| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
| |
reset the lock even if the write lock is not apparently held.
|
|\
| |
| |
| |
| |
| | |
Conflicts:
OpenSim/Framework/TaskInventoryItem.cs
OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
|
| |
| |
| |
| |
| | |
Uses new IEntityInventory.TryGetScriptInstanceRunning()
Makes it clearer that TaskInventoryItem.ScriptRunning cannot be used as it is temporary and not updated.
|
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | |
authorization service rather than from the account.
This is to accomodate situations where the authorization service is being used by the hypergrid, where visitors have no user account.
See http://opensimulator.org/mantis/view.php?id=5517, this code is somewhat adapted/cleaned up from Michelle's patch
I'm a little ambivalent about this since visitors could put anything in firstname/lastname so it's not much of an auth measure.
It's up to the auth service to decide which data it actually uses.
Possibly we should be passing through other info such as agent circuit ip
|
| |
| |
| |
| |
| |
| | |
to a non-programmer and insufficient for a programmer.
Add commented debug output and data collection to troubleshoot
future locking issues.
|
| | |
|
| | |
|
| | |
|
| |
| |
| |
| | |
my RWlocks. Whilst recursive locks are safe, coupled with other issues we're experiencing with the TaskInventoryDictionary it implies that somewhere the lock is not being freed possibly due to a merge error somewhere, and thus it needs to be looked into.
|
| | |
|
|/
|
|
|
|
|
|
| |
lock handler. This gives us:
- Faster prim inventory actions. Multiple threads can read at once.
- Fixes the known prim inventory thread locks
- In the event of a thread lock occurring, it will usually self heal after sixty seconds with an error message in the console
|
| |
|
|
|
|
| |
LICENSE.txt.
|
|
|
|
|
|
|
|
|
|
|
| |
http://opensimulator.org/mantis/view.php?id=3159
* Not locking causes enumeration exceptions as described in this matis
* part.TaskInventory needs to be locked for every access as it's a dictionary
* Extra locking will hopefully not cause any major issues - in places where the enumeration of the dictionary performs other lock or long running operations, the dictionary is
cloned instead
|
|
|
|
|
|
| |
* Changed SendInstantMessage, dropped fromAgentSession and imSessionID as security precaution, see http://opensimulator.org/wiki/OpenSim_0.6_IClientAPI#Porting_Guide for details on porting.
* Removed unused usings from Framework.*
|
|
This puts the TaskInventoryDictionary in it's own file.
|