| Commit message (Collapse) | Author | Age | Files | Lines |
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* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle.
* This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big!
* Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
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the shuffle. Translate LLUUID.Zero to the default textures on set.
This should fix the default button in the viewer.
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Makes the estate dialog fully functional. Implements all client facing functionality. Moves estate data from estate_settings.xml, which is used to provide defaults, to the region data store. Creates one estate for each region, and places the region in it. Converts all region bans to estate bans.
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Patch 7 of the region patches. Finish off the region parts of the estate dialog. Full user functionality. Terrain textures, heights, water, avatar counts, prim bonus, debug settings and region toggles can now be set from the dialog on a per-region basis. Estate stuff defaults to sane values where there are no defaults, to estate_settings.xml otherwise. Sun still b0rked :(
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Patch 5 in the region settings series. Adds a migration to ensure corrupted
data is purged and re-read from defaults. Some changes. Still no full
functionality
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Patch #4 of the region settings series. Partial functionality of the new
storage system. More patches to follow.
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Reads estate_settings.xml and populates the database from it.
If there is no record, just passes the defaults to the application.
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Make each region load it's settings from the database on startup.
No user functionality yet.
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