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path: root/OpenSim/Framework/Watchdog.cs (unfollow)
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2010-09-14Fix "show threads" to show threads now being managed by ↵Justin Clark-Casey (justincc)1-2/+12
OpenSim.Framework.Watchdog
2010-08-03don't mask current time reads (since we don't mask the corresponding subtract)Mike Rieker1-3/+3
if you mask the reads you have to mask the subtract as well. simplest is just don't mask any of it.
2009-10-26* Changed the watchdog timer to improve the speed of UpdateThread(), only ↵John Hurliman1-30/+30
track threads once the first call to UpdateThread() has been made, and allow re-tracking of threads that timed out but revived later * Added a commented out call to Watchdog.UpdateThread() in OdeScene. If it turns out that loading a large OAR file or some other operation is timing out the heartbeat thread, we'll need to uncomment it
2009-10-22Implemented a Watchdog class. Do not manually create Thread objects anymore, ↵John Hurliman1-0/+183
use Watchdog.StartThread(). While your thread is running call Watchdog.UpdateThread(). When it is shutting down call Watchdog.RemoveThread(). Most of the threads in OpenSim have been updated