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My fork of OpenSim for IG and DG, called SledjChisl.
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Serialization
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External
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UserInventoryItemSerializer.cs
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2014-03-24
Refactored: ExternalRepresentationUtils should be the only place where the "C...
Oren Hurvitz
1
-1
/
+2
2013-11-15
refactor: replace verbose checks with String.IsNullOrEmpty where applicable.
Justin Clark-Casey (justincc)
1
-1
/
+1
2012-06-30
Remove some mono compiler warnings
Justin Clark-Casey (justincc)
1
-1
/
+1
2012-02-03
Changed save oar and save iar parameter -p|--profile to -h|--home, including ...
Snoopy Pfeffer
1
-2
/
+2
2012-02-03
Refactor common deserialization processor code to generic method ExternalRepr...
Justin Clark-Casey (justincc)
1
-29
/
+4
2012-02-03
Change LandDataSerializer deserialization so that in the future it won't care...
Justin Clark-Casey (justincc)
1
-2
/
+1
2011-02-03
Addresses mantis #5360: CreatorData was being written as long as it wasn't nu...
Diva Canto
1
-1
/
+1
2010-11-29
Preservation of creator information now also working in IARs. Cleaned up usag...
Diva Canto
1
-8
/
+31
2010-11-27
Changed the parser for InventoryItem deserialization. Moved some utility func...
Diva Canto
1
-30
/
+168
2009-06-01
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE...
Jeff Ames
1
-1
/
+1
2009-05-07
* minor: use system ascii encoding rather than newing up our own object
Justin Clarke Casey
1
-3
/
+1
2009-04-24
* correct spelling mistake in item seiralization
Justin Clarke Casey
1
-2
/
+2
2009-04-24
* minor: make inventory item deserialization code easier to read
Justin Clarke Casey
1
-52
/
+26
2009-04-24
* Write basic, incomplete load iar test
Justin Clarke Casey
1
-3
/
+1
2009-04-23
* refactor: move archive user inventory item serialization out to a separate ...
Justin Clarke Casey
1
-0
/
+198