| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
|
| |
libOMV.
|
|
|
|
|
|
|
|
|
| |
release a direct descendant of the stable 7364, with all the features and
none of the issues.
This omits the following patch chain: r7383 r7382 r7381 r7377 r7375 r7373
r7372 r7370 r7369 r7368 r7367 r7366
|
|
|
|
|
|
|
|
| |
* Update libopenjpeg as well for this patch.
* Appears to be okay on a very short sniff test
* Source code will be placed in opensim-libs shortly
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
| |
https://lists.berlios.de/pipermail/opensim-dev/2008-November/003468.html
* This is done by sending a 'major interface version' number on sim registration. Developers must increment this every time they make a change that would make the previous
OpenSim revision failure incompatible with the new one (non-fatal incompatibilities are fine).
* This number resides in OpenSim.Framework.Servers.VersionInfo.MajorInterfaceVersion
* This allows the grid service to stop older, incompatible regions from connecting
|
|
|
|
|
|
|
|
|
| |
instead
* This is to make things less confusing to users (and maybe a little easier to do future version filtering for grid connections)
* If there's disagreement about this, then please say so (preferably in the opensim-dev mailing list)
|
| |
|
|
|
|
|
|
| |
* Stop 'show threads' throwing an exception if a thread is dead
|
|
|
|
| |
for consistency's sake
|
|
|
|
| |
were appearing in the wrong order
|
|
|
|
| |
to work anyway)
|
|
|
|
|
|
|
|
| |
(which doesn't include stuff such as script starting time on the region server).
* Yes, you could work this out from timestamps in the logs, but that's far too much work
|
| |
|
|
|
|
|
|
|
|
|
|
| |
Check the client dialog box (from top menu) WORLD / REGION ESTATE
/ REGION tab. The client dialog box seems to have a hard limit of
about 32 characters per line available for displaying the region
version number. Our regions are sending a string which is greater
than the limit, causing the client to wrap the text and look ugly.
|
|
|
|
| |
requests flow through the ShowHelp() method
|
|
|
|
|
|
| |
display root and child agents (mantis #2171).
|
| |
|
|
|
|
|
|
| |
* This is working towards finding out why many more client threads are hanging about on wright plaza than there are actual agents
|
|
|
|
| |
than displays information directly
|
| |
|
|
|
|
|
|
|
|
|
| |
resulting in continual execution of the CheckConnectivity timer method
* For now, just turn off this timer when we close the connection
* Also some minor help refactoring creeps in to this revision.
|
| |
|
|
|
|
|
|
|
|
|
| |
* The primary immediate use is to provide a means of temporarily reducing log output on the console when executing console commands
* Changing the log level on the console is not permanent and does not affect the log information being put into OpenSim.log
* This could have been done by putting in a threshold level on the Console appeneder in OpenSim.exe.config and implementing config watching in the code.
* But I think that it's a little more user friendly to make this doable via the console.
|
|
|
|
|
| |
Binary distributions of OpenSim are not able to get the version info because they lack the ../.svn/entries file. This file exists in the ./bin./svn directory, which would be in a binary distribution. The included patch changes the path from ../.svn/entries to .svn/entries, which allows the version information to be show in "help/about"
|
| |
|
|
|
|
| |
have IDs
|
|
|
|
| |
region is running standalone
|
|
|
|
|
|
|
|
|
| |
for all servers (UGAIM as well as Region)
* This will work as long as those servers are actually registering any threads they use (does not include stuff plucked from the thread pool)
* command is now "show threads" rather than threads
|
|
|
|
|
|
|
|
|
| |
The attached patch tries to read the SVN revision from local file
"svn_revision" before checking "../.svn/entries".
This allows simulators not running from the source tree to properly
display the SVN revision, if the installer generates the
"svn_revision" file.
|
| |
|
|
|
|
| |
so it's easier to tell which isntances each print out of information is from
|
|
|
|
| |
hard-coded port numbers.
|
|
|
|
|
|
|
| |
* Please feel free to comment if the periodic logging is causing you problems in some way - I'm loathe to add yet another switch to OpenSim.ini but will if it proves necessary
|
|
|
|
|
|
|
|
| |
which the server was started
* This is potentially useful if you're using screen on a region console without knowing where it was originally started from
|
|
|
|
| |
information
|
|
|
|
|
|
|
|
| |
some idea of how these evolve
* When returning GC.GetTotalMemory(), force collection first in order to get more accurate figures
|
| |
|
|
|
|
| |
not all faces have the same texture
|
| |
|
|
|
|
| |
they appear in non-console servers too
|
|
|
|
|
|
|
|
| |
must remember to nant clean
* Hook all server startups into base opensim server startup method
|
| |
|
|
|
|
|
|
| |
* Now all servers respond to the "show version" command on the console
|
|
|
|
|
|
|
| |
* User tries to log-in but is already logged in. Userserver will send message to simulator user was in to log the user out there.
* From the UserServer, admin types 'logoff-user firstname lastname message'.
* Some regions may not get the message because they're not updated yet.
|
| |
|
|
|
|
|
|
| |
* If extra stats not sent to the viewer are available on an opensim server, they are now uniformly accessible using the 'show stats' command
|
| |
|
|
|
|
|
|
|
|
| |
This patch just tightens up console handling in BasOpenSimServer
and removes (or redirects) a couple of messages that were being issued
using Console.Writeline.
|
| |
|
|
|
|
|
|
|
|
| |
where appropriate
* This also means that the command quit (as well as shutdown) will now close down grid servers (instead of only being in place for the region server)
|