-05-07let StreamReader be in using statementsUbitUmarov2-31/+18