| Commit message (Collapse) | Author | Age | Files | Lines |
|\
| |
| |
| |
| |
| |
| |
| | |
Conflicts:
OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
OpenSim/Region/Framework/Interfaces/IDynamicMenuModule.cs
OpenSim/Region/OptionalModules/ViewerSupport/DynamicMenuModule.cs
OpenSim/Region/OptionalModules/World/MoneyModule/SampleMoneyModule.cs
|
| | |
|
|\ \
| |/
|/| |
|
| | |
|
|\ \
| |/ |
|
| |
| |
| |
| | |
connection close issue by getting rid of the socket references * This adds a connection timeout checker to shutdown poor or evil connections and combats DOS attempts that just connect and make no complete requests and just wait. It also actually implements KeepAlive... instead of just understanding the connection header in the request... you can test by connecting and requesting a keepalive header and sending another request on the same connection. The new timeout checker closes expired keepalive sessions, just make sure you send the request within 70 seconds of connecting or the timeout checker will timeout the connection.
|
|\ \
| |/
| |
| |
| |
| |
| |
| | |
Conflicts:
OpenSim/Region/ClientStack/Linden/Caps/MeshUploadFlagModule.cs
OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
OpenSim/Region/OptionalModules/Avatar/Attachments/TempAttachmentsModule.cs
|
| |\ |
|
| | |
| | |
| | |
| | | |
would like to restrict the maximum packet size, (and therefore protect against Memory DOSing) then you should set this. I defaulted it to 40MB. This means that in theory, a malicious user could connect and send a packet that claims that the payload is up to 40 mb (even if it doesn't actually turn out to be 40mb. More testing needs to be done on it where the packets are maliciously malformed.
|
| |/ |
|
|\ \
| |/
| |
| |
| |
| |
| | |
Conflicts:
OpenSim/Framework/RegionLoader/Web/RegionLoaderWebServer.cs
OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs
OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
|
| |
| |
| |
| | |
places where we were not already.
|
|\ \
| |/ |
|
| | |
|
|\ \
| |/
| |
| |
| | |
Conflicts:
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
|
| |
| |
| |
| | |
WebSocket handler
|
|\ \
| |/
| |
| |
| | |
Conflicts:
bin/HttpServer_OpenSim.dll
|
| |\
| | |
| | |
| | | |
allows modules to set up a websocket server that websocket clients can connect to. An example module is in OptionalModules/Example/WebSocketEchoTest/WebSocketEchoModule.cs
|
| | | |
|
| | |
| | |
| | |
| | | |
working.. Still have to do Header.ToBytes and compose a websocket frame with a payload.
|
|\ \ \
| | |/
| |/|
| | |
| | |
| | |
| | |
| | | |
Conflicts:
OpenSim/Data/MySQL/MySQLSimulationData.cs
OpenSim/Framework/Servers/VersionInfo.cs
OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
|
| |/
| |
| |
| |
| |
| |
| |
| | |
This is mostly Bluewall's work but I am also bumping the general version number
OpenSimulator 0.7.5 remains in the release candidate stage.
I'm doing this because master is significantly adding things that will not be in 0.7.5
This update should not cause issues with existing external binary DLLs because our DLLs do not have strong names
and so the exact version match requirement is not in force.
|
|\ \
| |/ |
|
| |\ |
|
| | |
| | |
| | |
| | | |
Adding additional return status for JsonRpcMethod. Now returns true/false
|
|\ \ \
| | |/
| |/|
| | |
| | |
| | |
| | | |
Conflicts:
OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs
OpenSim/Framework/Servers/HttpServer/PollServiceRequestManager.cs
OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs
|
| |/
| |
| |
| |
| |
| | |
destructor.
Hopes to address occasional shutdown failures from http://opensimulator.org/mantis/view.php?id=6503
|
|\ \
| |/ |
|
| |
| |
| |
| |
| | |
Added registration json-rpc handlers in the http server. Covers version 2.0
See: http://www.jsonrpc.org/specification
|
|\ \
| |/
| |
| |
| |
| | |
Conflicts:
OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs
OpenSim/Region/Framework/Scenes/Scene.cs
|
| |
| |
| |
| | |
than creating a new CultureInfo separately
|
|\ \
| |/
| |
| |
| |
| | |
Conflicts:
OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
|
| | |
|
|\ \
| |/ |
|
| |
| |
| |
| | |
the end of the body.
|
|\ \
| | |
| | |
| | |
| | | |
Conflicts:
OpenSim/Region/ClientStack/Linden/Caps/GetMeshModule.cs
|
| | |
| | |
| | |
| | | |
* This still has the image throttler in it.. as is... so it's not suitable for live yet.... The throttler keeps track of the task throttle but doesn't balance the UDP throttle yet.
|
|\ \ \
| | |/
| |/| |
|
| | | |
|
|\ \ \
| |/ / |
|
| | |
| | |
| | |
| | | |
instead of blank if no content type was set.
|
| | |
| | |
| | |
| | |
| | |
| | | |
where this wasn't already used.
This allows log level 5 (log sample or large part of incoming post data) to operate and removes copy/paste.
|
| | |
| | |
| | |
| | |
| | |
| | | |
check we received a request handler first since this is not guaranteed.
Resolves harmless logged exception when content type and generic xml rpc requests take more than 3 seconds.
|
| | | |
|
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | | |
http://stackoverflow.com/questions/2519655/httpwebrequest-is-extremely-slow."
But the patch is here, in case anyone wants to try it.
This reverts commit 531edd51d82ecd6a842a2611c99e9919634491ef.
|
| | |
| | |
| | |
| | |
| | |
| | | |
http://stackoverflow.com/questions/2519655/httpwebrequest-is-extremely-slow.
Thanks R.Gunther (rigun@rigutech.nl) https://lists.berlios.de/pipermail/opensim-users/2012-September/010986.html
|
|\ \ \
| |/ /
| | |
| | |
| | |
| | |
| | | |
Conflicts:
CONTRIBUTORS.txt
OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
|
| | |
| | |
| | |
| | | |
newlines at this level to '\n' to enable them to be logged.
|
|\ \ \
| | |/
| |/|
| | |
| | |
| | | |
Conflicts:
OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs
OpenSim/Region/Framework/Scenes/Scene.cs
|
| | |
| | |
| | |
| | | |
another working thread
|