| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
| |
another working thread
|
| |
|
|
|
|
| |
control flag to false
|
| |
|
| |
|
|
|
|
| |
event queues aren't blocked by other traffic.
|
|
|
|
| |
do a thing about anyway.
|
| |
|
|
|
|
| |
at any time and to drop requests for avatars n longer in the scene
|
| |
|
| |
|
| |
|
|\
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | |
Conflicts:
OpenSim/Framework/Monitoring/BaseStatsCollector.cs
OpenSim/Region/Application/OpenSim.cs
OpenSim/Region/Application/OpenSimBase.cs
OpenSim/Region/Framework/Scenes/SceneManager.cs
bin/OpenMetaverse.Rendering.Meshmerizer.dll
bin/OpenMetaverse.StructuredData.dll
bin/OpenMetaverse.dll
bin/OpenMetaverseTypes.dll
prebuild.xml
|
| |
| |
| |
| | |
with other monitoring code from OpenSim.Framework
|
|\ \ |
|
| | | |
|
|/ /
| |
| |
| | |
event exceptions to see call path leading up to it.
|
|\ \
| | |
| | |
| | |
| | |
| | |
| | | |
Conflicts:
OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs
OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
OpenSim/Region/Framework/Scenes/Scene.cs
|
| | |
| | |
| | |
| | | |
CN
|
|\ \ \
| |/ /
| | |
| | |
| | |
| | |
| | | |
Conflicts:
OpenSim/Framework/Servers/HttpServer/PollServiceEventArgs.cs
OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
|
| | |
| | |
| | |
| | | |
and locking.
|
| | | |
|
| | |
| | |
| | |
| | |
| | | |
the manager to tell what type of event it is. All events except for lsl http in
go to the "slow queue" which is run once per second as before.
|
| | | |
|
| | |
| | |
| | |
| | | |
it's timeout
|
| | |
| | |
| | |
| | | |
timeout to 1s. So data there is less delay when there is new data, but enought waiting time for it to be avaiable
|
| | | |
|
| | |
| | |
| | |
| | | |
to unified requests queue directly. Retries get into that every 100ms. 3 working threads as before plus another that only does retries timming.
|
|\ \ \
| |/ /
| | |
| | |
| | | |
Conflicts:
OpenSim/Framework/Servers/HttpServer/PollServiceWorkerThread.cs
|
| | |
| | |
| | |
| | | |
when needed rather than once per second. That is just too slow!
|
|\ \ \
| | |/
| |/|
| | |
| | |
| | |
| | | |
Conflicts:
OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs
OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
|
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | | |
can trigger an exception is the URL was being removed at the same time.
This involves three steps
1) Return gracefully in UrlModule.HttpRequestHandler() instead of throwing an exception when the url cannot be found in its index
2) Return true instead of false in HasEvents() if no matching request is found in the map. This call will only happen in the first place for raced requests.
3) Return a 404 in GetEvents() if the request is not in the index, rather than a blank 200 OK.
Many thanks to Tom Haines in http://opensimulator.org/mantis/view.php?id=6051 for doing some of the work on this.
|
|\ \ \
| |/ /
| | |
| | |
| | |
| | |
| | |
| | | |
Conflicts:
OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs
OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
|
| | |
| | |
| | |
| | | |
would always return OK even if some other status code had been set
|
|\ \ \
| |/ / |
|
| | |
| | |
| | |
| | |
| | |
| | | |
This allows one to see incoming requests as they happen.
This required making everything use the common MainServer class for registering and retrieving http servers, rather than duplicate structures.
|
| | |
| | |
| | |
| | |
| | |
| | | |
logic.
This does require the server to be added before it is set as the main Instance
|
| | |
| | |
| | |
| | | |
the main instance.
|
| | |
| | |
| | |
| | | |
warn to be logged if we receive invalid xml for xmlrpc.
|
|\ \ \
| |/ /
| | |
| | |
| | | |
Conflicts:
OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
|
| | |
| | |
| | |
| | |
| | | |
Accidentally make responseString null by default instead of String.Empty.
It needs to be something in case the XmlRpcRequest deserialize throws an exception due to bad xml (a failure which we silently swallow!)
|
|\ \ \
| |/ /
| | |
| | |
| | | |
Conflicts:
OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs
|
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | | |
slow handling of requests.
This is to avoid logging a 'slow' request when the source of delay is the viewer in processing a response.
This is not something we can do much about on the server end - it's server-side delay that we're interested in.
To ensure consistency, this commit also had to refactor and simplify inbound non-poll network request handling, though there should be no functional change.
IOSHttpResponse no longer exposes the Send() method, only classes in OpenSim.Framework.Servers.HttpServer should be doing this.
Only the GetTextureHandler was sending its own response. Now it leaves this to BaseHttpServer, like all other core handlers.
|
|\ \ \
| |/ /
| | |
| | |
| | | |
Conflicts:
OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
|
| | | |
|
| | |
| | |
| | |
| | |
| | |
| | |
| | | |
timeout is breached.
This alarm can then invoke this to log extra information.
This is used in LLUDPServer to show which client was being processed when incoming and outgoing udp watchdog alarms are triggered.
|
|\ \ \
| |/ /
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | | |
Conflicts:
OpenSim/Data/MySQL/MySQLSimulationData.cs
OpenSim/Data/MySQL/Resources/RegionStore.migrations
OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs
OpenSim/Region/Framework/Scenes/Scene.cs
OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
|
| | |
| | |
| | |
| | | |
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
|
| | |
| | |
| | |
| | | |
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
|
|\ \ \
| |/ / |
|