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2009-11-26Remove OS version crap from about dialogMelanie1-13/+13
2009-11-26Update CM versionMelanie1-1/+1
2009-11-26Bump trunk version number to 0.6.9.Justin Clark-Casey (justincc)1-1/+1
This is a place holder name and not necessarily the version number that will be used
2009-11-26Remove the old (Remoting) region crossing code. Fix the new code toMelanie1-1/+1
pass script state and assembly again properly. Reintroduce respecting tht TrustBinaries flag. Changes the interregion protocol! No version bump because it was broken anyway, so with a version mismatch it will simply stay broken, but not crash. Region corssing still doesn't work because there is still monkey business with both rezzed prims being pushed across a border and attached prims when walking across a border. Teleport is untested by may work.
2009-11-26Remove the old remoting-type interregion code for prim/script crossingMelanie2-27/+0
2009-11-26Remove the old remoting-type interregion code for prim/script crossingMelanie2-27/+0
2009-11-25minor: remove some mono compiler warnings, add --merge load oar switch to ↵Justin Clark-Casey (justincc)1-3/+5
help information
2009-11-24Drop all locking of part.TaskInventory in favour of a ReaderWriterLockSlim ↵CasperW1-5/+106
lock handler. This gives us: - Faster prim inventory actions. Multiple threads can read at once. - Fixes the known prim inventory thread locks - In the event of a thread lock occurring, it will usually self heal after sixty seconds with an error message in the console
2009-11-23Formatting cleanup.Jeff Ames3-4/+58
2009-11-20remove early return from PrimitiveBaseShape.ToOmvPrimitive() when prim is a ↵dahlia1-2/+0
sculpty
2009-11-18minor: correct error messages when queryfolder failsJustin Clark-Casey (justincc)1-3/+1
2009-11-18minor: remove duplicate copyright notice in PollServiceWorkerThreadJustin Clark-Casey (justincc)1-28/+1
2009-11-17Correct formatting of Primitive.Textures in ↵dahlia1-1/+1
PrimitiveBaseShape.ToOmvPrimitive method
2009-11-13make logging less verbose when loading iarsJustin Clark-Casey (justincc)1-1/+1
2009-11-13Some corrections to PrimitiveBaseShape.ToOmvPrimitive()dahlia1-6/+26
2009-11-12move fake user service to a separate mock user service classJustin Clark-Casey (justincc)1-159/+0
delete asset cache tests shell
2009-11-12Rename test services to mock services, since this is a more accurate descriptionJustin Clark-Casey (justincc)1-147/+4
remove duplicate mock inventory service
2009-11-11minor: remove some mono compiler warningsJustin Clark-Casey (justincc)2-6/+6
2009-11-11add a ToOmvPrimitive() method to PrimitiveBaseShapedahlia1-0/+81
2009-11-09* Removing the redundant SendPrimitiveTerseData.State field, it duplicates ↵John Hurliman1-3/+1
AttachPoint * LLClientView.CreateImprovedTerseBlock() now uses AttachPoint and does the proper high-low swap (this should fix disappearing attachment pieces)
2009-11-06Reintroduce AssetBase's old behavior. A Parameterless constructor is requiredMelanie1-0/+10
for .NET serialization and removing it breaks the OpenSim asset server protocol.
2009-11-05Changing the AssetBase constructors to avoid initializing assets with an ↵John Hurliman5-25/+50
unknown asset type, and log an error if it ever does happen
2009-11-05Patch by revolution, thank you. Mantis #1789 . Implement friends permissions.Melanie1-0/+2
Applied with major changes. Core functionality commented pending review for possible rights escalation. No user functionality yet.
2009-11-04Backport the fixes to WebFetchInventoryDescendents to the UDPMelanie3-4/+4
InventoryDescendents packet. Testing has shown that UDP inventory now works flawlessly and, unlike CAPS inventory, doesn't download the entire agent inventory on start. Neither does it incessantly re-request folder NULL_KEY. Therefore, I have disabled CAPS inventory.
2009-11-03minor: remove a few mono compiler warningsJustin Clark-Casey (justincc)2-4/+4
2009-10-30* Remove the locklessqueue tests since I guess I didn't understand what it ↵Teravus Ovares (Dan Olivares)1-147/+0
was when I wrote the test.
2009-10-30* Add LocklessQueueTests. One Test is commented out because it fails. ↵Teravus Ovares (Dan Olivares)2-31/+148
It should probably work.. but I'm awaiting clarification.
2009-10-30* Adding Tests for OpenSim.Framework.Cache. Some test cases disabled until ↵Teravus Ovares (Dan Olivares)1-0/+75
mantis resolutions.
2009-10-30* Another ACL TestTeravus Ovares (Dan Olivares)1-1/+58
2009-10-30* Moving A test from the OpenSim.Framework.ACL object to the ↵Teravus Ovares (Dan Olivares)1-0/+41
OpenSim.Framework.Tests assembly. Fixing the test.
