| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
|
| |
* got rid of the ugliest hack in the project
|
|
|
|
|
|
|
| |
* added LLSDStreamHandler.cs to Caps (Haven't enabled it yet, though)
* removed last traces of old rest handling
|
|
|
|
|
|
|
|
|
| |
* Removed legacy REST handling
* Created two custom IStreamHandlers for asset up/download
* Removed quite a lot of double and triple encodings, trying to work towards binary only and direct write into storage.
* Introduced BaseStreamHandler with GetParam() and some other goodies
|
|
|
|
|
|
|
|
|
| |
* Implemented RestStreamHandler
* Some caps functions now use it
* Moved out RestMethodEntry from httpserver
* The IStreamHandler interface now reports required method and Content-Type
|
| |
|
| |
|
|
|
|
|
| |
* added some licensing info
|
| |
|
|
|
|
|
| |
*Renamed IRestHandler.cs to RestMethod.cs which is the correct name.
|
|
|
|
| |
which in turn have a Shape object (currently PrimitiveBaseShape). The plan is only for the SceneObject to interface with the physics engines. As a physics Entity should be able to have mulitple shapes connected to it.
|
| |
|
|
|
|
| |
to add/remove something
|
|
compile yet as not all the code has been changed to use the new namespaces. Am committing it now for feedback on the namespaces.
|