| Commit message (Collapse) | Author | Age | Files | Lines |
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inventory folders. The newest version of libomv itself is committed here. Basically, everything that was using the AssetType enum has been combed through; many of those uses were changed to the new FolderType enum.
This means that from now on, [new] root folders have code 8 (FolderType.Root), as the viewers expect, as opposed to 9, which was what we had been doing. Normal folders are as they were, -1. Also now sending folder code 100 for Suitcase folders to viewers, with no filter.
All tests pass, but fingers crossed!
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well.
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
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"Demo" label; removed most of the logging); c) Enabled by default
Changed UuidGatherer to use 'sbyte' to identify assets instead of 'AssetType'. This lets UuidGatherer handle Materials, which are defined in a different enum from 'AssetType'.
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gathered all the knowledge into a single class. Added the Mesh content type.
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AvatarAnimations, load just in AvatarAnimations instead.
This lets us remove the dependency of OpenSim.Framework.dll on data/avataranimations.xml, which is not necessary for ROBUST.
This commit also takes care of the odd situation where animations are stored and used internally with uppercase names (e.g. "STAND")
but scripts refer to them with lowercase names (e.g. "sit").
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makes use of the SLUtil copy via a method rather than each LLClientView loading a separate copy.
As per opensim-users mailing list discussion.
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avoid repeated requests for missing avatar IDs
* Updated to OpenMetaverse r3442 to fix a timezone issue with ExpiringCache
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SimianGrid connectors
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systems and adds protocol support for Viewer 2.0 (still needs work in OpenSim to get things fully functional)
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been removed from Data.Null.NullPresenceData
Unfortunately, this meant publicly exposing the underlying service for the connector.
The other solution would be to create alternative initializers for services and connectors where objects could be given directly rather than loaded indirectly through config.
Unfortunately, this would require a lot of work in this case but might be the better way forward.
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modules can use it
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* Moved the SL asset type to content type conversion methods from ServerUtils to OpenSim.Framework.SLUtil
* Linked content type to asset type in AssetMetadata
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