2009-10-28* Standalone logins will now go through the sequence of "requested region, ↵John Hurliman1-15/+11
default region, any region" before giving up * Hip offset should have been added not subtracted (it's a negative offset). This puts avatar feet closer to the ground * Improved duplicate checking for terse updates. This should reduce bandwidth and walking through walls
2009-10-27Experimental test to rate limit the incoming packet handler and try to ↵John Hurliman1-0/+21
always leave a worker thread available for other tasks
2009-10-27* Converts ClientManager.ForEach() (and as a result, Scene.ForEachClient()) ↵John Hurliman1-1/+4
to use a non-blocking parallel method when operating in async mode * Minor code readability cleanup
2009-10-26Removing the ClientManager reference from IScene and hiding it entirely ↵John Hurliman1-1/+0
inside Scene as an implementation detail. This will reduce programming error and make it easier to refactor the avatar vs client vs presence mess later on
2009-10-26* Switched all operations on the list of clients that could be either sync ↵John Hurliman1-1/+2
or async to use Scene.ForEachClient() instead of referencing ClientManager directly * Added a new [Startup] config option called use_async_when_possible to signal how to run operations that could be either sync or async * Changed Scene.ForEachClient to respect use_async_when_possible * Fixing a potential deadlock in Parallel.ForEach by locking on a temporary object instead of the enumerator (which may be shared across multiple invocations on ForEach). Thank you diva
2009-10-26* Changed the watchdog timer to improve the speed of UpdateThread(), only ↵John Hurliman1-30/+30
track threads once the first call to UpdateThread() has been made, and allow re-tracking of threads that timed out but revived later * Added a commented out call to Watchdog.UpdateThread() in OdeScene. If it turns out that loading a large OAR file or some other operation is timing out the heartbeat thread, we'll need to uncomment it
2009-10-25Changing Scene.ForEachClient to use the synchronous for loop instead of ↵John Hurliman1-41/+25
Parallel. This is quite possibly the source of some deadlocking, and at the very least the synchronous version gives better stack traces * Lock the LLUDPClient RTO math * Add a helper function for backing off the RTO, and follow the optional advice in RFC 2988 to clear existing SRTT and RTTVAR values during a backoff * Removing the unused PrimitiveBaseShape.SculptImage parameter * Improved performance of SceneObjectPart instantiation * ZeroMesher now drops SculptData bytes like Meshmerizer, to allow the texture data to be GCed * Improved typecasting speed in MySQLLegacyRegionData.BuildShape() * Improved the instantiation of PrimitiveBaseShape
2009-10-23* Change the way Util.FireAndForget() calls SmartThreadPool to avoid using a ↵John Hurliman1-1/+11
delegate (which STP appears to hold on to). This removes the slow leak I was seeing when using async_call_method=SmartThreadPool and stabilizes allocated memory for an idle OpenSim instance
2009-10-23* Unregister Mono.Addins event handlers in PluginLoader.Dispose() and always ↵John Hurliman1-2/+7
handle PluginLoader with the using pattern. This freed up 121,634,796 bytes on my system * Avoid allocating an Action<IClientAPI> object every round of the OutgoingPacketHandler * Removed unnecessary semi-colon endings from OpenSim.ini.example [InterestManagement] section
2009-10-22Implemented a Watchdog class. Do not manually create Thread objects anymore, ↵John Hurliman3-12/+185
use Watchdog.StartThread(). While your thread is running call Watchdog.UpdateThread(). When it is shutting down call Watchdog.RemoveThread(). Most of the threads in OpenSim have been updated
2009-10-22Terrible typo in the previous commit!John Hurliman1-1/+1
2009-10-22* Added a check if Util.m_ThreadPool is null before trying to use it, and if ↵John Hurliman1-13/+7
so initialize it to sane defaults * Simplified the InitThreadPool() function
2009-10-22Correct version number after mergeMelanie1-2/+2
2009-10-22Add copyright header. Formatting cleanup.Jeff Ames1-0/+27
2009-10-22* Allow SmartThreadPool to be initialized without setting max stack size ↵John Hurliman1-5/+7
(like the original implementation) * Only initialize Util's SmartThreadPool if it is actually being used * No longer initializing Util's SmartThreadPool with a custom max stack size. From MSDN: "Avoid using this constructor overload. The default stack size used by the Thread(ThreadStart) constructor overload is the recommended stack size for threads."
2009-10-22Remove the "mel_t" from version stringMelanie1-1/+1
2009-10-21* Changed the misc. methods calling ThreadPool.UnsafeQueueUserWorkItem() to ↵John Hurliman3-23/+55
Util.FireAndForget() * Changed Util.FireAndForget() to use any of five different methods set with async_call_method in the [Startup] section of OpenSim.ini. Look at the example config for possible values
2009-10-22Reduce the default pool threads to 15 (from 30) and the minimum from 5 to 2Melanie1-1/+1
2009-10-22Add MaxPoolThreads in startup to limit the size of the thread pool usedMelanie1-12/+22
for FireAndForget. This lets us limit concurrency to make OpenSim play nice
2009-10-21* Change the OnQueueEmpty signature to send the flags of the queues that are ↵John Hurliman1-0/+12
empty instead of firing once per empty queue * Change the OnQueueEmpty firing to use a minimum time until next fire instead of a sleep * Set OutgoingPacket.TickCount = 0 earlier to avoid extra resends when things are running slowly (inside a profiler, for example)