| Commit message (Collapse) | Author | Files | Lines |
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nhibernate mapping. Refactored property getters and setters for estate ban object to support NHibernate.
* Added estate ban table to migration scripts of all supported databases.
* Added nhibernate mapping for EstateBans property of EstateSettings
* Refactored property accessors for EstateBan object.
* Added comments for EstateBan properties.
* Ensured that NHibernate tests pass with NUnitGUI.
* Ensured that nant test target passes.
This fixes mantis #3210. Thank you, tlaukkan!
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0.6.3.* to better track down dll ref and overwrite problems.
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http://opensimulator.org/mantis/view.php?id=3159
* Not locking causes enumeration exceptions as described in this matis
* part.TaskInventory needs to be locked for every access as it's a dictionary
* Extra locking will hopefully not cause any major issues - in places where the enumeration of the dictionary performs other lock or long running operations, the dictionary is
cloned instead
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versions will have a hard time communicating with sims on this release and later, especially if they haven't transitioned to RESTComms at all.
There's still some cleanup to do on assorted data structures, but the main functional change here is that sims no longer listen on remoting ports.
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the FriendsModule. No functional changes. Those messages were sent over XMLRPC, and that's how it continues to be for now. Just moving this couple of interregion messages out of OGS1, in preparation for the big shlep ahead.
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IAssetDataPlugin being in OpenSim.Data
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* And there, all refs to OpenSim.Grid.AssetServer.exe gone.
/me takes a bow.
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rid of ugly CoreModules dependency on AssetServer.exe
* And yes, the IAssetDataPlugin is misnomed, which became apparent on extracting it.
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* Make it possible once again to set a console log level threshold in OpenSim.exe.config
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poor Nant. We probably should take the opportunity to let the non-module bins reside in their /bin/Debug dirs later.
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usable. Applied with formatting changes, please don't introduce
K&R style indentations into OpenSim
Fixes Mantis #3190
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I've changed the extension point name, and the internal references that
used the same string. I also fixed up the messaging around the asset
loader so that it is more explicit.
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Known issue: after TP, the self client doesn't see the animations going, but others can see them. So there's a bug there (TPs only, crossings seem to be all fine).
Untested: did not test animation overriders; only tested playing animations from the viewer.
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* Reload doesn't currently obey structure information
* Not yet ready for use
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* This is done on the inventory archiver module directly rather than Scene.EventManager - the module seems the more appropriate location
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into the Util project
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and dropped nonths ago, because it is required to get smooth region
crossings with AO running. Without it, in some corner cases, anims will
continue to run in an unstoppable state.
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properties as before
- prefix private variables with m_ in AssetBase.cs
- related to Mantis #3122, as mentioned in
https://lists.berlios.de/pipermail/opensim-dev/2009-February/005088.html
- all services will likely need to be upgraded after this commit
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user service/server. Appearance is now sent by the user service/server along with all other loginparams. Regions don't query the user service for appearance anymore. The appearance is passed along from region to region as the avie moves around. And, as before, it's stored back with the user service as the client changes the avie's appearance. Child agents have default appearances that are set to the actual appearance when the avie moves to that region. (as before, child agents are invisible and non-physical).
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The change makes two principal implementation changes:
[1] It removes the hard coded set of possible asset server client
implementations, allowing any arbitrary implementation that has been
identified to the PluginLoader as an appropriate extension. The
extension point for asset server client extension
is /OpenSim/AssetServerClient. All of the old configuration rules have
been preserved, and any of the legacy configuration values will still
work as they did before, except the implementation is now loaded as a
plug-in, rather than as a hard-coded instantiation of a specific class.
The re-hashing of IAssetServer as an extension of IPlugin made upgrading
of the implementation classes a necessity.
Caveat: I have not been able to meaningfully test the crypto-grid
clients. I believe they should work correctly, but the refactoring
necessary to handle plug-in based initialization (vs constructor-based
initialisation) admits the possibility of a problem.
[2] The asset cache implementation, previously introduce as a hard-code
class instantiation is now implemented as an IPlugin. Once again the
previous (configurationless) behavior has been preserved. But now it is
possible for those interested in experimenting with cache technologies
to do so simply by introducing a new extension for the asset cache
extension point (/OpenSim/AssetCache).
I've tested all of the configuration settings, after applying the patch
to a newly extracted tree, and they seem to work OK.
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- convert AssetInventoryServer logging to OpenSim's log4net
- updated AssetInventoryServer.ini.example file
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- bring config system in line with other servers
- add new plugin filter class which filters on ID
- update AssetInventoryServer.ini file
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entirely maintained, although it will have to be revisited soon, because it's buggy.
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to be thread safe
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* Adds a GetXmlRPCHandler() to the BaseHttpServer
* Thanks mpallari
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* This simplifies callers in most cases - CachedUserInfo is already handling the rest of the fetch inventory work anyway
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InventoryNode
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InventoryFolderBase
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interface. Shared modules will now only get added once, so the command
handler is called once per module, not once per scene. Removal of scenes
has no adverse effects. Nonshared modules will be called for each scene.
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that are a prefix of another command. Fixes "terrain load"
Fixes Mantis #3123
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OpenSim.exe -gui=true
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These changes replace all direct references to the AssetCache with
IAssetCache. There is no change to functionality. Everything works as
before.
This is laying the groundwork for making it possible to register
alternative asset caching mechanisms without disrupting other parts of
OpenSim or their dependencies upon AssetCache functionality.
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specific command if any is available
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threads, etc.)
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* Changes the NHibernate asset mapping and expose FullID on AssetBase for NHibernate
* mikem has seen this patch :)
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multiple duplicates of the same code.
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line editing, context sensitive help (press ? at any time), command line
history, a new plugin command system and new appender features thet let you
type while the console is scrolling. Seamlessly integrates the ICommander
interfaces.
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OpenSim.Region.Environment into a "framework" part and a modules only
part. This first changeset refactors OpenSim.Region.Environment.Scenes,
OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces
into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region
modules in OpenSim.Region.Environment.
The next step will be to move region modules up from
OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and
then sort out which modules are really core modules and which should
move out to forge.
I've been very careful to NOT BREAK anything. i hope i've
succeeded. as this is the work of a whole week i hope i managed to
keep track with the applied patches of the last week --- could any of
you that did check in stuff have a look at whether it survived? thx!
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