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path: root/OpenSim/Framework/Servers/BaseHttpServer.cs (follow)
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* * Started work on converting BaseHttpServer to a stream dispatcherlbsa712007-07-041-61/+103
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* * Optimized usings (the 'LL ate my scripts' commit)lbsa712007-07-031-9/+10
| | | | | * added some licensing info
* * Added conceptual LlsdMethod Demo to SimpleApp (work in progress)lbsa712007-07-021-0/+5
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* * Started working on LlsdMethod for BaseHttpServerlbsa712007-07-021-7/+1
| | | | | *Renamed IRestHandler.cs to RestMethod.cs which is the correct name.
* Started change to having SceneObject and then that having child Primitives ↵MW2007-07-011-12/+0
| | | | which in turn have a Shape object (currently PrimitiveBaseShape). The plan is only for the SceneObject to interface with the physics engines. As a physics Entity should be able to have mulitple shapes connected to it.
* should now work.MW2007-06-281-1/+0
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* *Some more restructuring/fixing -- should compile, but high chance I forgot ↵mingchen2007-06-271-4/+4
| | | | to add/remove something
* Some work on restructuring the namespaces / project names. Note this doesn't ↵MW2007-06-271-0/+312
compile yet as not all the code has been changed to use the new namespaces. Am committing it now for feedback on the namespaces.