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path: root/OpenSim/Framework/Servers/BaseOpenSimServer.cs (follow)
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* * If a server has statistics, print these out to the log every hour to get ↵Justin Clarke Casey2008-06-101-0/+21
| | | | | | | | some idea of how these evolve * When returning GC.GetTotalMemory(), force collection first in order to get more accurate figures
* Formatting cleanup, minor refactoring, svn properties.Jeff Ames2008-06-041-15/+15
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* * experimental: Make OpenSim archiver save and reload all prim textures when ↵Justin Clarke Casey2008-06-021-2/+2
| | | | not all faces have the same texture
* * Add 'show version' help information into base OpenSim serverJustin Clarke Casey2008-06-021-1/+2
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* * Move most bookending startup/shutdown messages to BaseOpenSimServer so ↵Justin Clarke Casey2008-06-011-7/+6
| | | | they appear in non-console servers too
* * Fix build break by eliminating remaining IScenePermissions references - ↵Justin Clarke Casey2008-06-011-1/+1
| | | | | | | | must remember to nant clean * Hook all server startups into base opensim server startup method
* * Move log version printing up into BaseOpenSimServerJustin Clarke Casey2008-06-011-4/+14
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* * Make version information common to all serversJustin Clarke Casey2008-05-311-0/+82
| | | | | | * Now all servers respond to the "show version" command on the console
* * Implements UserServer logoff in a few situationsTeravus Ovares2008-05-311-0/+1
| | | | | | | * User tries to log-in but is already logged in. Userserver will send message to simulator user was in to log the user out there. * From the UserServer, admin types 'logoff-user firstname lastname message'. * Some regions may not get the message because they're not updated yet.
* Formatting cleanup.Jeff Ames2008-05-161-14/+14
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* * Refactor additional stats collection common code into base opensim serverJustin Clarke Casey2008-05-141-1/+18
| | | | | | * If extra stats not sent to the viewer are available on an opensim server, they are now uniformly accessible using the 'show stats' command
* Formatting cleanup.Jeff Ames2008-05-141-3/+3
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* From: Alan M Webb <awebb@vnet.ibm.com>Justin Clarke Casey2008-05-121-6/+23
| | | | | | | | This patch just tightens up console handling in BasOpenSimServer and removes (or redirects) a couple of messages that were being issued using Console.Writeline.
* * Fix opensim region server shutdown.Justin Clarke Casey2008-05-091-1/+1
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* * Move shutdown processing to base OpenSimServer, overriding the method ↵Justin Clarke Casey2008-05-071-1/+17
| | | | | | | | where appropriate * This also means that the command quit (as well as shutdown) will now close down grid servers (instead of only being in place for the region server)
* * Refactored out common http handler operationslbsa712008-03-281-0/+6
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* Formatting cleanup.Jeff Ames2008-03-181-26/+25
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* Converted logging to use log4net.Jeff Ames2008-02-051-7/+5
| | | | | | Changed LogBase to ConsoleBase, which handles console I/O. This is mostly an in-place conversion, so lots of refactoring can still be done.
* * Rebase all current servers on common abstract BaseOpenSimServer classJustin Clarke Casey2008-02-041-2/+45
| | | | | | | * The immediate upshot is that "show uptime" from the console will now show uptime on all server types (user, asset, grid, etc) * DEV: This refactoring is far from complete - only just enough to makes the "show uptime" command common accross the servers. More is needed, but in this case it's somewhat like eating cabbage, which I prefer not to do all at once
* * Add missed out evn:eol-style nativeJustin Clarke Casey2008-01-251-43/+43
| | | | | | | | * I intended to think about refactoring the servers to use this common base class, but temporary laziness won out. * I'm leaving this here as a reminder/mind poke and for reasons of laziness (again) * If people object to me leaving this kind of thing lying around, please say
* * Add very basic initial login stats to the user serverJustin Clarke Casey2008-01-251-0/+43
* Typing 'stats' on the command line will given total number of successful logins today and yesterday * A little bit more to come, probably * Refactoring will follow next