Commit message (Collapse) | Author | Age | Files | Lines | |
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* | store all terrain in Variable2DGzip format | UbitUmarov | 2016-09-17 | 1 | -1/+3 |
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* | minor clear. Use isTainted in is read clear form | UbitUmarov | 2015-08-27 | 1 | -9/+8 |
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* | remove rest of ushort test code | UbitUmarov | 2015-08-25 | 1 | -94/+31 |
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* | change terrain internal representation to float. ushort work with legal | UbitUmarov | 2015-08-25 | 1 | -79/+162 |
| | | | | | sl terrain, but may break existent terrain and that may cost a lot more than the cost of memory | ||||
* | terrain stored as ushorts with gzip compression | UbitUmarov | 2015-08-25 | 1 | -30/+221 |
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* | change internal representation of terrain from int to ushort. This will | UbitUmarov | 2015-08-24 | 1 | -19/+19 |
| | | | | | suporte height from 0 to 655.53m that includes SL limits ( still need to add code to trap eventual negative values from dbs or user input) | ||||
* | varregion: refactor use of 'double heightmap[,]' into references to new ↵ | Robert Adams | 2015-03-27 | 1 | -0/+464 |
class TerrainData and push the implementation from Scene into the database readers and writers. |