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* Remove long unused Region/Framework/ThreadTrackerJustin Clark-Casey (justincc)2010-09-141-46/+0
| | | | All methods had already been deleted, only GetThreads() was left
* minor: remove a few mono compiler warningsJustin Clark-Casey (justincc)2009-11-031-1/+1
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* * Continued work on the new LLUDP implementation. Appears to be functioning, ↵John Hurliman2009-10-061-122/+5
| | | | | | | | although not everything is reimplemented yet * Replaced logic in ThreadTracker with a call to System.Diagnostics that does the same thing * Added Util.StringToBytes256() and Util.StringToBytes1024() to clamp output at byte[256] and byte[1024], respectively * Fixed formatting for a MySQLAssetData error logging line
* Formatting cleanup.Jeff Ames2009-10-011-3/+3
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* * Add ThreadTracker Tests, Tests default thread, Adding Testing and Removing ↵Teravus Ovares (Dan Olivares)2009-08-131-12/+24
| | | | | | a thread, a dead thread, and a null Thread * Fix a null thread situation
* Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵Jeff Ames2009-06-011-1/+1
| | | | LICENSE.txt.
* * Correct build break from last commit - how on earth did it compile last ↵Justin Clarke Casey2008-11-041-0/+5
| | | | time? Bizarre
* * Stop an exception in the thread tracker cleanup loop from terminating the simJustin Clarke Casey2008-11-041-4/+13
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* * minor: add to the thread tracker the thread with which the thread tracker ↵Justin Clarke Casey2008-08-011-1/+2
| | | | tracks threads
* * Spring cleaning.Adam Frisby2008-04-291-3/+7
| | | | | * Added new generic "Location" class to handle 2D integer locations. Going to use it to replace all RegionHandle and X,Y coordinate references throughout the entire project. You have been warned.
* * Optimised using statements and namespace references across entire project ↵Adam Frisby2008-04-211-6/+5
| | | | (this took a while to run).
* Added copyright heaaders. Minor cleanup.Jeff Ames2008-03-041-1/+28
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* Update svn properties.Jeff Ames2008-02-211-106/+106
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* "threads" command now works. I've added manual tracking of threads (only if ↵Tedd Hansen2008-02-211-0/+106
compiled in DEBUG mode)... Its ugly and even requires a separate thread to track the treads, but it will be very valuable in debugging.