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path: root/OpenSim/Framework/Serialization/TarArchiveWriter.cs (unfollow)
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2017-01-05Massive tab and trailing space cleanupMelanie Thielker1-6/+6
2012-07-13Rather than instantiating a UTF8 encoding everywhere when we want to supress ↵Justin Clark-Casey (justincc)1-3/+1
the BOM, use a single Util.UTF8NoBomEncoding. This class is thread-safe (as evidenced by the provision of the system-wide Encoding.UTF8 which does not suppress BOM on output).
2012-07-11Where possible, use the system Encoding.ASCII and Encoding.UTF8 rather than ↵Justin Clark-Casey (justincc)1-12/+11
constructing fresh copies. The encodings are thread-safe and already used in such a manner in other places. This isn't done where Byte Order Mark output is suppressed, since Encoding.UTF8 is constructed to output the BOM.
2010-05-21add prim item and test asset save in save oar unit testJustin Clark-Casey (justincc)1-1/+6
2010-05-20When saving an oar/iar, don't attempt to write out the data byte array if ↵Justin Clark-Casey (justincc)1-1/+3
it's empty On Mono 2.6 (and probably before) this causes a non-obvious IOException
2010-03-31When saving an oar/iar, don't attempt to write out the data byte array if ↵Justin Clark-Casey (justincc)1-1/+3
it's empty On Mono 2.6 (and probably before) this causes a non-obvious IOException
2009-10-02- cleaning up LandData/ILandObject capitalization issuesdr scofield (aka dirk husemann)1-1/+2
- adding LandDataSerializer to OAR mechanics
2009-06-01Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵Jeff Ames1-1/+1
LICENSE.txt.
2009-05-14* When saving an oar, save assets when immediately received rather than ↵Justin Clarke Casey1-16/+23
storing them all up in memory * Hopefully this will remove out of memory problems when saving large oars on machines without much memory * It may also speed up saving of large oars
2009-03-16Rename OpenSim.Framework.Archive to OpenSim.Framework.SerializationMike Mazur1-1/+1
Update using statements and prebuild.xml. Also trim trailing whitespace.
2009-03-12Moving TarArchive to OpenSim.Framework.ArchiveMike Mazur1-13/+13
We now build OpenSim.Framework.Archive.dll which aims to contain code used for archiving various things in OpenSim. Also remove trailing whitespace.
2009-03-06* Improve memory usage when writing OARsJustin Clarke Casey1-54/+44
* This should make saving large OARs a somewhat better experience * However, the problem where saving an archive pulls large numbers of assets into the asset cache isn't yet resolved * This patch also removes lots of archive writing spam that crept in
2009-03-04* Add gnu tar format long file name support to tar reading and writing.Justin Clarke Casey1-79/+106
* Not actually tested yet though existing code which doesn't require long file names looks fine
2009-02-12large scale fix for svn props after "the great refactor"Sean Dague1-5/+5
2009-02-12* optimized usings.lbsa711-7/+5
2009-02-10this is step 2 of 2 of the OpenSim.Region.Environment refactor.Dr Scofield1-1/+1
NOTHING has been deleted or moved off to forge at this point. what has happened is that OpenSim.Region.Environment.Modules has been split in two: - OpenSim.Region.CoreModules: all those modules that are either directly or indirectly referenced from other OpenSim packages, or that provide functionality that the OpenSim developer community considers core functionality: CoreModules/Agent/AssetTransaction CoreModules/Agent/Capabilities CoreModules/Agent/TextureDownload CoreModules/Agent/TextureSender CoreModules/Agent/TextureSender/Tests CoreModules/Agent/Xfer CoreModules/Avatar/AvatarFactory CoreModules/Avatar/Chat/ChatModule