| Commit message (Collapse) | Author | Age | Files | Lines |
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Conflicts:
OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs
OpenSim/Region/Framework/Scenes/Scene.cs
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Conflicts:
OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
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automatically turns off any logging enabled between tests
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Conflicts:
OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
OpenSim/Region/Framework/Scenes/Scene.cs
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gathered all the knowledge into a single class. Added the Mesh content type.
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Conflicts:
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
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EstateSettings.IsEstateManagerOrOwner() to reflect what it actually does.
This makes it consistent with other parts of OpenSimulator that are treating ESTATE_MANAGER and ESTATE_OWNER as different entities.
As per opensim-dev mailing list.
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Conflicts:
OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
OpenSim/Region/Framework/Scenes/ScenePresence.cs
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This required an option to be added to NullRegionData via ConnectionString for it to act as a non-static instance, so that regression tests (which only load this class once) don't get hopeless confused and complex to compensate.
Normal standalone operation unaffected.
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This is to support npc baked texture saving in oars and iars.
May address http://opensimulator.org/mantis/view.php?id=5743
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This is not used for anything - appearances are always properties of objects with ids (ScenePresence, AgentCircuitData) and just has the potential to get out of sync when the appearance is cloned.
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OpenSim.Tests.Common instead
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the agent and all attachments. Preserves backwards compatibility -- older sims get passed attachments one by one. Meaning that I finally introduced versioning in the simulation service.
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This version removes the NUnit.Framework.SyntaxHelpers namespace, so any modules with their own tests will need to delete this using statement.
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DenyMinors. Note that the ban doesn't actually work yet due to some stuff mel's working on .
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AvatarService -- add two new methods, GetAppearance and SetAppearance
to get around the lossy encoding in AvatarData. Preseve the old
functions to avoid changing the behavior for ROBUST services.
AvatarAppearance -- major refactor, moved the various encoding
methods used by AgentCircuitData, ClientAgentUpdate and
ScenePresence into one location. Changed initialization.
AvatarAttachments -- added a class specifically to handle
attachments in preparation for additional functionality
that will be needed for viewer 2.
AvatarFactory -- removed a number of unused or methods duplicated
in other locations. Moved in all appearance event handling from
ScenePresence. Required a change to IClientAPI that propogated
throughout all the IClientAPI implementations.
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* Added more mundane tests.
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* Does anyone have an example raw notecard to look at and test the notecard parser?
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* SL Util tests of AssetType2ContentType and ContentType2AssetType
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OpenSim/Framework/Tests/PrimeNumberHelperTests.cs
I'm assuming the lowercase tests was a mistake. Please revert if it actually wasn't
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* Added MundaneFrameworkTests.cs for the really mundane tests like testing properties,constructors, etc in OpenSim.Framework.
* Fixed LeftAxis and UpAxis unpacking from OSD to AgentPosition (copy and paste error caught while writing mundane test) (Good thing nobody uses the camera frustum from remote regions yet)
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* Tests Animation Constructors
* Tests Animation OSD Packing/Unpacking
* Tests the PrimeNumberHelper class which is used in the cache.
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CreatorID, it doesn't modify database backends or OAR files to support storing/loading it
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help information
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unknown asset type, and log an error if it ever does happen
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was when I wrote the test.
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It should probably work.. but I'm awaiting clarification.
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mantis resolutions.
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OpenSim.Framework.Tests assembly. Fixing the test.
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tracker now uses the system thread list
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unnecessary serialization/deserialization of TextureEntry objects and allow TextureEntry to be inspected for missing bakes
* Inspect incoming TextureEntry updates for bakes that do not exist on the simulator and request the missing textures
* Properly handle appearance updates that do not have a TextureEntry set
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http://jira.openmetaverse.org/browse/LIBOMV-675
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a thread, a dead thread, and a null Thread
* Fix a null thread situation
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and authentication.
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ensure that the Packing and unpacking method to and from OSD works as expected called, TestAgentCircuitDataOSDConversion. Also created a HistoricalAgentCircuitDataOSDConversion to ensure that any changes in the way the json wire format is parsed warns us via this test.
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