index
:
opensim-SC
Domme
switch
My fork of OpenSim for IG and DG, called SledjChisl.
about
summary
refs
log
tree
commit
diff
stats
homepage
log msg
author
committer
range
path:
root
/
OpenSim
/
Framework
(
unfollow
)
Commit message (
Expand
)
Author
Files
Lines
2011-10-25
Restart the event queue worker threads that I accidentally disabled earlier t...
Justin Clark-Casey (justincc)
2
-9
/
+11
2011-10-25
In Watchdog, add ability to specific timeout for a thread.
Justin Clark-Casey (justincc)
1
-16
/
+56
2011-10-25
Add m_threads dictionary locking to Watchdog.GetThreads()
Justin Clark-Casey (justincc)
1
-1
/
+2
2011-10-25
minor: add "threads show" as synonym for "show threads" for consistency
Justin Clark-Casey (justincc)
1
-0
/
+5
2011-10-25
Add "threads abort <thread-id>" simulator console command that allows us to a...
Justin Clark-Casey (justincc)
2
-2
/
+48
2011-10-25
Make OpenSim.Framework.Servers.HttpServer rely on OpenSim.Framework instead o...
Justin Clark-Casey (justincc)
13
-64
/
+212
2011-10-24
Drop some unnecessary ContainsKey() checking before Remove() in BaseHttpServer()
Justin Clark-Casey (justincc)
1
-12
/
+2
2011-10-24
Fix bugs in EventQueueGetModule.ClientClosed() and BaseHttpServer.RemovePollS...
Justin Clark-Casey (justincc)
2
-5
/
+9
2011-10-22
Get UUIDGatherer to scan notecards in the graph for asset uuids.
Justin Clark-Casey (justincc)
2
-5
/
+6
2011-10-17
refactor: Make IClientAPI.DebugPacketFormat a property rather than a setter w...
Justin Clark-Casey (justincc)
1
-2
/
+2
2011-10-15
move see_into_this_sim_from_neighbor [Startup] flag parsing into Scene with t...
Justin Clark-Casey (justincc)
1
-5
/
+0
2011-10-15
fetch physical_prim switch from [Startup] config from inside scene, as is don...
Justin Clark-Casey (justincc)
1
-5
/
+2
2011-10-15
Restore [Startup] physical_prim flag which can stop any prims being subject t...
Justin Clark-Casey (justincc)
1
-0
/
+6
2011-10-14
refactor: rename IClientAPI.SendPrimUpdate() to SendEntityUpdate() since it s...
Justin Clark-Casey (justincc)
1
-1
/
+8
2011-10-12
Get rid of some traces of the old pre-ROBUST grid architecture config
Justin Clark-Casey (justincc)
2
-38
/
+0
2011-10-07
flip master version up to 0.7.3
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-10-03
Remove vestigal RegionStatus.SlaveScene.
Justin Clark-Casey (justincc)
1
-3
/
+0
2011-10-03
Remove usage of Linden packet types from inside Attachments Module and interface
Dan Lake
1
-2
/
+1
2011-09-30
Add Enabled switch in new [Attachments] section in OpenSimDefaults.ini to all...
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-09-24
Added a setting to [Startup] section of config that will allow the simulator ...
Kevin Houlihan & Michelle Argus
2
-21
/
+51
2011-09-23
Fix avatar parameter updating for viewer 3 and maybe 2.
Justin Clark-Casey (justincc)
2
-0
/
+3
2011-09-22
Reinstate option to land an npc when it reaches a target.
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-09-16
Updated some variables to be closer to the coding standards (and easier to un...
Kevin Houlihan
1
-91
/
+88
2011-09-16
Passwords could be revealed in console by pressing backspace.
Kevin Houlihan
1
-1
/
+4
2011-09-13
In an object return message, send a null-terminated empty string in binary bu...
Justin Clark-Casey (justincc)
1
-2
/
+40
2011-09-12
lock AvatarAppearance.m_attachments when we use it
Justin Clark-Casey (justincc)
1
-33
/
+58
2011-09-10
lock attachments when enumerating through them in ScenePresence.CopyTo().
Justin Clark-Casey (justincc)
1
-1
/
+0
2011-09-06
In SetAttachment, if the existing attachment has no asset id then carry on ra...
Justin Clark-Casey (justincc)
2
-3
/
+34
2011-09-06
Stop the pointless double setting of every attachment in AvatarAppearance.
Justin Clark-Casey (justincc)
1
-4
/
+10
2011-09-03
Stop NPCs losing attachments when the source avatar takes them off.
Justin Clark-Casey (justincc)
2
-3
/
+14
2011-08-31
If a FireAndForget thread terminates with an exception, then catch and log ra...
Justin Clark-Casey (justincc)
1
-1
/
+15
2011-08-30
add Name property to ISceneEntity
Justin Clark-Casey (justincc)
1
-0
/
+1
2011-08-30
refactor: migrate DropObject handling fully into AttachmentsModule from Scene
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-08-30
Fix bug where attachments were remaining on the avatar after being dropped.
Justin Clark-Casey (justincc)
1
-2
/
+5
2011-08-28
Move GetMeshKey from buried inside Meshmerizer to a public method on Primitiv...
Robert Adams
1
-0
/
+61
2011-08-22
read m_rpcHandlersKeepAlive under appropriate lock
Justin Clark-Casey (justincc)
1
-2
/
+4
2011-08-22
oops, fix build break from last commit
Justin Clark-Casey (justincc)
1
-12
/
+8
2011-08-22
improve locking of m_agentHandlers in BaseHttpServer
Justin Clark-Casey (justincc)
1
-10
/
+10
2011-08-22
improve locking of m_HTTPHandlers in BaseHttpServer
Justin Clark-Casey (justincc)
1
-2
/
+2
2011-08-22
improve locking of m_streamHandlers in BaseHttpServer
Justin Clark-Casey (justincc)
1
-2
/
+4
2011-08-22
remove necessity to catch a KeyNotFoundException in BaseHttpServer.RemoveLLSD...
Justin Clark-Casey (justincc)
1
-11
/
+6
2011-08-22
improve locking of m_llsdHandlers in BaseHttpServer
Justin Clark-Casey (justincc)
1
-30
/
+32
2011-08-22
minor: remove mono compiler warning
Justin Clark-Casey (justincc)
1
-3
/
+3
2011-08-22
improve locking of m_rpcHandlers in BaseHttpServer
Justin Clark-Casey (justincc)
1
-1
/
+2
2011-08-18
Don't try to save changed attachment states when an NPC with attachments is r...
Justin Clark-Casey (justincc)
2
-3
/
+43
2011-08-16
Add new FireAndForgetMethod.None.
Justin Clark-Casey (justincc)
2
-3
/
+20
2011-08-10
early code to allow scripts to force npcs not to fly when moving to target
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-08-10
Stop trying to deregister caps or close child agents when an NPC is removed
Justin Clark-Casey (justincc)
1
-1
/
+12
2011-08-09
When an NPC is created, stop telling neighbouring regions to expect a child a...
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-08-09
Implement first draft functions for saving and loading NPC appearance from st...
Justin Clark-Casey (justincc)
1
-1
/
+1
[next]