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My fork of OpenSim for IG and DG, called SledjChisl.
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Serialization
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External
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ExternalRepresentationUtils.cs
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Age
Files
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*
Better handling of invalid XML: a) prevent infinite loop on EOF; b) better lo...
Oren Hurvitz
2015-08-11
1
-8
/
+32
*
Mantis #7657 and #7514. This should alleviate the problem of bad object asset...
Diva Canto
2015-08-01
1
-0
/
+19
*
Refactored some code that is used in two different dlls related to SOP rewrit...
Diva Canto
2015-05-05
1
-1
/
+183
*
It wasn't that. Revert "Mantis #7514"
Diva Canto
2015-05-02
1
-3
/
+0
*
Mantis #7514
Diva Canto
2015-05-02
1
-0
/
+3
*
Ignore whitespace when reading serialized XML objects.
Justin Clark-Casey (justincc)
2014-08-29
1
-4
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+4
*
Refactored: ExternalRepresentationUtils should be the only place where the "C...
Oren Hurvitz
2014-03-24
1
-3
/
+13
*
On object deserialization, go back to logging errors at DEBUG level rather th...
Justin Clark-Casey (justincc)
2012-02-13
1
-6
/
+13
*
Change SceneObjectSerializer to use common ExternalRepresentationUtils.Execut...
Justin Clark-Casey (justincc)
2012-02-03
1
-9
/
+28
*
Refactor common deserialization processor code to generic method ExternalRepr...
Justin Clark-Casey (justincc)
2012-02-03
1
-1
/
+52
*
HG: normalize all externalized user ULRs to be the Home URL, i.e. the locatio...
Diva Canto
2012-01-12
1
-4
/
+4
*
Added some comments. Better than listening to the boring speaker...
Diva Canto
2010-12-01
1
-0
/
+12
*
Preservation of creator information now also working in IARs. Cleaned up usag...
Diva Canto
2010-11-29
1
-0
/
+87