Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Add regression test for client logout due to ack timeout. | Justin Clark-Casey (justincc) | 2012-06-08 | 1 | -15/+2 |
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* | Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵ | Jeff Ames | 2009-06-01 | 1 | -1/+1 |
| | | | | LICENSE.txt. | ||||
* | Formatting cleanup. | Jeff Ames | 2008-05-16 | 1 | -14/+14 |
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* | * Refactor additional stats collection common code into base opensim server | Justin Clarke Casey | 2008-05-14 | 1 | -3/+9 |
| | | | | | | * If extra stats not sent to the viewer are available on an opensim server, they are now uniformly accessible using the 'show stats' command | ||||
* | * Refactor: Renaming non viewer statistics classes from Reporters to ↵ | Justin Clarke Casey | 2008-05-14 | 1 | -9/+9 |
| | | | | Collectors - this seems more intuitive | ||||
* | Formatting cleanup. | Jeff Ames | 2008-03-18 | 1 | -26/+25 |
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* | Refactor only: serve stats objects directly through StatsManager singleton | Justin Clarke Casey | 2008-02-04 | 1 | -4/+24 |
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* | * Add asset/texture cache statistics to region server console | Justin Clarke Casey | 2008-01-31 | 1 | -0/+53 |
* You can type 'stats' at the REGION# prompt to get this information in grid or standalone mode * Don't take these numbers as gospel yet, since for some reason textures displayed from inventory which require downloading from the server are being recorded as assets rather than textures * But I don't have any reason to believe they aren't broadly accurate. * I've put these in so I can tell whether the high memory usage on regions is down to the asset/texture cache * This will require a prebuild * DEV: Only adds needed to be implemented since, as far as I can tell, assets cached are currently never released. For my part, seeing large cache memory numbers will provoke me to think about doing something about this. * DEV: Now switched to using a singleton to get the stats reporters rather than threading the object through various layers * DEV: Will refactor the other server stats reporters to do this in one of the next commits |