Commit message (Collapse) | Author | Age | Files | Lines | |
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* | When saving an oar/iar, don't attempt to write out the data byte array if ↵ | Justin Clark-Casey (justincc) | 2010-03-31 | 1 | -1/+3 |
| | | | | | | it's empty On Mono 2.6 (and probably before) this causes a non-obvious IOException | ||||
* | - cleaning up LandData/ILandObject capitalization issues | dr scofield (aka dirk husemann) | 2009-10-02 | 1 | -1/+2 |
| | | | | - adding LandDataSerializer to OAR mechanics | ||||
* | Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵ | Jeff Ames | 2009-06-01 | 1 | -1/+1 |
| | | | | LICENSE.txt. | ||||
* | * When saving an oar, save assets when immediately received rather than ↵ | Justin Clarke Casey | 2009-05-14 | 1 | -16/+23 |
| | | | | | | | | | storing them all up in memory * Hopefully this will remove out of memory problems when saving large oars on machines without much memory * It may also speed up saving of large oars | ||||
* | Rename OpenSim.Framework.Archive to OpenSim.Framework.Serialization | Mike Mazur | 2009-03-16 | 1 | -0/+217 |
Update using statements and prebuild.xml. Also trim trailing whitespace. |