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path: root/OpenSim/Framework/Serialization/ArchiveConstants.cs (follow)
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* Massive tab and trailing space cleanupMelanie Thielker2017-01-051-2/+2
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* WARNING: massive refactor to follow libomv's latest changes regarding ↵Diva Canto2015-08-081-9/+1
| | | | | | | inventory folders. The newest version of libomv itself is committed here. Basically, everything that was using the AssetType enum has been combed through; many of those uses were changed to the new FolderType enum. This means that from now on, [new] root folders have code 8 (FolderType.Root), as the viewers expect, as opposed to 9, which was what we had been doing. Normal folders are as they were, -1. Also now sending folder code 100 for Suitcase folders to viewers, with no filter. All tests pass, but fingers crossed!
* Materials module: a) Store materials as assets; b) Finalized it (removed the ↵Oren Hurvitz2014-01-201-0/+3
| | | | | | "Demo" label; removed most of the logging); c) Enabled by default Changed UuidGatherer to use 'sbyte' to identify assets instead of 'AssetType'. This lets UuidGatherer handle Materials, which are defined in a different enum from 'AssetType'.
* Fix bug where loading an OAR with a deeded parcel would always set the ↵Justin Clark-Casey (justincc)2012-11-241-0/+5
| | | | | | | | | parcel owner ID to the estate owner even if the group UUID was present. Aims to address http://opensimulator.org/mantis/view.php?id=6355 As part of this work, an incomplete IXGroupsData was added which currently only allows store/fetch/delete of group records (i.e. no membership data etc) This is subject to change and currently only an in-memory storage implementation exists for regression test purposes.
* Support multi-region OAR filesOren Hurvitz2012-09-141-0/+5
| | | | Merged ArchiveWriteRequestPreparation.cs and ArchiveWriteRequestExecution.cs. This simplifies the code, and it's faster to write each scene to the archive as it's found rather than all at once at the end.
* Allow OARs and IARs to save and load meshes.Justin Clark-Casey (justincc)2010-10-221-0/+2
| | | | | | Save and reload appears okay for the duck mesh at https://collada.org/owl/download.php?sess=0&parent=126&expand=1&order=name&curview=0&binary=1&id=698/ However, one attempt at trying to load a more complicated scene failed (errors on console, only triangles appearing in mesh viewer). Not sure if this is really and OAR load problem. Needs more investigation.
* Formatting cleanup.Jeff Ames2010-09-121-10/+10
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* Add --merge switch to load iar.Justin Clark-Casey (justincc)2010-06-301-2/+27
| | | | | | When this switch is used, iar folders are merged with existing same-name user inventory folders. This makes it a little easier to back and restore entire individual user inventories, among other things Added unit test to check behaviour
* make oar object filename/pathname creation a helper methodJustin Clark-Casey (justincc)2010-05-211-0/+33
| | | | | reused in both tests and oar code reduction in checking is outweighed by greater test clarity
* - cleaning up LandData/ILandObject capitalization issuesdr scofield (aka dirk husemann)2009-10-021-0/+5
| | | | - adding LandDataSerializer to OAR mechanics
* Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵Jeff Ames2009-06-011-1/+1
| | | | LICENSE.txt.
* * Fix build break - went a const or two too farJustin Clarke Casey2009-03-261-2/+2
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* * minor: change some static readonlys to constsJustin Clarke Casey2009-03-261-11/+11
| | | | | | * adjust user profile iar saving path
* * iars: Serialize information about item creators to archiveJustin Clarke Casey2009-03-261-18/+23
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* Rename OpenSim.Framework.Archive to OpenSim.Framework.SerializationMike Mazur2009-03-161-0/+133
Update using statements and prebuild.xml. Also trim trailing whitespace.