CoreModules/Avatar/Combat CoreModules/Avatar/Currency/SampleMoney CoreModules/Avatar/Dialog CoreModules/Avatar/Friends CoreModules/Avatar/Gestures CoreModules/Avatar/Groups CoreModules/Avatar/InstantMessage CoreModules/Avatar/Inventory CoreModules/Avatar/Inventory/Archiver CoreModules/Avatar/Inventory/Transfer CoreModules/Avatar/Lure CoreModules/Avatar/ObjectCaps CoreModules/Avatar/Profiles CoreModules/Communications/Local CoreModules/Communications/REST CoreModules/Framework/EventQueue CoreModules/Framework/InterfaceCommander CoreModules/Hypergrid CoreModules/InterGrid CoreModules/Scripting/DynamicTexture CoreModules/Scripting/EMailModules CoreModules/Scripting/HttpRequest CoreModules/Scripting/LoadImageURL CoreModules/Scripting/VectorRender CoreModules/Scripting/WorldComm CoreModules/Scripting/XMLRPC CoreModules/World/Archiver CoreModules/World/Archiver/Tests CoreModules/World/Estate CoreModules/World/Land CoreModules/World/Permissions CoreModules/World/Serialiser CoreModules/World/Sound CoreModules/World/Sun CoreModules/World/Terrain CoreModules/World/Terrain/DefaultEffects CoreModules/World/Terrain/DefaultEffects/bin CoreModules/World/Terrain/DefaultEffects/bin/Debug CoreModules/World/Terrain/Effects CoreModules/World/Terrain/FileLoaders CoreModules/World/Terrain/FloodBrushes CoreModules/World/Terrain/PaintBrushes CoreModules/World/Terrain/Tests CoreModules/World/Vegetation CoreModules/World/Wind CoreModules/World/WorldMap - OpenSim.Region.OptionalModules: all those modules that are not core modules: OptionalModules/Avatar/Chat/IRC-stuff OptionalModules/Avatar/Concierge OptionalModules/Avatar/Voice/AsterixVoice OptionalModules/Avatar/Voice/SIPVoice OptionalModules/ContentManagementSystem OptionalModules/Grid/Interregion OptionalModules/Python OptionalModules/SvnSerialiser OptionalModules/World/NPC OptionalModules/World/TreePopulator
2009-01-30* Extend archive save test to check for the presence of the file for the ↵Justin Clarke Casey1-2/+4
object that was in the scene * Can now pass in a wait handle to ArchiveRegion() if you want same thread signalling that the save has completed
2009-01-23* Write a simple archive loading test which doesn't actually do any testing ↵Justin Clarke Casey1-1/+1
yet apart from not blow up
2008-12-30* Implement saving of region settings in OAR filesJustin Clarke Casey1-1/+1
* This means that you can now save terrain textures, water height, etc. * Estate settings are not supported * Older OAR files without these settings can still be loaded
2008-08-18Formatting cleanup.Jeff Ames1-3/+3
2008-07-12* Elminate most of the debugging log output from the archive commandsJustin Clarke Casey1-6/+6
2008-07-12* Make archive default tar file modes more permissiveJustin Clarke Casey1-1/+1
2008-07-12* Start compressing archivesJustin Clarke Casey1-7/+5
2008-05-28* Minor: Log message clean up in archiver codeJustin Clarke Casey1-3/+3
2008-05-28* Put in stubs for "load-oar" command, including ultra-primitive temporary ↵Justin Clarke Casey1-2/+1
tar loading code * Currently as a test, this will successfully load only the first file of an opensim archive and do absolutely nothing with it
2008-05-28* Put textures into a separate assets/ directory in the opensim archiveJustin Clarke Casey1-5/+26
* Fix nre where the asset couldn't be found * Not ready yet
2008-05-28Formatting cleanup.Jeff Ames1-41/+41
2008-05-27* Include prims.xml file in archiveJustin Clarke Casey1-2/+10
2008-05-27* Write prim archives out as v7 tar files temporarily for testing purposes - ↵Justin Clarke Casey1-0/+174
not even gzipping yet! * Using hacked up code to create the correct tar archive headers - this stuff should really go away again before too long * No user functionality yet