| Commit message (Collapse) | Author | Age | Files | Lines |
... | |
|\ |
|
| | |
|
|/ |
|
| |
|
| |
|
| |
|
|
|
|
|
| |
Added the IN connector module for link-region and corresponding handler to be used in the regions only. No service as such is needed.
This will replace the current link-region machinery. Compiles but not tested.
|
| |
|
| |
|
|
|
|
| |
mainly to point out 'yes you can input information here.' since it seems to elude some users.
|
| |
|
| |
|
|
|
|
|
| |
- adding EstateSettings.Save() to RemoteAdmin ACL code (invoked only when region is persistent)
|
| |
|
|
|
|
|
|
| |
file if it has no sections left.
|
|
|
|
|
|
|
| |
specifies an ini file.
If the ini file exists, the region will be added.
|
|
|
|
|
|
|
|
|
|
| |
be created as new style INI files.
This doesn't yet affect create region, but it does affect first starts of
OpenSim.exe
Because master avatars are slated to be replaced by estate owners, this now
allows regions to be created without any master avatar data.
|
| |
|
|
|
|
|
|
| |
definitions from the file system
|
|
|
|
| |
service implementation
|
|
|
|
| |
LICENSE.txt.
|
| |
|
|
|
|
|
|
|
| |
instead, that starts a new RegionSettings object if private variable is null.
Fixes Mantis #3634
|
|
|
|
|
|
|
|
|
| |
This is to handle the changes in the v1.23 viewer
of LL regarding the adult rating. With this patch
a region can be changed to the adult rating from
LL viewer v1.23 and above.
|
|
|
|
|
|
|
|
|
| |
Move json stats to non-published resource name
Remove well-known resource name for json stats,
creating dynamic uris with private keys and add
a user configurable resource name for region owner usage.
|
| |
|
|
|
|
|
|
|
| |
* Moved the constants out into a separate DefaultConfig
* Pulled configMember up
* Some minor CCC
|
|
|
|
|
|
|
|
| |
* Sometimes, null is a valid return value to indicate 'none found'. doh.
* Sometimes, the Grid server does not send simURI - this you need to reconstruct yourself. Euw.
(I believe) this solves mantis issue #3287
|
|
|
|
|
|
|
|
| |
RegionProfileData and RegionInfo
* Created ToRegionInfo method, still not using it pending peer review.
* This is a preparatory commit for a subsequent login service refactoring.
|
|
|
|
|
|
|
|
|
| |
we really still need RegionApplicationBase?]
Added a flag (bool m_autoCreateLindenStack = true) which says if the ClientStack will be autocreated and initialised when creating regions. This helps with moving ClientStacks to Region modules.
Currently this flag is hardcoded to true, as it is only for testing at the moment, so you need to change the value in the code if you want to turn off auto creating.
|
|
|
|
| |
entirely maintained, although it will have to be revisited soon, because it's buggy.
|
| |
|
|
|
|
|
|
| |
XML as well.
|
|
|
|
|
|
|
|
| |
* This means that you can now save terrain textures, water height, etc.
* Estate settings are not supported
* Older OAR files without these settings can still be loaded
|
|
|
|
|
|
|
| |
* Fix set up of master avatar on a fresh OpenSim install
* Turns out we had started hashing the password too many times. Thanks jonc!
|
|
|
|
|
|
| |
* Changed SendInstantMessage, dropped fromAgentSession and imSessionID as security precaution, see http://opensimulator.org/wiki/OpenSim_0.6_IClientAPI#Porting_Guide for details on porting.
* Removed unused usings from Framework.*
|
| |
|
|
|
|
|
|
|
|
|
|
| |
functionality via the console command "delete-region" and also via
RemoteAdminPlugin.
minor typo fix.
|
|
|
|
|
|
|
| |
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle.
* This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big!
* Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
|
| |
|
| |
|
|
|
|
|
|
|
|
|
|
| |
remote region
* May resolves inventory problems that occur when the user moves between two regions`
* e.g. if the user moves to a second region, adds an inventory item, moves back to the original region then tries to manipulate that item
* Not yet implemented for teleport
|
|
|
|
|
|
| |
Makes the estate dialog fully functional. Implements all client facing functionality. Moves estate data from estate_settings.xml, which is used to provide defaults, to the region data store. Creates one estate for each region, and places the region in it. Converts all region bans to estate bans.
|
|
|
|
|
|
| |
that are not backed by a file.
|
| |
|
|
|
|
|
|
| |
Make each region load it's settings from the database on startup.
No user functionality yet.
|
|
|
|
|
|
|
|
| |
World->Region/Estate. Then on the Estate tab, at the lower right hand corner, clicking the 'Add' button and picking an avatar.
* It only persists across reboots for the mySQL datastore currently.
* Currently have stubs in the other datastores.
|
|
|
|
|
|
|
|
|
| |
same instance.
* Only generates a new maptile after a refresh interval
* Maptile names have the UnixTimeSinceEpoch that they were generated and the regionUUID they're from, so you can know which ones are no longer necessary.
* Updates RegionInfo, so backup your /bin/Region/*.xml files.
|
| |
|
| |
|